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Greasy



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24th June, 2006 at 01:08:57 -

oOoooh yes. MMF 2 looks awesome. I can't wait the next 7 days, but I have exams to pass the time. June 30th = a perfect date of release for MMF 2. I have one question, will MMF2 always screw up and encounter an error like in 1.5. I find myself always having to redo stuff.

 
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Silveraura

God's God

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I am an April Fool
24th June, 2006 at 04:00:57 -

MMF2 was designed from scratch, SUMGOO, so the chances of it having the same random errors that MMF 1.5 had, are less then 0.001%

Anyway, the new Animation/Image editor brings up another question. Will you still be able to create "New Animations", or will you be stuck with the preset animations, and 4 extra's, like in TGF? I think having ONLY the animations you create, would make working with animations that I want, much cleaner.

 
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steve



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  13/09/2002
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VIP Member
24th June, 2006 at 06:23:21 -

That is awesome news Jeff (about the MOO thing) my massive online project (of 3 years) is almost ready now. Should I wait for Fusion2? or will my project likely not work in Fusion2 (due to the many extensions I have).

Is MOOGAME in Fusion2!? :S

 
n/a

Chamzel



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  02/07/2002
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24th June, 2006 at 11:15:29 -

I've been holding off the urges to start on a game project for quite a long time now knowing MMF2 could be released at any time. Clickteam is going to owe me lots after I'm done sueing them for all that pain and suffering... and mental counselling.



 
CRUSH!!

DaVince

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24th June, 2006 at 11:18:31 -

Chamzel, just start making your project already! You can open cca's and gams in TGF2 and MMF2!

 
Old member (~2004-2007).

Silveraura

God's God

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I am an April Fool
24th June, 2006 at 23:13:28 -

I think the fact that MooClick is going to be in MMF2 is great news for ArcaneTale (2-3 years), I just hope the port will be smooth. ArcaneTale has been waiting for its big break in MMF2 for a long time, because of major performence issues.

 
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Silveraura

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Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
26th June, 2006 at 12:37:39 -

Does anyone know if an update or patch for the String Parser extension for MMF2 is on the way? It's pretty much one of the vital extensions I'll need, and I'm hoping to see it in MMF2. Same with the FTP object.

(Moved to a more appropriate topic.)

 
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Joshtek

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26th June, 2006 at 15:34:40 -

String Parser is Vitalized so Clickteam will have the source. Therefore it should be easy for them to convert it. AFIAK all bonus pack and Clickteam objects will be converted at some point (if they haven't been already).

Image Edited by the Author.

 
:: Joshtek ::


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Silveraura

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I am an April Fool
26th June, 2006 at 15:54:40 -

Great to hear the Bonus Pack's will be converted, they contain 90% of all the extensions I've ever used, but is the FTP object looking bright?

 
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Joshtek

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26th June, 2006 at 15:57:22 -

Yes, the FTP object is in: http://mmf2.ovine.net/images/20-add-objects.png .

 
:: Joshtek ::


Oreos? GO! OREOS!

Silveraura

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26th June, 2006 at 16:00:50 -

Then I'm set, ArcaneTale will have absolutely no problem with the transition from MMF 1.5 to MMF2, thanks.

Side from those extensions, there’s blowfish, but thats one of the bonus pack extensions, and isn't 100% necessary anyway. I'm just pleased to see that everything was very planned out before MMF2's release.

 
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JustinC



Registered
  02/04/2006
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GOTM - MAY 2009 - 3RD PLACE!
26th June, 2006 at 19:23:25 -

Only 4 more days! I plan to update my smith game to feature around 300 smiths and layers. . . it better handle it.

 
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AndyUK

Mascot Maniac

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  01/08/2002
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26th June, 2006 at 20:06:13 -

i'd like to hear more info on the discounts please if there is any.

 
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JustinC



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  02/04/2006
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GOTM - MAY 2009 - 3RD PLACE!
26th June, 2006 at 20:08:26 -

Comes out in 4 days and they haven't even released the regular prices yet have they?

BTW, it won't support animated backdrop objects will it?

Image Edited by the Author.

 
Image

DaVince

This fool just HAD to have a custom rating

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27th June, 2006 at 07:29:50 -

Backdrops are backdrops, which means still backgrounds, so duh no.

How things are looking now you can put backdrops in front of other active objects though, which is cool and memory saving.

 
Old member (~2004-2007).
   

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