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skatekid



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21st October, 2006 at 12:39:50 -

Hey
I'm thinking about making a game with Mooclick and I cant decide what kind of game to make.
Any Ideas? What would you want? No morpgs or rts, nothing really large scale?
Oh, and Im not a Noob, i,ve been clicking on and off for about 6 years, I just rarely finish anything.

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Knudde (Shab)

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21st October, 2006 at 13:03:28 -

It's kinda of an RPG, but What about a online enabled battle system? No maps, etc. etc. Just battles.

 
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Joe.H

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21st October, 2006 at 13:46:42 -

An online battle game with a battle system to that of Tales of... games would be amazing. I love that style.

 
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Knudde (Shab)

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21st October, 2006 at 14:02:18 -

I'd be happy with a FF (final Fantasy) battle style online; something I've wanted to do for a while, but my Moo skills suck horribly.

 
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Flava



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21st October, 2006 at 15:17:16 -

You do the engine shab, I'll do the online part

 
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Radix

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21st October, 2006 at 22:44:29 -

I had the bestest idea ever for one, just ask Peblo.


Peblo, don't tell them anything.

 
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Peblo

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21st October, 2006 at 23:26:48 -

Aye, awesome.

 
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Silveraura

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22nd October, 2006 at 00:48:36 -

I've been trying to complete a quality online game for years now. One of my games I've been working on and off is ArcaneTale, but I've also been trying to think of Arcade style idea's like gunbound, that could be played online, and have a level system that gives people a way to show off their winnings and such.

 
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skatekid



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22nd October, 2006 at 09:57:20 -

Final Fantasy Battles sounds cool, but it would need a way to level up. I guess you could just get levels from battling other people. Or it could have training. Ill try it.
So its brainstorming time:
Tournaments, Training, Prize Money, Store.

Any other ideas? What point of view do you think it should be? Im almost thinking mode 7.

 
Sticks and stones can break your bones,
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skatekid



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22nd October, 2006 at 16:37:14 -

You know what? I've decided I don't think I could could make a whole party system work in the game (gaining characters etc..), and have decided Im too lazy to a fullblown FF system So how about some kind of action game(shooter, racing, etc..) Something original, make a combo of 2 styles, still keeping it fairly simple, where you can just get on and play for 4 minutes and still have fun, or play for a half-hour and not get bored. NES/Snes/Gen online remake?

 
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Silveraura

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23rd October, 2006 at 19:36:14 -

You would be shocked how much easier a good turn based rpg would be to make, then a shooting game or anything of that sort. Of course, this only applies if you want the game to be of any quality.

 
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Joe.H

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24th October, 2006 at 06:39:07 -

If you were doing an online FF game, just have the party be made up of other online players, and just include them in the battle screen when you go to battle (obviously, if they go offline then their character doesnt get included in the battle)
and include a party organiser thing, so a leader can invite people/kick people out and change the lineup of the party

 
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skatekid



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24th October, 2006 at 08:25:59 -

You think it would be easier? I Guess it would have less realtime stuff on screen. And the MOO would be easier. hmm. So I guess Time based battle would work better than turnbased for this, otherwise One player could go away from his comp and get get the game stuck.
So, max party size of 3 or 4? And what "attributes" should people get? (strength, speed, etc...)

 
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axel

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24th October, 2006 at 08:32:01 -

It's much easier to build a turn based battle system than a real-time one, in MOO.

 
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Joe.H

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24th October, 2006 at 09:04:47 -

if you were doing turnbased, have a timelimit on the moves, i.e 60 seconds or something, and if that time elapses with no move, temporarily disclude that person form the battle until they click a button or something to say they've returned.

 
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