Personally, I think the games industry has a lot of things to improve on. As it is, it's just an isolated community that costs a hell lot, has its fanatics, but you'd have a hard time impressing a girl with lines like "I'm a pro gamer". Graphically, it's lagging so far behind animated movies, even the poorly made ones like Ice Age kick Oblivion's a**.
So, here's a few things I would like to see...
1. More appropriate violence.
Violence is well... fun for the first month or so, but for more sane people, it's just not very suitable. I mean, I don't really mind blood sprays and stuff when they actually enhance the special effects, but in too many games, you could hit someone's toe with a nail gun and he starts spraying blood. Heck, in some games, you could hit someone's head with a nail gun and you'd be able to kick his head around. Worst of all, it disgusts the hot chicks away from games.
2. Less focus on graphics.
Graphics are ok and all, but they're not ok when they take away the experience from gameplay. In other words, companies should stop making games that would lag on the average computer. Sure, about 5% of the population would be able to play the game on max quality. Maybe 70% could play it on minimum. But it sucks when the gfx are only OK, and the game still lags anyway (e.g. Neverwinter Nights, both of them).
3. More focus on animations/physics
Both of these obviously add to gameplay, in contrast to the above. I'd type more, but out of time.
So what do you think the games industry should add?
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
It's too bad so many new PC games are so graphics-intensive. Look at Oblivion. I'll bet most of their customers had to severely upgrade their computers just to have a shot at running it. Maybe that's just the way with computers, who knows?
For console games, I have been and will always be a sucker for SNES-style games. This is one of the reasons why I still regularly play my Gameboy Advance games. They're very fun, and don't have to rely on the "OMFG TEH GRAFFIX!!1!" factor.
Worst of all, it disgusts the hot chicks away from games.
Hahaha, never thought about it that way before.
I also have the first Neverwinter Nights and I had to buy a GeForce2 card just to play it- and it lagged really awfully even at the lowest settings, Muz.
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Companies in Japan should also listen to American fans. Take a peek at the Armored Core boards on GameFAQs to see how mad US players can be at From Software.
Yea Japanese developers should listen to people who want armoured clad, super shiny grunts, where one person in the Army can save the world - regardless of enemy.
No.
To the topic at hand-
I've always valued art direction above realistic graphics. Games like Twilight Princess, with their caricatured people and slightly exaggerated features in the landscape. I'd enjoy that much more than something that aimed for realism and just came out looking less realistic for its short comings, like Oblivion or any other game that attempts realism.
Purely because games dont look realistic. Oh and when they're at the real stage we'll need realistic animation and motion.
Till it actually does look and feel real, then give me interesting and different looking games.
if a game is going for realism, we will always find a flaw in it. Also if a game has it's own unique world then it's more interesting.
i'd like to see less of the corporate shenanigans that go on ruining the fun for the people trying to make fun games.
However it's impossible to really do that when games cost so much to develop.
If only i was young back in the day of the bedroom coder. Those were the days.
I want "realism sim" FPS games that are actually realistic. Red Orchestra, Operation Flashpoint and tactical FPS like Rainbow Six or CS are not as realistic as they delusion themselves to be.
First of all, do away with hitscanning. Hit scan is not realistic, real guns do not behave like laser tag. A bullet is not supposed to be 100% accurate like an unavoidable laser. I've been seeing more FPS games actually draw the bullet these days and those games are a lot better IMHO than games like CS that use hitscan. It's a step in the right direction, but it's not good enough.
I think if physics tech ever gets advanced enough, they should make it so it simulates the actual bullets being encased in the gun and the loading and the hammer cocking/striking action of the bullet and the physics of the gun being propelled by pulling the trigger and the hammer striking the bullet.
Another thing is the viewpoint in all FPS to this date are COMPLETELY wrong! They all look as though a severed hand had been grafted onto somebody's right cheek. Some games have tried to show the legs, which is more realistic, but still isn't correct. When you look down, you should be able to see your body too, not just your knees. You should also be able to see the rest of your arms while looking down. Why nobody has been able to get this right is beyond me.
Another thing is, the should simulate human "balance." I mean, you should be able to fall down. If a big explosion aftershock knocks you back you shouldn't look like a statue and fly up and down and look as though somebody were moving you like a chess piece. You should be able to get knocked down. In fact, that's what's wrong with melee attacks in FPS games, you hit someone with a object and they react as though they had been hit with nothing but hot air. Even the guns don't seem to cause a realistic reaction. I mean if somebody shoots you, you are not just going to stand there. You'd grab your arm or wherever you where shot in sheer pain. I'm pretty sure this can be done with current gaming technology.
Maybe in the future when things get advanced enough, they can simulate the actual walking/standing physics of human beings instead of just moving the character models by pixel. Then they could probably implement some kind of realistic sense of "balance" into the game.
There's plenty of other things they can do to, but those are the most important in my opinion. Oh, I also think they should get rid of "ragdolls" and find a better way to simulate the way a person acts while getting hurt or dying. Ragdolls are fine, but they are overused. I think they should only be used when the character is on the floor dead. Instead they just use as a substitute for the death animation, like the character instantly turns into a ragdoll when shot at. That's just lame IMHO.
edit: Also, don't get me wrong, I am not a huge fan of realism, I just think that if you are going to make a game realistic you should do it right. It's so annoying playing a game that claims to be the most realistic like Red Orchestra and I shoot a character in the ear and it behaves like a headshot. Isn't the ear supposed to get shot off? Ok, I understand the Unreal engine is limited but fans of the game shouldn't tout it as being "just like real life" then.
More Tales of... games, they're awesome. (especially the FMV sequences)
Also, a proper sequal to Secret Of Mana, and Chrono Trigger.
And Final Fantasy 7.
And Super Mario RPG.
I agree with Andy:
"i'd like to see less of the corporate shenanigans that go on ruining the fun for the people trying to make fun games."
They're focusing too much on churning out games that are crap to play and overpriced instead of working on getting a game with solid gameplay AND graphics to match. Not one or the other.
Gameplay is affected by the graphics. If you have really bad graphics people are less likely to play it. But if you have superb graphics, people will expect the game to play well. Quite a lot of times the gameplay fails to meet expectations because of this, and people get disappointed and start to dislike the games industry.
I want less focus on violence and more focus on the GFX the GFX of new games looks like the GFX from games from six years ago so its time they work on bigger textures and more pologrons instead of coming up with all the eyetoy wii shit and have kiddy GFX all the time