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AndyUK

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5th November, 2006 at 10:20:44 -

I think 320x240 fits the common monitor ratio better than 320x200.

although i don't know if most people have different ratios on their lcd screens nowadays.
Ive still got a beefy old style monitor.

 
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Joe.H

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5th November, 2006 at 10:28:04 -

monitor resolutions are in the ratio 4:3 (width:height)

So basically 320x240 would fit better as 240 is 3/4 of 320, whereas 200 is 5/8 of 320, so it would be out of proportion.

 
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5th November, 2006 at 10:31:59 -

Nobody will ever know why 320x200 was included as default resolution in TGF (and MMF) in the first place...

 
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David Newton (DavidN)

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5th November, 2006 at 10:51:11 -

A lot of DOS games used the 320x200 (and later, 640x480) resolutions. Though I can't think of any specific ones myself. It's slightly less relevant to Windows if you're stretching rather than switching resolution.

Image Edited by the Author.

 
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axel

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5th November, 2006 at 10:53:37 -

Yeah, and 520x340 isn't 4:3 either

Clickteam fools.

 
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Bibin

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5th November, 2006 at 14:41:45 -

320x200 is the CGA resolution.


But, Davince, it's not the monitor so much as the Video Card.

 
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Matt Boothman

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5th November, 2006 at 15:40:14 -

Double Pixel mode is what all of Circy's games are in.

 
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Bibin

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5th November, 2006 at 17:55:35 -

Teh r00flecopter. But that would be Double Outline.

 
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The Chris Street

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5th November, 2006 at 18:09:14 -

When I first saw this post in the listings I also thought it was asking about how to make graphics in my style.

 
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Silveraura

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5th November, 2006 at 18:16:08 -

And it took you this long to reply.

 
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The Chris Street

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5th November, 2006 at 18:26:56 -

I've been out playing streethockey.

 
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Peblo

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5th November, 2006 at 20:57:34 -

I think I'll make an article on how to draw 2 pixel border graphics.

 
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Bibin

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6th November, 2006 at 23:59:01 -

You'll find that the early Kirby games had double-pixel outlines on the backdrops.

 
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