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Bibin

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13th October, 2006 at 21:22:59 -

@"Isometric fighter." Wow, that tells me a lot.

M'kay.


I'm working on an isometric-based fighting game. You can move in eight directions, and do jumps and junk. You can kill enemies with many different skills, which can be leveled up. You can get powerups, and ammo for the powerups. The enemies have varying AI, from simple wandering, to dead-on following, to multi-stage pathfinding. There are different levels, and it loads levels fromc external files. It also has it's own editor.

It has it's own music format, so no bass.dll is required. Also, it has an online highscore table, which shows the level, score, and of course, name.

Hm?

 
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Ski

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Candy Cane
14th October, 2006 at 06:12:49 -

Jimbob, that looks very very nice indeed

 
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The Chris Street

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14th October, 2006 at 14:14:53 -

I might post some new screens of MSD2 soon. I really want to get it finished.

 
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..:.Phox.:..



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VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
14th October, 2006 at 14:26:28 -

great, I was the one who had the biggest description and at the same time am the one who's being ignored.

please tell me what you think, and if I should chnage anything that I said.

or just continue ignoring me...

 
Profile edited as it messed the layout of the site up.

Radix

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14th October, 2006 at 21:55:58 -

tl;dr

 
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Knudde (Shab)

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Crazy?

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15th October, 2006 at 12:28:39 -

@Fox - So how is movement handled? Is it like Worms?

 
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Dustin Gunn

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15th October, 2006 at 17:41:51 -

Mayhem 3! http://mayhem3.blogspot.com

Been working on this now and then for ages, and now I'm actually treating it like my main game. It's a platform shootemup with some interesting mechanics here and there.

Right now I'm updating the engine to have reusable code; already ported it to MMF2. I've put a ton of work into making this a flexible engine.

Next, I'll spice up the effects, fix up the enemies, then finally start the level design.

 
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Ski

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Candy Cane
15th October, 2006 at 18:06:51 -

Why did you draw every single grain of sand in those dunes behind?....

 
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Dustin Gunn

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15th October, 2006 at 19:09:27 -

Dissolve mode in photoshop. I'm not too happy with that area though.

 
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hishnak



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15th October, 2006 at 20:31:26 -

My baby is a smack down shooter that will blow your brains. I havn't worked on it in a while though...

 
I'm feeling a bit wella

Steve Harris

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16th October, 2006 at 09:08:10 -

My baby project... GFX by Hayo

Image

Image

Image

Image

Image Edited by the Author.

 
http://www.create-games.com/project.asp?view=main&id=927

www.steveharris.info
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Ski

TDC is my stress ball

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Candy Cane
16th October, 2006 at 09:37:42 -

Nice work, Hayo, those GFX look juicy.

 
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..:.Phox.:..



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16th October, 2006 at 15:52:21 -

Surelly I had to forget somethin

well then, the control is made as every other platformer.
WASD for movement, space for jump.

now the new part.

Mouse for analogical hand control the mouse always moves in the direction of the hand.

Left Mouse Button - Atack and/or Weapon Activation
Right Mouse Button - Extra Actions

 
Profile edited as it messed the layout of the site up.

Dustin Gunn

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17th October, 2006 at 00:18:47 -

Blue Dragon I'm guessing? Looks like it would play kinda like Jets n' Guns (Good thing).

 
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Steve Harris

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17th October, 2006 at 05:54:19 -

Yeah it's a new version of my old game Blue Dragon. Have had to give it a new name, due to the Xbox game of the same name.

Wow had never heard of Jets n' Guns before, looks pretty awesome... i'll give it a whirl.

 
http://www.create-games.com/project.asp?view=main&id=927

www.steveharris.info
www.useful-by-design.co.uk
www.aellamassemailer.com
www.turningthetide.info
   

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