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lembi2001



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28th October, 2006 at 16:40:04 -

I am trying to recreate this game: http://www.seethru.co.uk/zine/south_coast/helicopter_game.htm

anyone any ideas on how i can do the walls??? i have the rest of it pretty much sussed out.

 
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axel

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28th October, 2006 at 16:51:21 -

You could use... Umm... A shitload of actives maybe, or Overlay object or something?

 
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Peblo

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28th October, 2006 at 17:08:43 -

What? Wrong!

 
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Silveraura

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28th October, 2006 at 18:14:46 -

Here's how I did it, it uses 3 active objects, 2 are invisible.
Image
http://arcanetale.cassatagames.com/ScrollTunnel.mfa
PS: It's only an example of my METHOD. It's by no means a final, the most noticeable thing is that it's very blocky, and this can be fixed.

 
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David Newton (DavidN)

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28th October, 2006 at 18:43:26 -

That looks like an acceptable way of doing it to me - you should destroy the objects at the back, though, so that the object count doesn't build up quite so much. It stays at an acceptable level even there, though.

 
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axel

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28th October, 2006 at 19:31:39 -

Unacceptable timer event on line 2. BAN HIM!

 
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Silveraura

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28th October, 2006 at 19:46:46 -

Delete it, and see if it still works the same.

 
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axel

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28th October, 2006 at 20:23:42 -

No, but you could replace it with something that makes sense. Don't use timer events. Nein.

 
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Silveraura

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28th October, 2006 at 22:44:33 -

My goal was to show him how it could be done, I was not trying to impress you or anyone else with fancy events. I didn't feel like spending any more then 3 minutes on making an example that no one else even tried to make.

 
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axel

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29th October, 2006 at 03:21:40 -

That has nothing to do with it. You're not supposed to teach less experienced members to use timer events.

 
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The Chris Street

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29th October, 2006 at 05:05:41 -

Brandon was trying to help someone, it doesnt matter if he used timer events to explain how something worked. So for crying out loud stop berating him and shut up.

 
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Tim

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29th October, 2006 at 08:55:18 -

Ye Olde helicopter game should be eassy - MMF2 would make it all the more so I should imagine. If you can tell what's going on in BrandonC's example then use that, it's the easiest way. I can't see any reason this should be very difficult to accomplish? It's a shame that Brandon has to justify his example... Is it typical that people would critisize?

 
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29th October, 2006 at 09:46:11 -

http://vcade.neewah.com/category.php - Bean-with-Bacon Megarocket Challenge

 
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lembi2001



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30th October, 2006 at 18:10:22 -

sory for the long time in replying. this example appears to be in mmf2. i only have mmf1.5. its the latest build.

 
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