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Radix

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19th December, 2006 at 00:56:26 -

Even that sort of thing is not particularly processor-intensive.

 
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Radix

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19th December, 2006 at 06:30:40 -

I agree that people are stupid to expect cheap hardware when it's already below cost, but it's a marketing tactic that Sony have forgotten how to use properly. The impact is lost when it's expensive bloated shit to begin with. If they could beat the competiton performance-wise at a competetive price with the same per-unit loss, then they'd have a selling platform. Instead the (apparent) difference is marginal and it's a fucking monstrosity.

 
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Dogzer



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19th December, 2006 at 08:16:49 -

I think that's true.

I can think on only two explanations:

A) They have a deal with jesus christ, who is the lord. And he's providing them unlimited amount of money so they can keep at it losing money. And eventualy ps3 is going to get cheaper, becoming a reasonable console to be concidered for christmas of 2009-2010

B) They Blew it.

 
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Dogzer



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19th December, 2006 at 08:28:06 -

People keep saying that it just have better graphics. But I think it's also cpu procesing power, physics and more characters with better ai in way bigger worlds.

That doesnt mean they wont waste all that making just a FPS game with better gfx, but the posiblity of insanely awesome gameplay is there.

The way i see it, you gotta wait until a few cool games come out before you buy any console, right now, all i've seen on the ps3 are FPS games and racing games, graphics alone only keep me hard for the first 30 minutes, after that i might just grab the cd and throw it out the window, i've done that many times, and i've never regreted it, ever. I did it with my Jamagic cd, and i don't miss it at all.

 
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Joe.H

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19th December, 2006 at 08:44:40 -

I've moved away from video gaming since I had a gamecube.

IMO it's been going downhill rapdily.

The lack of quality games on the gamecube made me sell it. (by quality I mean games I enjoy playing. Just because they have super duper graphics or gameplay doesnt mean I enjoy them)

The last game i bought Was Resident Evil 4. I played it for about a week and got shit bored of it.

I doubt i'll ever go back to being a serious gamer again. It seems to me that companies are focusing on quantity rather than quality recently (although there is the odd game that seems to be worth buying)

What I don't get is why the typical company inists on aiming for a high profit rather than an excellent quality game.

If they make an excellent quality game, sure, it'd cost a lot of money. But wouldn't it be worth it if they got all that back on sales of the game?

They need to stop focusing on their needs and focus on what the player wants.

 
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Bibin

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24th December, 2006 at 15:07:15 -

"People keep saying that it just have better graphics. But I think it's also cpu procesing power, physics and more characters with better ai in way bigger worlds."

Stupid console n00bs, consoles don't have physics, characters, or AI in it. That is done by the programmer, and how advanced the AI or character is is independant on the system it is these days. Perhaps the speed of render for the character, but with the AI, you can have the actual routine be advanced, even on the NES.

 
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Bibin

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24th December, 2006 at 15:07:27 -

"People keep saying that it just have better graphics. But I think it's also cpu procesing power, physics and more characters with better ai in way bigger worlds."

Stupid console n00bs, consoles don't have physics, characters, or AI in it by itself. That is done by the programmer, and how advanced the AI or character is is independant on the system it is these days. Perhaps the speed of render for the character, but with the AI, you can have the actual routine be advanced, even on the NES.

 
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Bibin

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24th December, 2006 at 15:07:45 -

Heh, double post.

 
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Joe.H

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24th December, 2006 at 15:15:53 -

Tripple.

You could've edited the second one.

 
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axel

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24th December, 2006 at 16:29:42 -

"Stupid console n00bs, consoles don't have physics, characters, or AI in it. That is done by the programmer, and how advanced the AI or character is is independant on the system it is these days. Perhaps the speed of render for the character, but with the AI, you can have the actual routine be advanced, even on the NES."

Yeah, but how complex AI/physics algorithms you can make depends on how powerful the machine is. Maybe not that much, but you can't say you ever saw ragdoll physics and WoW-size worlds on any of the NES games back then.

 
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Bibin

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24th December, 2006 at 18:08:39 -

That's true, but nobody is making any AI that actually takes up a significant amount of CPU and RAM that allows it to permenantly overpower other consoles in capability.

 
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AndyUK

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24th December, 2006 at 19:37:39 -

Half life 2 was quite physics instense right? and that was possible on the xbox. So I doubt we will see an improvement in any kind of area other than perhaps graphics or framrate on the ps3. I'll bet that there will be only a slight, almost unnoticable difference in ps3 and xbox360 games right the way down the line.

Because I'll also bet companies will probably want to make a game on the xbox360 and then port it to the ps3 (if they choose to make it multi platform.)

Apparently there was quite a large difference in the ps2's and gamecube's power, but some games appeared on both with only a difference in framerate and texture/lighting quality. (although some people think resi4 was 60fps on the gc it was 30 on both, well also polygon counts differed)

 
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Radix

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26th December, 2006 at 02:52:05 -

Bibin: You're right inasmuch as the current gen goes, but don't bring the NES into this; it did struggle with AI. Try playing Famicom Wars some time, it's a great game (I was going to base my original compo entry on it), but the computer player takes ages to make decisions.
As for physics, they can indeed be hardware-based. In the next few years we'll see physics cards on the market that do dedicated physics processing with libraries.

 
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Dogzer



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26th December, 2006 at 08:13:44 -

You know, that something is done by the programmer, means precicely that the console is going to have to do it later, i dont think the console actualy does anything 'by itself'. Unless it's a halloween console, wich are sold only in tokyo. So basicaly bibin smoked some esctacy, and he's bragging about it all day

edit: wtf, ai takes a LOT of cpu. You are thinking on the 60s, when games only used to have 10 enemies at once TOPS, this gen has 500+ units flying around or whatever at the same time. But i didnt mention JUST ai, there's also physics,etc, and if you say physics doesnt take cpu power of any kind you are overmedicated

Image Edited by the Author.

 
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AndyUK

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26th December, 2006 at 10:32:52 -

I always thought drawing the graphics on screen took a lot more time than anything else. That is why you get graphics cards, to give the processor a break.

So i guess nowadays the ai and physics are done by the processor whereas the graphics are almost entirely done by the graphics card. On pc's anyway)

But that all depends on the way the console/pc is designed.

 
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