Use this handy-dandy guide to show how criticism works in life, vs how it works in the click community. Green means least harsh, Red means most harsh. Not all expressions are included, only general crud.
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
16th March, 2006 at 04:49:38 -
Congrats, your wrong.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
16th March, 2006 at 07:01:50 -
Indeed.
In the real world, you have people who know you around you, and they are proud/amazed by what you made as THEY probably can't even CREATE a game. But, in this Click community, there are some good experts who could help you MUCH more than those people who know you in the real world...
So duh, criticism is MUCH more likely to happen HERE than in the REAL WORLD, and it's a GOOD thing, actually. When my first submitted gamewas being looked at like 'that's not very good' and 'here are some suggestions', I started improving, not being annoying!
Agreed. I have my friends test games occasionally, and I have to ask them questions three times to make sure I can trust their answer (probably partly my fault because they know pissing me off is a Bad Idea). I like the high level of criticism you get within the community, for the most part. But then on the other hand you get the occasional noob who thinks their opinion is law and will carry on for paragraphs about why your game isn't the kind of game they like.
People in the real world are allot more liable to bash your games because they aren’t 3D. Once that era past, that’s all people care about anymore is 3D games, usually on consoles.