I've made a hand full of crapy games on click n play. I tryed my hand at click n creat and mmf. Now I'm ready to get into somthing allitle different. I'm concidering C++ or JAVA... can you tell me allitle about ither of these things? like for instance does C++ need a seprate graphics program or can you make games at all with them? and which program is easyer or better for game making?...
And or could you all suggest a program for making games that is more advanced or hase more freedom to do as i would?...
P.S. I'm Back on the daily click since a year ago or about's. if any of you remember.
also I was wondering if there was a place on the web where i can possibly download a old free version of C++ or JAVA. And if you know of another program that is like these and you think they would be good to use let me know. And mabey if you want to share some personal expiriences with some of these programs, that may be helpfull.
Well both languages are object oriented, but Java is for net stuff and C++ is really what you want for games.
C++ is a low level, yet powerful language. The thing about it is, there are NO editors, no picture editors, no level editors, no anything. You will need to download a compiler and an API (Such as PTK, PopCap, Irrlicht, SDL, Allegro, or Ogre, depending on what you want to do) in order to do anything worthwhile in c++. You can make games with c++ but it will take you months of work and thousands of lines of code. Don't let that scare you though, I made a game in the PopCap framework and it was only about 5,000-6,000 lines of code.
The key is to start small when learning a new language and work your way up. The first thing you should do is find a compiler... The two major ones are DevCPP and Visual C++ 2005 Express. I recommend 2005 express as a good way to learn c++ is to make extensions for MMF!
I have heard good things about a product called Torque 2d but it is like $300 and about to go to $900 (or so I hear).
Also if C++ isn't up your ally then there are languages such as Dark Basic and Blitz Basic, but I am not going to tell you anymore about them other then the fact that they exist. Personally I hate basic as it teaches you bad programming habbits.
I hope this helped.
EDIT: You can download Visual C++ 2005 Express for free from microsoft (do a google search) as well as DevCPP, and you could also download NetBeans and the Java SDK for free as well.
Dont be dissin on my KNP skills son! I've made games from side scrolling ninja action to digipets. I nearly made a 3D object with KNP and it shut down. But this brainfuck thing sounds good. I mean if its used to make modern quality games mabey some day I'll be looking into it.
By the way... phizzy. your the guy who made that awsom side scroller with the little guy and those thick outlines arent you? I loved that game and wish to find it again. And thanks for the advice. I just may go back to MMF for a while befor compleatly foccusing on something new.
I don't think that anyone who uses Click products should have a problem with "real" coding, as long as you've got past the stage of the built-in movements and game types - many of the same principles apply. The significant additions that MMF makes (quite apart from providing a neat frontend to everything) are in the graphics handling/collision detection side of things, which I find absolutely torturous even in "friendly" languages like Java.
Hells yeah thats the guy... Any ways I think I'm ready to get involved with C++ or possibly visual C++. you guys had some good points. right now I have a book or two from the ligbrary about learning C++ but the only set I really need is to get the actual program C++ on my computer. And mabey some day I'll do what I've always wished i could do... Put a game of mine on TDC for once.
I've got the same problem. I have been looking at dark basic, but it just doesn't seem powerfull enough to be a significan't improvement over MMF. I actually think i'll go with JAVA because of all this AJAX stuff on the new, and it's cross-platform-ness.
Not only is it cross platfotm, it works on the web using AJAX, which, for those of you who don't know, is Asynchronous Java and XML. Examples of AJAX include Protopage (www.protopage.com , www.protopage.com/keatontech), Google Maps, Google Calendar, Google Page Creator, ect... Basicly, I think it is the way the web is going. You can also use Java to write things for Cell phones, and Tivo (Which I own and absolutely love).
The similarity pretty much starts and ends with them both having the word Java in them (derived from a type of Coffee, the traditional source of caffeine for programmers - mountain dew aside) and them both having a syntax similar to C.
I've heard that C++ is very powerful, but like they say above you have to do basically everything with it. Thousands of lines of code isn't really all that much really. If you've done any programming before it's actually very easy to have that much or more while creating a large project, especially a game.
Gathering bad programming habits aside, I enjoy Visual Basic even though it's techincally inferior to most. It's a lot better than the regular BASIC I used to do in the 80's, so I can't complain.
Some of the great things that MMF can do for me in a simple step-
Transparency for graphics
Animation object with its own set of built-in alterable variables
Full screen / Resolution changes
There's more, but those are the main things that impressed me for what I need most of the time.
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Anyway, I could be wrong. I don't know why there had to be 2 langauges with Java in the name.
Now I've got most of what I was looking for out of this post and I thank yall for it. But I feel its getting off topic allitle. So I'll leave it up for a while because some people are still posting interesting information. But I will probibly delete this board soon so wrap it up. I think more people should delete there posts after they are past they'r prime. like when you look through all the boards there is far too many to look through in one day.
But any ways like I said about staying on topic. From what you've all told me, I'm going to get back into MMF since I never really discovered its full potential. And then move on into C++ soon after. Thanks again for the tips.
C++ is a LOT slower if all you want is a simple platformer. If you want a top-down shooter, I've seen some nice ones made in Blitz.
But I like C++. It's very fast at coding simple things so I use it as mainly as a customized calculator to test my formulas and balance stuff.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
DaVince This fool just HAD to have a custom rating
DAMN! I'll delete whatever the hell I want so long as I made it in the first place, Look through as many old topics as I want, and post old crap or what ever the hell fool.
But all that aside, not all bad points. now c++... oh yeah. I think I got in under controle other than some stuff about compilers and API's
Still searching for the perfect game.
DaVince This fool just HAD to have a custom rating
14th July, 2006 at 09:54:21 -
You really call half a month old topics dead, then?
Old member (~2004-2007).
DaVince This fool just HAD to have a custom rating
C++ and Java are both good choices if you want to get into "real" programming. Java is probably a bit easier to get into, and it's a growing language (and platform independent), but C++ is generally faster, and it's the most widely used programming language for both games and other software.
However, if making games is what you wanna do, and you start with a programming language like Java or C++ right away, without any "real" programming experience, there's a huge risk that the learning curve will get you bored very soon. I mean, you can't expect to get any fancy things on the screen soon, if you don't know any programming.
An alternative would be to try out Game Maker, a game making program quite similar to the Click Team products. There's a free version and you can get the full version quite cheap, and it's actually a lot more powerful than most people on TDC seem to think (let's leave it at that). Anyway, the thing is that Game Maker allows for scripting your objects, using a C-style scripting language. This way, you basically have a complete renderer with sound/input/graphics-handling, but you'll still be able to create and "program" your objects, in a very similar way that it would be using C++, for example. This would be a good way to learn how to think like a programmer, and you could still make really cool things quite fast. I myself feel that GM is more powerful and gives me more freedom than MMF (using the scripting language).
So I'd recommend either that, or going straight to Java or C++ using OpenGL for rendering (can do 2D very well, too), if you know you're patient.
I've recently started playing around with Allegro in C++. It's really not as hard as it seems. Well, this far I've only created a spaceship that I can move around in a windowed playfield, but it's a start. And I've only been learning C++ for like half a year, whenever I've had time.
I tried to get into Java, but I just didn't like it for some reason.
And I really don't think GameMaker is an upgrade from MMF, IMO.
Not necessarily an upgrade (although I'd say so), but a step towards actual programming.
But Allegro is probably the best choice for Rio, now that you mention it. I haven't messed with it a lot, but it provides you with libraries for everything you need (sound, input, bitmaps), and it seems to do it nicely. I don't know why I forgot about that.
ALSO, XNA is coming out soon (like Spt. 1st I think). It's a user-friendly tool that is going to be similar to MMF, except for making XBOX 360 games. Not many details have been released yet, but all the interfaces are included, as well as the ability to 'script, code, and extend'. I think the package is going to be free, but to distribute the games on XBOX live, for anyone to get, it's going to be $100 a year. And ten to sell on XBOX live, it'll be a little more, but still reletively inexpensive, because Microsoft is trying to really expand to 'homebrew' audience.
Its because Microsoft is awsome. Unlike Sony with it's "I hate homebrew" attitude and bricks our PSP with a POS firmware. Luckly if someone has a 1.5 firmware, you can dump it and reupload it to your 2.6 firmware^^
(If ANYONE ahs a 1.5 PLEASE dump the firmware and send it to me :|)
Well, Thanks again for all the input DC people. I have yet to decide what I'm going to be using yet. I'm leaning twards c++ for elaborate well done games, and a little GameFactory on the side for simpler easyer games. Circy sorry for the mixup, your stuff is awsomness. Lucid you said some hulpfull stuff. And shortly I'll be making some BUTALLY EXELLENT GAMES bitches!... By the way I got the chance to E-mail a game programmer from LucasArts, I forget exactly what I asked him and am blurry on what he replyed, but valuable stuff none the less.
I must admit though the misconceptions around something which is a very simple concept are hilarious. If he'd have spent two seconds looking he'd have found the Adaptive Path article which describes everything perfectly (http://www.adaptivepath.com/publications/essays/archives/000385.php). It would have told him it has nothing to do with the server side software (it can be done using any web language) and it has nothing to do with XUL which is used in Mozilla based applications for user interface.
Now I've got that off my chest I'll shut up and stop discussing old topics.