I'm trying to make a Kirby-like game with KNP (it does include everyone's favorite little powerhouse), but I'm having some trouble with his powers.
I have his gravity and movement down to a 'T', but when it comes to sucking up enemies/items, shooting stars, and (oh noes!!) his flying... I'm a little stuck.
I would like some input plz.
Edited by the Author.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Deleted User
2nd September, 2006 at 12:42:16 -
I suggest moving on to TGF instead of KNP.
I believe you can download it for free now on Clickteam.com if im not totally wrong.
TGF kinda does suck shab, the copy i had would crash when i tried importing music. I dispise that TGF crap, ish. Then again, u are intitled to your own opinion. = )
Edited by the Author.
Deleted User
2nd September, 2006 at 14:22:35 -
btw, i keep noticing if you put = next to ) without a space it does this ->=
It's not unlike kids today saying the NES is a piece of crap. If it's old to them, they'll think it sucks because it's can't share the same fart in an elevator with their vastly superior XBOX 360 or whatever. If it holds meaning for you when you were impressionable or when you first started programming, of course you'll always support the platform.
Crap, I used to make regular BASIC games where your guy was the friggin' blinking CURSOR and moved around an ASC-II graphic'd landscape, for Chrissakes! Is it "better" than anything out there? Hells no, but I'll always be glad I spent a lotta' years making games on it
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
>>It's not unlike kids today saying the NES is a piece of crap. If it's old to them, they'll think it sucks because it's can't share the same fart in an elevator with their vastly superior XBOX 360 or whatever. If it holds meaning for you when you were impressionable or when you first started programming, of course you'll always support the platform.
Crap, I used to make regular BASIC games where your guy was the friggin' blinking CURSOR and moved around an ASC-II graphic'd landscape, for Chrissakes! Is it "better" than anything out there? Hells no, but I'll always be glad I spent a lotta' years making games on it
I have to agree with you. All my "friends" only like new games, and they consider the N64 to be retro. It's old, but not THAT old! I love my NES, SNES, Atari 2600, and Sega Megadrive much more than any new console. Almost every new game is a rehash of an old game with new graphics, levels, and sounds. THey haven't actually made a completely NEW concept in ages.
I think that the GC shooter (what's it called, Ikargwa or something?) was pretty original. You had black weapons and white weapons and had to switch them out constantly to do more damage to the opposite color enemies. I think it helped your defense too.
The Guardian Legend for the NES is probably one of the most unique games ever, masterfully combining a shump with massive exploration levels sort of like Zelda (only better). The only game I can think of that's anything like it is the Sigma Star Saga that came out last year. You'd walk around in exploration mode, but for random battles you'd get teleported up to one of several spaceships in a shoot-em up action screen to take out the aliens. Plus you could combine lots of different gun data to make brand new weaponry. TGL was still much better, but at least they tried.
And the N64 is retro? What did it come out like 6 or 7 years ago or something? My main problem with new consoles is that they seem to come out all the time now, therefore abandoning the old console. With the NES, at least it was around forever before the SNES came out. And this is especially true with Sega. What did they have like the Master System, Genesis, Saturn, Sega CD, Dreamcast, etc. all out within a span of 8 years of each other or so? Hopefully, the new Wii will stick around for a longer time before the next "best" thing comes out. And with all the old games available for download, I'm sure that will increase its longevity a bunch.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
New generations of consoles come out all the time. The lifespan is usually about 5 years (ish)
But Nintendo held onto the Nes for ages because the Snes was not backward compatible.
Well... in general 8 bit machines lasted longer than most other generations. Even the atari 2600 was still supported until about 1992 and master system was popular in europe until 1996.
But nowadays most last gen consoles are virtually abandoned so the company can concentrate their efforts on promoting the new ones.
Some games may still be made but little else is done.
It's not a case of the companies abandoning a product, it's the result of market pressure towards novelty. If new consoles aren't constantly released, consumers lose interest, and new consumers (ie kids) don't buy in. Remember the video game crash? It's taken since then to perfect the 5-year lifecycle, and unforunately it seems to be a point of equilibrium for the industry. It's not ideal, but blame the consumers. Consoles themselves tend to be sold at near-cost or as loss leaders, so if the companies had their way there's only be one generation.
And with all the old games available for download, I'm sure that will increase its longevity a bunch.
Unlikely. Odds are anyone interested in the virtual console will play all the old titles they want to within the first couple of months of purchase.
You may be right Radix, I mean I might play the old games a lot but a lot of kids new to those oldies might not. They might D/L the first Metroid just to see what it was all about, but quickly give up on it.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
;_; *imagines the games of yore in their peak days*
I have NO experience with anything other than KNP or Logo (another OLD program-making program)... I know, I know KNP is old, but I love retro games (Does anyone remember Mario Bros? Jump under a baddie and jump ontop of the screwed baddie afterward? Loved it to death!) I'll say it again, I love retro games, and by making a retro game slightly newer would be cool to me, however I realise that since KNP is old as well, there's no real point in making a Kirby game with KNP, BUT need I remind you all, Nintendo didn't use ClickTeam Progs to make the puffball.
Moving on, I need help making a Kirby game, any ideas?
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Ashura, retro games had many features KNP can't do, such as scrooling, paralaxing and other features. You can do all that with MMF2, so why not invest on it?
@Newt
KNP does have scrolling, you just have to know how to program it in (By the way, what is paralaxing?)
Still... even if I used MMF2, TGF, or any other thing (whether its KNP or not), how would I have Kirby fly, shoot, and suck up?
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Parallaxing is like a realisitic background movement, like things further in the background move slower and things closer to the camera go by faster... like in a car is what they always compare it to
@-:Adam:-With KNP you can also do that too with sufficant programming like the scrolling
I've seen the demos to do these things, and yes they are possible, yes they are hard to do, but the in the whole picture... the game just looks better quality, cuz believe me when I say, I've seen horrid games that noone would play even with tremendous hype.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Like who? I'm new to Daily Click, but not game making.
If you, -:Adam:-, have any ideas for my game rather than suggesting something other than KNP, I would appreciate it. n_n
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
KNP question:
I would like to know how to make a Kirby game with Kirby's basic abilities (fly, suck in air/enemies/items, shoot stars via sucked up enemies/stuff). I have his gravity and movement all done, so no need to worry about that. I have basic graphics too.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
6th September, 2006 at 10:03:01 -
"It's not unlike kids today saying the NES is a piece of crap. If it's old to them, they'll think it sucks because it's can't share the same fart in an elevator with their vastly superior XBOX 360 or whatever. If it holds meaning for you when you were impressionable or when you first started programming, of course you'll always support the platform."
That's the worst analogy I've ever heard. TGF is obsolete. The NES is unique, because it has unique software. TGF is not unique, it does nothing better than its predeccessor. I hope I'm not wasting my time trying to explain logic to you...
@-:Adam:-
Yoshi is teh bombage!
Your bro is so wrong about an old game like that.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
6th September, 2006 at 10:14:21 -
Further reading this thread, you all remind me of the geniuses that said "Hey wow, maybe on the virtual console, people can make new NES and SNES GAMES! YAYYYYY!"
It takes a special kind of idiot to think you need to program things in hugely limited programs, coding in fucking assembly, being able to hold a stunning 2 screens of memory at any time, to make new retro games. It's like a black hole of logic where they suddenly forget that the pure improvements of next-gen developing environments suddenly can't produce the results of older generations.
Why do they keep releasing consoles every 5 years? Because people don't want to keep buying ugly games. They want new graphics and new features, and hey, guess what? It's PURE IMPROVEMENT! Having better graphics doesn't make the game design or gameplay any worse, which seems to be your big cliche argument against new games.
Edit: The master system came out in 1985. The dreamcast came out in 1998. What are you talking about, "8 years?"
@Dustin Gunn
Some people like retro, and no matter how old a game gets they will make remakes, and maybe even make it better.
I had at one point the Sonic Collection (1,2,3,S&K, etc) for my Game Cube. On this disk of Sega games, was also Sonic comics, Sonic pics, and eveything else Sonic you can fit on a GC disk.
Why did they do this? Because old games even though old, are still popular to some people, like me... I love old games and noone's gonna tell me that old games of yore CANNOT be made with new progs (KNP, TGF, or whatever) and semi-good programmers like myself.
And I happen to be that special kind of idiot.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
6th September, 2006 at 11:17:30 -
I'm confused that you named me in your reply then said a bunch of stuff that has nothing to do with what I said.
Make all the remakes you want, and retro is cool. I honestly don't know what you think I said... I said it takes a special kind of idiot to think programmers want to make new NES games nowadays. As in, new games, made in NES format. Remake all the shit you want!
Though I don't know why you'd remake Kirby; there's already a kirby remake, called Nightmare in Dreamland.
Back to the original topic...
Kirby.
I'm thinking about a different format for the game rather than a quasi-side-scroller, but still have his abilities (fly/suck/shoot).
Any Kirby suggestions?
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
What about a 1st person adventure using something like Mrque's dungeon crawler engine? Also, I can see a turn-based fighting system working for a Kirby game too. If Kirby passed an inhale skill check for an enemy you were fighting, his next battles could have entirely new skill sets. That might be an interesting thing to try.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
What, do you mean online as in having your game stored on a server or online as in making a game that has online play?
If you mean storing it on a server, I suggest you check out SiteSled. It's free, and although a few months back there was a lot of downtime, it's been really reliable since. The thing you need to know though is that you'll have to also create and maintain a website there, as it's not just for file storage.
Good luck!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
What I mean is on here.
How do I upload to here, actually... how do I upload anything to anywhere?
BTW, the Dentsu no Kirby game is now slowly becoming an RPG... kinda. I'm working on the battle system, and it's not bad. I've been plugging numbers, values, and random things into the battle. And so far you can battle a Waddle Doo... twice I think... e_e; but so far so good...
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
A Kirby RPG sounds like it'd be different and fun!
You could even take different weapons from the original game and give them RPG values like attack power, swing speed, etc. Maybe you could also have the umbrella double up as a shield??
In order to upload anything to TDC, you'll still need to have somewhere else store the actual game. People here either have their own domains, or they use Sitesled, Freewebs, etc.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I hadn't thought about weapons, but I'm thinking that it's possible that Kirby has nothing at first, but if you pass an inhale check, you get the creature's skill, kinda like FF3 (or whatever #) when you use blue magic.
I think that's how Kirby got the brolly anyhow...
Edited by the Author.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
I've been encountering a small harmless problem.
I have it so that when Kirby takes damage, it shows his current HP, but when his turn gauge hits max (this allows him to attack with fair timing), his HP gauge goes back to max, and during subsequent turns behaves strangely, even becoming 17s and like wise, even though I have it so the counter can NEVER go over 10.
Help!
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
Well, I know from experience that counters can screw up if their min and max values aren't set right, especially if you're using a graphical representation for the counter. Say if you have Kirby's life gauge showing a value from 1-10 you need to have 10 frames of animation for it, and a min value of 1 and a max value of 10. I had a similar problem with COTG2 for the items. They were done with a counter but every item I picked up showed a healing potion instead of what it was supposed to be. When I changed the min / max values it worked fine. Maybe that's it?
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
The thing is... the counters are actually life counters (so Kirby keeps his damage if he doesn't/can't heal).
I don't think they have a min/max for life counters.
But still... I used the numbers function for the life counters so that you actually use a font to change the style of the numbers.
(What to do?)
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
"The thing is... the counters are actually life counters (so Kirby keeps his damage if he doesn't/can't heal).
I don't think they have a min/max for life counters.
But still... I used the numbers function for the life counters so that you actually use a font to change the style of the numbers.
(What to do?)"
You mean as in using the lives object?
Well...you can set a min and max for the lives object,but they are simply ignored,as you can get below the min and above the max :S.Maybe you should just consider to switch to TGF,and use global counters :3
That would RULE. I love Bubble Bobble. I got the imported "Old and New" version, but because you can't see the whole screen at once (it scrolls), it's kind of awful. I'm sure someone will someday
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I think it'd actually be a pretty hard game to make. The engine is flawless (IMO). There's a reason why people are still playing it, what, 20 years later? They made it to last, and it's still fun to waste 3 or 4 continues to get past level 99 and try to kill Super Drunk.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I've gotten much futher in my 2 month sebatical.
"Kirby no Dentsu - RPG" is about 50% done. Thankfuly, you all have kept an interest into retro games!
I also have an unfinished game called "Arcade" that I will give out for free and do whatever with it if someone wants it... e-mail me, and I'll give it to you zipped, and for free.
Plus, I'm also gonna make a sequel to "Stickman's Adventure".
Any ideas are welcome, but not all are used.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished
I love TGF, but because of the needs of high quality *ahem* i had
to change to MMF. MMF is also very good, but i don't likeMMF2/TGF2 (that's because they don't have any good extensions yet)
Agh! Bubble bobble my love! I passed it to lvl 70 or something with my friend, but then i changed to XP, and the only choice was that scrolling awful thing.
SADNESSSS!
I realize that I've been gone awhile, but that doesn't mean I'm not making games. Lately, I've been fooling around with RM2K (RPG Maker 2000). It's strange... I was working on Stickman and Kirby, but no one gave me any ideas. I was kind of let down, until I found RM2K. I would gladly give credit to anyone who gave me ideas for any of my games. Just saying...
Edited by the Author.
Games in the make:
Game: StickMan Adventure
Type: Side-scroller
Progress: 75% finished
Game: Kirby no Dentsu
Type: Kirby-oriented
Progress: 50% finished