Hey
I'm thinking about making a game with Mooclick and I cant decide what kind of game to make.
Any Ideas? What would you want? No morpgs or rts, nothing really large scale?
Oh, and Im not a Noob, i,ve been clicking on and off for about 6 years, I just rarely finish anything.
Edited by the Author.
Sticks and stones can break your bones,
but words can get you shot.
I've been trying to complete a quality online game for years now. One of my games I've been working on and off is ArcaneTale, but I've also been trying to think of Arcade style idea's like gunbound, that could be played online, and have a level system that gives people a way to show off their winnings and such.
Final Fantasy Battles sounds cool, but it would need a way to level up. I guess you could just get levels from battling other people. Or it could have training. Ill try it.
So its brainstorming time:
Tournaments, Training, Prize Money, Store.
Any other ideas? What point of view do you think it should be? Im almost thinking mode 7.
Sticks and stones can break your bones,
but words can get you shot.
You know what? I've decided I don't think I could could make a whole party system work in the game (gaining characters etc..), and have decided Im too lazy to a fullblown FF system So how about some kind of action game(shooter, racing, etc..) Something original, make a combo of 2 styles, still keeping it fairly simple, where you can just get on and play for 4 minutes and still have fun, or play for a half-hour and not get bored. NES/Snes/Gen online remake?
Sticks and stones can break your bones,
but words can get you shot.
You would be shocked how much easier a good turn based rpg would be to make, then a shooting game or anything of that sort. Of course, this only applies if you want the game to be of any quality.
If you were doing an online FF game, just have the party be made up of other online players, and just include them in the battle screen when you go to battle (obviously, if they go offline then their character doesnt get included in the battle)
and include a party organiser thing, so a leader can invite people/kick people out and change the lineup of the party
You think it would be easier? I Guess it would have less realtime stuff on screen. And the MOO would be easier. hmm. So I guess Time based battle would work better than turnbased for this, otherwise One player could go away from his comp and get get the game stuck.
So, max party size of 3 or 4? And what "attributes" should people get? (strength, speed, etc...)
Sticks and stones can break your bones,
but words can get you shot.
if you were doing turnbased, have a timelimit on the moves, i.e 60 seconds or something, and if that time elapses with no move, temporarily disclude that person form the battle until they click a button or something to say they've returned.