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Zi-Xiao



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9th October, 2006 at 18:14:07 -

I'm trying to make instant bullet hits which are drawn using the line object. Each weapon has a range at which it's bullets will be destroyed.

So I have my fastloop which ends in either my dummy bullet running out of range or hitting something, at which point a line is drawn from the gun to the dummy bullet.

What I want to do is for the last little bit before the bullet runs out of range, I'd like the end of my line to become more transparent as opposed to simply ending. Without any resarch, I just want to know if this is possible. Or better yet, if anyone else has done anything like this.

thanks,

Zi-Xiao

 
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Radix

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9th October, 2006 at 19:39:45 -

You're doing it with a fastloop? Retrieve the current loop step, and use it to set transparency on the current trail part.

 
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Zi-Xiao



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9th October, 2006 at 19:50:22 -

I'm using the drawline object. I'm not sure how to set the transparency of a line using it... Maybe I'm missing something?

Zi-Xiao

 
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Radix

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9th October, 2006 at 19:56:18 -

Sorry, I just skimmed over your post. I've never used drawline.

 
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Peblo

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9th October, 2006 at 20:16:07 -

It's buggy, I've heard.

 
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Zi-Xiao



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10th October, 2006 at 11:26:22 -

Ah I got it . I just stretched an alpha image. Problem now is that the alpha image's angle doesn't seem to use the conventional cartesian co-ordinate system to draw itself....

Zi-Xiao

 
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