I am working at a small entry to the chrismascompo with a movement built by 32*32 squares.
I use for the moment detectors for the maincharacer to determine in which directions he can`t move and it works good. The problem comes when started to work with multiple enemies which will have a simple four-directions movement. To use detectors on all of them would need a lot of annoying coding so I´m wondering if it is any easier ways to detect close obstacles.
Well what do you expect from a half baked project from a year and a half ago? Besides, the movement works for multiple enemy characters. I think this is my first case of using ripped GFX as well.