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jetleejoe



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20th October, 2006 at 07:57:14 -

Hi everyone.

I've just recovered an old install file I made with TGF 1, there is the .gam but when I try to open it under TGF 2 it says that it's protected. I don't have the sources anymore, it's a game I made 5 years ago and it doesn't not run properly under windows XP, but with TGF2, i've tested an old source version and it worked great.

So my question is, how can I open a protected TGF1 .gam in TGF2 ? Or just be able to play my TGF1 file with TGF2 runtime.

Thanks.

Joe

 
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Phredreeke

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20th October, 2006 at 11:05:52 -

I recall some clever guy cracked the protected .gam format. However, he wouldn't release details cause he didn't want people to hack eachothers games. Also, for a time Clickteam would "unprotect" people's games if they supplied proof that you were the creator. However, they have now lost their software for doing so.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
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axel

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20th October, 2006 at 11:13:38 -

Lol, bibin wrote some article on stealing sounds from protected TGF source files. He's such a HAXXER.

 
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Phredreeke

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20th October, 2006 at 11:14:45 -

Yes, I remember some software that would let you do that.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

axel

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20th October, 2006 at 11:22:36 -

Oh yeah, you could steal wavs from TGF files with ModPlug, since TGF doesn't compress the sounds or something.

http://www.create-games.com/article.asp?id=1686

Hehe, we're a bit off topic here now

 
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Radix

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20th October, 2006 at 11:50:14 -

There's a little resource extractor thing that lets you steal wavs/midis and possibly other things from any running klik app, too.

 
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jetleejoe



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20th October, 2006 at 12:12:18 -

well I've got enough evidence that i've made the game, so what can I do ?

 
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Peblo

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20th October, 2006 at 12:28:41 -

Find firespell.

 
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axel

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20th October, 2006 at 12:52:33 -

Haha

 
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Knudde (Shab)

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20th October, 2006 at 14:30:35 -

Heh, I remember that Knp games just extracted the music/sound files right in the same folder at runtime. SOO easy to snag sounds back then.

 
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X_Sheep

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20th October, 2006 at 15:22:24 -

Shab - It didn't extract them. They are always external.

 
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Knudde (Shab)

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20th October, 2006 at 15:56:30 -

is was stored in a compressed .snd file though. Once you ran the game, it got uncompressed and easy to copy.

 
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Bibin

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20th October, 2006 at 22:56:09 -

I've succesfully gotten a protected game to display the game title in the little "game name" box on the TGF1 load screen. It sees that it's a game (doesn't give the "this ain't a game bish!" warning) and when it finishes loading it craszhores. I've gotten "pick object from another game" working on [ommitted game name] but once I place the object it crashes usually.

 
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Radix

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21st October, 2006 at 01:41:25 -

You could swap the sound files around between different knp games too, which was sometimes amusing.

 
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Bibin

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21st October, 2006 at 08:32:09 -

That does sound fun.

 
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DeadmanDines

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21st October, 2006 at 09:15:50 -

Have a chat with Joshtek on the Clickteam Forums, he may have some apps to help you.

I worked with him for a time on the .GAM file format (we were trying to build a spec). I quit after some time, but i think he continued his research and got quite a bit further. He actually managed to make quite a detailed .gam editor as I recall - not sure how far he got with PAPPs (Protected games).


It could be interesting for someone with a Hex Editor and some time to try copying the game chunks from a PAPP to a GAPP (unprotected game) and see what happens.

I'd personally have been really fascinated to see how Events are stored in GAPPS and PAPPS, since we never really looked into it. Potentially, you could build an app which scans GAM files and returns a text version of the event list.


You may have to make do with simply ripping what you can. Wavs are rippable as shown above, and music is extracted to the temp folder in-game. Look in the temp folder, and search for .mid files whilst the music is playing in the game. You'll find the MIDI has been extracted by TGF, because TGF's runtime can't play music internally. This is why you sometimes get a lag when starting a MIDI.

I don't remember much about the Image Bank in a PAPP. I think it was kind of encrypted, but more like Run Length Encoding (RLE) which isn't that hard. It may be simpler to print-screen the sprites.

 
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Trooper_959

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5th November, 2007 at 06:09:15 -

where would the temp folder be?

 
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DaVince

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5th November, 2007 at 07:54:28 -

WHat?! You should know that! %WinDir%\temp!


Originally Posted by Knudde (Shab)
is was stored in a compressed .snd file though. Once you ran the game, it got uncompressed and easy to copy.


Not even compressed. Just all (uncompressed) sounds packed together in one file.

 
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LIJI

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5th November, 2007 at 08:31:29 -

*Cough* October 2006 *Cough*

 
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DaVince

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5th November, 2007 at 08:55:59 -

lolol

 
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Trooper_959

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5th November, 2007 at 15:42:26 -

uh thanks i guess i should have known that lol!

Image Edited by the Author.

 
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Trooper_959

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5th November, 2007 at 16:11:24 -

Well I have been looking there while game playing and i dont see any midis ..............I have been trying to figure out a way to get music from worm wars III just the music not the graphics.lol

 
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DeadmanDines

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5th November, 2007 at 17:07:45 -

For me:
C:\Documents and Settings\User\Local Settings\Temp\

Look for files whose names begin with "gfc". For example:

"gfc1B65.mid" or "gfc1B65.gox" (.gox = an extension file, since extensions are exported this way too)

 
191 / 9999 * 7 + 191 * 7

Trooper_959

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5th November, 2007 at 18:48:47 -

thanks!

 
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Trooper_959

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5th November, 2007 at 18:54:37 -

ALRIGHT I FINALLY FOUND IT THANKS ALOT!!!!!!

 
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Joshtek

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5th November, 2007 at 19:06:49 -

I can extract graphics but not unprotect games.

 
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Trooper_959

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5th November, 2007 at 19:39:41 -

on one of your previews you said you would may soon be able to. but thank goodness my need is done lol

 
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Trooper_959

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5th November, 2007 at 19:41:10 -

wait you said you can extract graphics?(thinks about this)

 
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Trooper_959

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5th November, 2007 at 19:43:15 -

we are way off the subject this guy put it on for lol!!!! somebody pointed this out a year ago though lol

Image Edited by the Author.

 
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Joshtek

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6th November, 2007 at 04:41:36 -

Yeah, the topic was started 20th October, 2006.

 
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Bibin

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6th November, 2007 at 14:01:53 -

I ran a hex compare on an identical .gam file, one unprotected, and one protected.

The main difference is some sort of header, but there are a few differences. Things like comments, for example, are ommitted, and I think maybe some unused events or something. They are very similar, though, and with some copy-pastement, it is possible to extract a few objects; expect it to crash though.

 
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Trooper_959

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6th November, 2007 at 14:33:44 -

hmmm i see

 
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Trooper_959

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6th November, 2007 at 14:35:25 -

i went brain dead

 
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The Chris Street

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6th November, 2007 at 15:18:33 -

Stop it with all those smileys and don't bring up dead posts thanks.

 
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6th November, 2007 at 15:20:43 -

Lock time?

 
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Trooper_959

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6th November, 2007 at 18:30:54 -

sorry

 
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