Day of the Tentacle thrived on crazy, cartoony pseudo-logic. The humor and plot are the main driving forces to keep playing. If you're having a lot of difficulty in a commercial adventure game, www.uhs-hints.com is good at giving hints without completely spoiling the game.
As for easier adventures, I remember Loom being ridiculously simple to beat, but not really entertaining. The Bone games from Telltale are simple, yet fun. Dreamfall's "puzzles" are basically ferrying the playable character back and forth and watching long cutscenes that tell a compelling story. In freeware, you might want to look up Thod, That Night Before, Nathan's Second Chance, Cedric and the Revolution, The White Chamber, Jessica Plunkenstein and the Dusseldorf Conspiracy, Cirque de Zale, Five Magical Amulets, and Beneath a Steel Sky.
Edited by the Author.
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
I remember the days of the text adventure. Where the biggest problem was usually getting the game to understand what you want to do.
"North"
"You go north deeper into the woods. You see an axe"
"Pick up axe"
"I don't understand Pick"
"Take the axe"
"there is no object called axe"
"But you just said there was one"
"Pardon?"
"Argh!"
"I don't understand Argh!"
actually.. i won't consider it as something hard, i mean i can easily think of something once i've got it but how do i keep on moving around picking up stuff and looking at them, thats really annoying.
i'am running the game in hq3x and render mode if EGA.. but for some reason my eye get a lot of strain while playing the game.. anybody else noticed that?
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Noyb: Loom was my favouritest adventure game ever (VGA CD version anyway), except for that wierd shit at the end. It took me ages to figure out you could untwist the tornado as a kid. I still dig how logical the puzzles were and the way you could use your magic on all sorts of unimportant shit.
HBK: Check my earlier post for some recommendations. Oh, and the Nick Bounty online flash adventures are pretty simple.
Radix: I didn't really enjoy it as much as the other LEC adventure games, but maybe I was in the mood for more of a comedy when I played it. I also played Loom later than most of the other classic Lucasarts games, so maybe that colored my views of it. The musical magic system (predating Zelda 64!) was neat, as well as the fantasy plot.
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
Deleted User
18th July, 2006 at 03:09:52 -
I'm trying to create a game similar to it. I loved DOTT so much--I suppose this is a tribute. It has a darker story, though:
If you want other good adventure games, try any of the monkey island games or sam and max.
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
18th July, 2006 at 14:24:58 -
i'am running the game in hq3x and render mode if EGA.. but for some reason my eye get a lot of strain while playing the game.. anybody else noticed that?
Turn off HQ3x and set the game resolution to low. That should make it look less good, but run a lot faster for older computers. HQ3x is a pretty good filter, but the slowest of the bunch too.
Exactly which PC are you imagining me to be mine?
Eye catching graphic is the reason my eye getting so much strain coz in games like these the whole screen is full of heavy graphical objects .. maybe thats the reason..
This pain in the eyes was'nt there in Maniac Mansion or Sam & Max:Hit the road.. thou i don't have the enhanced PC version of Maniac Mansion ( which is'nt too eye cachy ) & talkie for the sam & max
(\__/)
(='.'=This is Bunny. Copy and paste Bunny into ur
(")_(")signature to help him gain world domination.
(\__/)
(='.'=This is Bunny. Copy and paste Bunny into ur
(")_(")signature to help him gain world domination.
Klik with the kid!
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
19th July, 2006 at 08:57:13 -
Ever heard of checking the message once more before clicking "reply"?
Anyway, SCUMMVM is just an emulator for these SCUMM games. If the game runs slow, it's either because your computer isn't good enough too keep up with the emulation (not very likely), or you have selected a few settings in SCUMMVM that ask more of your computer, for example the HQ3x filter. Objects are barely an issue for SCUMM games (I think).
Alonso, that game looks sweet. What are you using to make that? MMF or AGS (or something else?)
Btw Radix, that tornado shit is nowhere near the end, true the game takes about an hour for me to complete, untwisting the tornado is barely in the middle of the game. You completed the whole game right?
The LucasArts and Sierra adventure games have very different approaches, though - LucasArts are usually about being able to explore and do what you want without worrying about what happens, while Sierra have a mad amount of in-game deaths and irreversible dead ends.
I have to mention the Simon the Sorceror series. Simon 2 is one of the few adventure games that I've managed to complete from beginning to end without a guide. I'm still yet to decide whether Simon 3D is any good or not, because while I'm not usually a graphics person, it looks so appalling that any merit the game has is lost on me.
Btw Radix, that tornado shit is nowhere near the end, true the game takes about an hour for me to complete, untwisting the tornado is barely in the middle of the game. You completed the whole game right?
Oh yeah, I've finished it half a dozen times at least. The waterspout thing is less than a third of the way through, I'm pretty sure I said as a kid there. I was 6 or 7 when the CD version came out.
n/a
Deleted User
19th July, 2006 at 13:22:54 -
That's why I love lucasarts' games--you need to worry about solving the game, not not dying.
Thanks Broomie = It's being made in MMF2.
The Dig was the greatest adventure game of all time, imo. ^^ Great art, great music, and the story was cool and engaging. I blew the dust off of it a couple months ago and it ran great on WinXP.
I just started a new adventure game called Nibiru a little while ago, I'm currently stuck just outside the big Nazi door in the mine...
You shouldn't go here, there are crazy swedes who mumble about cucumbers:
http://www.crobasoft.com
"Oh yeah, I've finished it half a dozen times at least. The waterspout thing is less than a third of the way through, I'm pretty sure I said as a kid there. I was 6 or 7 when the CD version came out."
I was about 4 when the CD version came out, it was a crazy game but I was more into the KQ games, probably because my brother was and I decided to follow what he said (and did) in my adolescent times. Still, an awesome game. I might just play it now.
Alonso, that sounds great. I remembered back when I helped work on a That Night Before sequel but it was canned because Scurvyliver didn't have the time to do anything more. Good luck with the game, if you need any help with animations (most of the animations done in KQ3 were by me) then send me a message and I'll see what I can do.