If anything, it's been slowly dieing since your arrival... Well, maybe not. You have removed the name n00b from many people, because it came to show us, that they arent as bad as we though.
If Clickteam can successfully market MMF2, than we have no problem. That would take care of the influx of newbies.
Also, Fallen Angel and Mark Pay aren't dead. Plus, the newbie issue isn't that big of a problem. It only looks like it to you because you don't recognize the people who come in.
Also, klik groups have already been spliting up the work for years. How many soundtracks has TwiTerror composed for other games? Besides, there are already a multitude of game engines out there, and there are a few graphic libraries. Even with the myriad of game engines, people still make engines because they have to be specific to the creator's game. That's why you can't just churn out an engine for every possible game.
if u guyz read the TimeLine or know whats there then you should know that there 'were' few places when community sites were going down one by one and yes 'The Community Was Dieing' but then there are a lot of them remaining right now TDC , Klik-Me , Total Klik is back ( one of the 'going down sites' ) but as circy says it'll gonna collapse soon. As long as these sites are alive , maybe a small one but this community is gonna stay alive . And maybe peoples here start working on other projects besides using clickteam tools .. i have a plan of one such thing like that .. anywayz kliking doing just fine right now
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Fallen Angel is dead to me. They've got several members but nobodys released any projects recently - apart from ZeroTau and Bernie. I think the last completed game by Beau for example was Douglas Circumstance and that was released when... about 2003?
I believe this site will stick around for quite awhile, I have to admit that I didn't expect it to be around when I checked the other day, but to my pleasant surprise it was, with alot of new members, but some of the older ones too.
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Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
21st April, 2006 at 06:51:23 -
"Fallen Angel is dead to me. They've got several members but nobodys released any projects recently - apart from ZeroTau and Bernie. I think the last completed game by Beau for example was Douglas Circumstance and that was released when... about 2003"
Beau didn't make Douglas Circumstance, and the last game he completed was Tango Strike. Also, if you want a klik group that doesn't release games anymore, www.natomic.com
I think FAInd could be considered dead. Like Circy said theres only two people making games, which is a far cry from what it used to be. There isn't even a website cause nobody can be bothered doing anything about it. That doesn't sound 'alive' to me.
In response to the original post, all your suggestions go against what MMF is really good for. It's good for making simple SNES type games by yourself. Sure it's possible to do something more ambitious, but very difficult. I think the results speak for themselves, how many good games are there made for MMF that aren't retro style platformers? Very few. If you want ambitious games go and hang out somewhere else. I couldn't really suggest anywhere seeing people making ambitious indepedant games are very few and far between. You can try Gamedev.net, although the results people on there are getting are similiar to the results you get with your deeply thought out but ultimately delusional posts.
This is the modern way, faking it every day and taking it as we come, but we're not the only ones. Is that what we used to say? This is the modern way.
The Community is dying just the way people are dying. Slowly and unnoticably. Cept thanks to technology, it's dying a lot faster than most people. Sure, the forums are active, but they're nowhere near as active as they used to be 5 years ago. There are people on MSNM, but the IRC channels can easily be considered dead.
The quality of games these days are technically better, but the fun factor seems to be rapidly dropping. I miss the old games like Flatworld, Gun Runners, Trigger Happy, Diabolika, Siege, The Line series, TNB series, etc. They were simple, buggy, had ripped music, etc. But they were a great deal of fun. Back then, it was a thrill to check the Pending page for new games but these days, there's just nothing special.
Ech, I have to see MMF2 before I can really decide whether it'll work or not. MMF 1.5 was a significant improvement over the first (despite the initial hatred), though Jamagic apparently didn't work out too well (despite the hype).
The influx of newbies is well.. there... but unlike back in the original Click Cafe days (pre-TDC, pre-TK), the ratio of them getting beaten to death is a lot higher than it used to be.
MMF is good for making *2D* games, not just simple SNES type games. Not text, not 3D. Just as long as it's in 2D, there's plenty of potential. The trick is not to push its limits, unlike what most of us have been trying... but to find a system that'll exploit the limited features. MMF seems to be able to handle loading/saving pretty well, so why not use that bit to our advantage?
Inner rivalry is OK, but it'll only be limited to the latest technology. Simple clans and tribes are created with inner rivalry. Countries and empires are created with outer rivalry.. of course, with that comes annoying stuff like bureaucracy and taxes, but IMHO, it's more fun to live with a fridge, washing machine, grocery stores and some taxes & admins, rather than live with a barter system, a homemade dagger, and work hard just to get a little roasted food.
Teamwork is for those who have the will to work together. Teamwork is the difference between big fat, ugly companies that release games like the C&C series, Empire Earth II, Halo 2, the Prince of Persia series, Warcraft series, Fable, Manhunt, all those games that the little guys who work solo are trying to clone. Sure, they have time, money, skill, etc... but they wouldn't get that way in the first place if it wasn't for teamwork. They buy engines, but only those with superior skill have the time and money to make their own.
It's sometimes/usually best to work on your own... but it'll save a lot of time to leave the boring parts (conversation, movement) to the best. That is, if you're interest is in focusing on the games, not engines. The noobs might have a little trouble learning to use them, but overall, they'll learn faster when they have something complex to learn from.
Even if the community isn't dying... this'll at least increase the growth rate.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Just because it's over for you doesn't mean it's over for us. The last thing this "community" needs is an old man who keeps saying everything is going downhill.