Im making a platform game with falling boxes. Although i find it hard to not use the orginal platform movement. I use many boxes, and if i try to make my own platform movement, They just fly up into the sky. Anyone got ideas how to solve this? I didn't really know were to ask, so sorry if this is the wrong place. Im new.
wait a minute. how do i identify the collisionmarkers with the box its attached to? It seems like all the boxes freezes if one bottom collisionmarker collides with the ground.
(Yes) As I said. I will need alot of boxes. And thats whats the problem is. I need a smoot not buggy platform movement. But i can only attach it to one singel object a time. Unless i make a new object for every box (will be 5 object for every box included the collisionmakers) i will be stuck with this problem
I guess that you have to make one movement for each object...
But when you have done one, can you not just clone the events and the object? I would be many objects/events but you can do it within a resolable time
I've done a detectorless falling boxes engine in 1.5, but it's slow as hell once you have more than a couple dozen of them. It was just a quick thing to test something else though, so I don't know if it can be done better.
Some people doesn't seem to understand HOW to make detectorless movements... I made one for him using 8 lines... Still supporting colission with ground and other boxes, and I didn't get fps loss until I had a 100+ boxes on the screen...