The Daily Click ::. Forums ::. Klik Coding Help ::. Falling boxes. A platform related problem.
 

Post Reply  Post Oekaki 
 

Posted By Message

Saknarstaemband



Registered
  05/08/2006
Points
  19
5th August, 2006 at 05:09:41 -

Im making a platform game with falling boxes. Although i find it hard to not use the orginal platform movement. I use many boxes, and if i try to make my own platform movement, They just fly up into the sky. Anyone got ideas how to solve this? I didn't really know were to ask, so sorry if this is the wrong place. Im new.

(Im using mmf 1.5)

 
- Well, what now?

Jakob37



Registered
  07/08/2005
Points
  541
5th August, 2006 at 05:15:42 -

I don`t really understand what`s your problem is but here is a link to how you makes your own custom movement:

http://www.clickteam.info/kb/start/index.php?showtopic=315

 
n/a

Saknarstaemband



Registered
  05/08/2006
Points
  19
5th August, 2006 at 05:24:05 -

Does it really work with four collision markers to every box? (already know how to make a custom platform movement.)

 
- Well, what now?

Jakob37



Registered
  07/08/2005
Points
  541
5th August, 2006 at 05:27:44 -

I have tried the one I posted above and it works fine for me.

 
n/a

Saknarstaemband



Registered
  05/08/2006
Points
  19
5th August, 2006 at 05:31:08 -

Never thought of that i could use one collision markers to every box.

 
- Well, what now?

Jakob37



Registered
  07/08/2005
Points
  541
5th August, 2006 at 05:33:52 -

Neither had I before I readed this article

 
n/a

Saknarstaemband



Registered
  05/08/2006
Points
  19
5th August, 2006 at 05:37:47 -

wait a minute. how do i identify the collisionmarkers with the box its attached to? It seems like all the boxes freezes if one bottom collisionmarker collides with the ground.

 
- Well, what now?

Jakob37



Registered
  07/08/2005
Points
  541
5th August, 2006 at 05:42:22 -

I don`t really understand what you mean, do you have more than one object which use the custom movement and the detectors?

 
n/a

Saknarstaemband



Registered
  05/08/2006
Points
  19
5th August, 2006 at 05:46:00 -

(Yes) As I said. I will need alot of boxes. And thats whats the problem is. I need a smoot not buggy platform movement. But i can only attach it to one singel object a time. Unless i make a new object for every box (will be 5 object for every box included the collisionmakers) i will be stuck with this problem

Image Edited by the Author.

 
- Well, what now?

Jakob37



Registered
  07/08/2005
Points
  541
5th August, 2006 at 05:50:04 -

I guess that you have to make one movement for each object...
But when you have done one, can you not just clone the events and the object? I would be many objects/events but you can do it within a resolable time

 
n/a

Saknarstaemband



Registered
  05/08/2006
Points
  19
5th August, 2006 at 05:51:10 -

Clever Lets se if it works.

 
- Well, what now?

Jakob37



Registered
  07/08/2005
Points
  541
5th August, 2006 at 05:56:21 -

I think that it will work but you can never know surely with MMF

Anyway, good luck with you game

 
n/a

Saknarstaemband



Registered
  05/08/2006
Points
  19
5th August, 2006 at 06:01:55 -

Thanks ditto.

 
- Well, what now?

Werbad



Registered
  18/09/2002
Points
  235
5th August, 2006 at 06:02:13 -

I could make an engine without colission markers... Must the boxes be able to collide with each other?

 
n/a

Saknarstaemband



Registered
  05/08/2006
Points
  19
5th August, 2006 at 06:04:09 -

Im afriad so. You could?

Image Edited by the Author.

 
- Well, what now?

Saknarstaemband



Registered
  05/08/2006
Points
  19
5th August, 2006 at 06:12:41 -

Any progness?

 
- Well, what now?

-Vinny-



Registered
  12/01/2005
Points
  436
5th August, 2006 at 23:07:55 -

read this article, it shows you how to get everythign to share one set of detectors
very good article in my opnion

 
Vinny

-Vinny-



Registered
  12/01/2005
Points
  436
5th August, 2006 at 23:08:02 -

read this article, it shows you how to get everythign to share one set of detectors
very good article in my opinion

 
Vinny

Dustin Gunn

Gnarly Tubular Way Cool Awesome Groovy Mondo

Registered
  15/12/2004
Points
  2659

Game of the Week WinnerKlikCast StarVIP MemberI'm on a BoatGOTW Winner Oct 2010Kliktober Special Award Tag
6th August, 2006 at 02:25:57 -

do yourself a favor and learn detectorless movements

 
n/a

Radix

hot for teacher

Registered
  01/10/2003
Points
  3139

Has Donated, Thank You!VIP MemberGOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!
7th August, 2006 at 07:01:59 -

I've done a detectorless falling boxes engine in 1.5, but it's slow as hell once you have more than a couple dozen of them. It was just a quick thing to test something else though, so I don't know if it can be done better.

 
http://www.klikscene.com

Werbad



Registered
  18/09/2002
Points
  235
7th August, 2006 at 09:50:18 -

Some people doesn't seem to understand HOW to make detectorless movements... I made one for him using 8 lines... Still supporting colission with ground and other boxes, and I didn't get fps loss until I had a 100+ boxes on the screen...

 
n/a
   

Post Reply



 



Advertisement

Worth A Click