Posted By
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Message
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jetleejoe
Registered 20/10/2006
Points 2
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20th October, 2006 at 07:57:14 -
Hi everyone.
I've just recovered an old install file I made with TGF 1, there is the .gam but when I try to open it under TGF 2 it says that it's protected. I don't have the sources anymore, it's a game I made 5 years ago and it doesn't not run properly under windows XP, but with TGF2, i've tested an old source version and it worked great.
So my question is, how can I open a protected TGF1 .gam in TGF2 ? Or just be able to play my TGF1 file with TGF2 runtime.
Thanks.
Joe
n/a
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Phredreeke Don't listen to this idiot
Registered 03/08/2002
Points 4504
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20th October, 2006 at 11:05:52 -
I recall some clever guy cracked the protected .gam format. However, he wouldn't release details cause he didn't want people to hack eachothers games. Also, for a time Clickteam would "unprotect" people's games if they supplied proof that you were the creator. However, they have now lost their software for doing so.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
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axel Crazy?
Registered 05/02/2005
Points 4766
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20th October, 2006 at 11:13:38 -
Lol, bibin wrote some article on stealing sounds from protected TGF source files. He's such a HAXXER.
n/a
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Phredreeke Don't listen to this idiot
Registered 03/08/2002
Points 4504
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20th October, 2006 at 11:14:45 -
Yes, I remember some software that would let you do that.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
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axel Crazy?
Registered 05/02/2005
Points 4766
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20th October, 2006 at 11:22:36 -
Oh yeah, you could steal wavs from TGF files with ModPlug, since TGF doesn't compress the sounds or something.
http://www.create-games.com/article.asp?id=1686
Hehe, we're a bit off topic here now
n/a
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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20th October, 2006 at 11:50:14 -
There's a little resource extractor thing that lets you steal wavs/midis and possibly other things from any running klik app, too.
n/a
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jetleejoe
Registered 20/10/2006
Points 2
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20th October, 2006 at 12:12:18 -
well I've got enough evidence that i've made the game, so what can I do ?
n/a
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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20th October, 2006 at 12:28:41 -
Find firespell.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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axel Crazy?
Registered 05/02/2005
Points 4766
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20th October, 2006 at 12:52:33 -
Haha
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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20th October, 2006 at 14:30:35 -
Heh, I remember that Knp games just extracted the music/sound files right in the same folder at runtime. SOO easy to snag sounds back then.
Craps, I'm an old man!
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X_Sheep I had a custom rating before it was cool
Registered 01/03/2004
Points 1313
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20th October, 2006 at 15:22:24 -
Shab - It didn't extract them. They are always external.
a/n
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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20th October, 2006 at 15:56:30 -
is was stored in a compressed .snd file though. Once you ran the game, it got uncompressed and easy to copy.
Craps, I'm an old man!
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Bibin At least 9001
Registered 01/07/2005
Points 308
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20th October, 2006 at 22:56:09 -
I've succesfully gotten a protected game to display the game title in the little "game name" box on the TGF1 load screen. It sees that it's a game (doesn't give the "this ain't a game bish!" warning) and when it finishes loading it craszhores. I've gotten "pick object from another game" working on [ommitted game name] but once I place the object it crashes usually.
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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21st October, 2006 at 01:41:25 -
You could swap the sound files around between different knp games too, which was sometimes amusing.
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Bibin At least 9001
Registered 01/07/2005
Points 308
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21st October, 2006 at 08:32:09 -
That does sound fun.
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