I don't really know why you'd want a company name when you're only one dude. I have a symbol I use as a signature in a lot of stuff, so I can't really say anything about logos themselves.
I've always used the DXF Games name, even back when I made games with BASIC on the ol' Apple IIe. I thought nothing of it really. The DXF Games logo appears before every game I've made lately. Yeah, I understand about if you're only one guy it's retarded, but it was SUPPOSED to be me and one other guy who helped me sometimes. Unfortunately, this guy has been MIA for weeks, so it looks like it's going to be just me doing 100% of the games instead of 99% like before (intentional jab). Hah, that's my story, what can you do? Lemonade from Lemons hopefully.
Overall, I don't see a problem with a company logo as long as it's not overly offensive or makes the eyes bleed. I just take it as the person's "stamp" on their product.
Edited by the Author.
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I didn't really think about Logos, which i think is the reason why people use Installers and fake loading bars. They don't really put thought into them, they just do it to make it look like a commercial game.
What i said before was just my opinion. If you think your logo is cool that's great.
Hey, maybe your logo is funny and doesn't pretend to fool people into thinking you got some big company going on, that'd be great. But if it does everyone is going to get annoyed at those 10 seconds of bull-.
And when someone comes and say i'm wrong and that i'm a noob.. I personaly think they are dumb. My opinion is my opinion, the only way to change it is giving me a real reason. Honestly that someone else thinks i'm a newbie doesn't convince me into changing my mind.
In all my years in the Click Community I've come up with one simple indicator to this problem:
Your game looks better with an installer if it looks better with a loading screen.
In other words, if people would enjoy sitting down, looking at a random, obvious tip, then there's a chance they'd enjoy the installer... but only if your installer also has random, obvious tips. But if they're just there for decoration, they're VERY ugly, like long transitions and green lipstick.
However, there are a few cases where I don't mind an installer. For extensions maybe, where the docs, examples, ext files have to be put in certain categories. They also look nice for REAL games that you want on your desktop, like The UnReal World, the Avernum series, The Spirit Engine, etc. Even ED wouldn't really qualify.
If you really insist on using an installer, put the game in both a zip file AND installer and let the downloader choose which one he/she wants.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
If Winrar can do both ZIP and RAR, then I think thats all we can ask for. After I got my new computer, I have yet to touch Winzip, I've just been using WinRar.
RAR is a bad format, unless you need to split files. Normal winzip-type zips (which use the DEFLATE algorithm, I think) aren't much better, but others are. If you want to use an archive, you at least know everyone can open a zip. In terms of compression winRK is best.