Now I've got most of what I was looking for out of this post and I thank yall for it. But I feel its getting off topic allitle. So I'll leave it up for a while because some people are still posting interesting information. But I will probibly delete this board soon so wrap it up. I think more people should delete there posts after they are past they'r prime. like when you look through all the boards there is far too many to look through in one day.
But any ways like I said about staying on topic. From what you've all told me, I'm going to get back into MMF since I never really discovered its full potential. And then move on into C++ soon after. Thanks again for the tips.
1. You're not supposed to delete them. Leave the topic open so other people needing advice on this matter can read it later.
2. You're not supposed to read every single topic in a forum. Nobody does. It'd take ages, and...
3. You're not supposed to post in old topics either, so why bother?
n/a
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
16th June, 2006 at 16:50:28 -
Javascript was first named Actionscript, but Sun's goal became to make Java applications and applets accept external code from javascripts. Hence the name 'Javascript'.
I'd advise against using Java...it's not the kind of language you want to try making a game in. If you want something that is cross-platform, all you really need to do is use a .NET language.
and just so we all have this straight: C# > Java
As a boy, I wanted to be a train. I didn’t realize this was unusual—that other kids played with trains, not as them.
C++ is a LOT slower if all you want is a simple platformer. If you want a top-down shooter, I've seen some nice ones made in Blitz.
But I like C++. It's very fast at coding simple things so I use it as mainly as a customized calculator to test my formulas and balance stuff.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
DaVince This fool just HAD to have a custom rating
DAMN! I'll delete whatever the hell I want so long as I made it in the first place, Look through as many old topics as I want, and post old crap or what ever the hell fool.
But all that aside, not all bad points. now c++... oh yeah. I think I got in under controle other than some stuff about compilers and API's
Still searching for the perfect game.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
14th July, 2006 at 09:54:21 -
You really call half a month old topics dead, then?
Old member (~2004-2007).
DaVince This fool just HAD to have a custom rating
C++ and Java are both good choices if you want to get into "real" programming. Java is probably a bit easier to get into, and it's a growing language (and platform independent), but C++ is generally faster, and it's the most widely used programming language for both games and other software.
However, if making games is what you wanna do, and you start with a programming language like Java or C++ right away, without any "real" programming experience, there's a huge risk that the learning curve will get you bored very soon. I mean, you can't expect to get any fancy things on the screen soon, if you don't know any programming.
An alternative would be to try out Game Maker, a game making program quite similar to the Click Team products. There's a free version and you can get the full version quite cheap, and it's actually a lot more powerful than most people on TDC seem to think (let's leave it at that). Anyway, the thing is that Game Maker allows for scripting your objects, using a C-style scripting language. This way, you basically have a complete renderer with sound/input/graphics-handling, but you'll still be able to create and "program" your objects, in a very similar way that it would be using C++, for example. This would be a good way to learn how to think like a programmer, and you could still make really cool things quite fast. I myself feel that GM is more powerful and gives me more freedom than MMF (using the scripting language).
So I'd recommend either that, or going straight to Java or C++ using OpenGL for rendering (can do 2D very well, too), if you know you're patient.