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Saknarstaemband



Registered
  05/08/2006
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  19
5th August, 2006 at 06:12:41 -

Any progness?

 
- Well, what now?

-Vinny-



Registered
  12/01/2005
Points
  436
5th August, 2006 at 23:07:55 -

read this article, it shows you how to get everythign to share one set of detectors
very good article in my opnion

 
Vinny

-Vinny-



Registered
  12/01/2005
Points
  436
5th August, 2006 at 23:08:02 -

read this article, it shows you how to get everythign to share one set of detectors
very good article in my opinion

 
Vinny

Dustin Gunn

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Registered
  15/12/2004
Points
  2659

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6th August, 2006 at 02:25:57 -

do yourself a favor and learn detectorless movements

 
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Radix

hot for teacher

Registered
  01/10/2003
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7th August, 2006 at 07:01:59 -

I've done a detectorless falling boxes engine in 1.5, but it's slow as hell once you have more than a couple dozen of them. It was just a quick thing to test something else though, so I don't know if it can be done better.

 
http://www.klikscene.com

Werbad



Registered
  18/09/2002
Points
  235
7th August, 2006 at 09:50:18 -

Some people doesn't seem to understand HOW to make detectorless movements... I made one for him using 8 lines... Still supporting colission with ground and other boxes, and I didn't get fps loss until I had a 100+ boxes on the screen...

 
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