Personally, I think the games industry has a lot of things to improve on. As it is, it's just an isolated community that costs a hell lot, has its fanatics, but you'd have a hard time impressing a girl with lines like "I'm a pro gamer". Graphically, it's lagging so far behind animated movies, even the poorly made ones like Ice Age kick Oblivion's a**.
So, here's a few things I would like to see...
1. More appropriate violence.
Violence is well... fun for the first month or so, but for more sane people, it's just not very suitable. I mean, I don't really mind blood sprays and stuff when they actually enhance the special effects, but in too many games, you could hit someone's toe with a nail gun and he starts spraying blood. Heck, in some games, you could hit someone's head with a nail gun and you'd be able to kick his head around. Worst of all, it disgusts the hot chicks away from games.
2. Less focus on graphics.
Graphics are ok and all, but they're not ok when they take away the experience from gameplay. In other words, companies should stop making games that would lag on the average computer. Sure, about 5% of the population would be able to play the game on max quality. Maybe 70% could play it on minimum. But it sucks when the gfx are only OK, and the game still lags anyway (e.g. Neverwinter Nights, both of them).
3. More focus on animations/physics
Both of these obviously add to gameplay, in contrast to the above. I'd type more, but out of time.
So what do you think the games industry should add?
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
It's too bad so many new PC games are so graphics-intensive. Look at Oblivion. I'll bet most of their customers had to severely upgrade their computers just to have a shot at running it. Maybe that's just the way with computers, who knows?
For console games, I have been and will always be a sucker for SNES-style games. This is one of the reasons why I still regularly play my Gameboy Advance games. They're very fun, and don't have to rely on the "OMFG TEH GRAFFIX!!1!" factor.
Worst of all, it disgusts the hot chicks away from games.
Hahaha, never thought about it that way before.
I also have the first Neverwinter Nights and I had to buy a GeForce2 card just to play it- and it lagged really awfully even at the lowest settings, Muz.
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"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
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Companies in Japan should also listen to American fans. Take a peek at the Armored Core boards on GameFAQs to see how mad US players can be at From Software.
Yea Japanese developers should listen to people who want armoured clad, super shiny grunts, where one person in the Army can save the world - regardless of enemy.
No.
To the topic at hand-
I've always valued art direction above realistic graphics. Games like Twilight Princess, with their caricatured people and slightly exaggerated features in the landscape. I'd enjoy that much more than something that aimed for realism and just came out looking less realistic for its short comings, like Oblivion or any other game that attempts realism.
Purely because games dont look realistic. Oh and when they're at the real stage we'll need realistic animation and motion.
Till it actually does look and feel real, then give me interesting and different looking games.
if a game is going for realism, we will always find a flaw in it. Also if a game has it's own unique world then it's more interesting.
i'd like to see less of the corporate shenanigans that go on ruining the fun for the people trying to make fun games.
However it's impossible to really do that when games cost so much to develop.
If only i was young back in the day of the bedroom coder. Those were the days.
I want "realism sim" FPS games that are actually realistic. Red Orchestra, Operation Flashpoint and tactical FPS like Rainbow Six or CS are not as realistic as they delusion themselves to be.
First of all, do away with hitscanning. Hit scan is not realistic, real guns do not behave like laser tag. A bullet is not supposed to be 100% accurate like an unavoidable laser. I've been seeing more FPS games actually draw the bullet these days and those games are a lot better IMHO than games like CS that use hitscan. It's a step in the right direction, but it's not good enough.
I think if physics tech ever gets advanced enough, they should make it so it simulates the actual bullets being encased in the gun and the loading and the hammer cocking/striking action of the bullet and the physics of the gun being propelled by pulling the trigger and the hammer striking the bullet.
Another thing is the viewpoint in all FPS to this date are COMPLETELY wrong! They all look as though a severed hand had been grafted onto somebody's right cheek. Some games have tried to show the legs, which is more realistic, but still isn't correct. When you look down, you should be able to see your body too, not just your knees. You should also be able to see the rest of your arms while looking down. Why nobody has been able to get this right is beyond me.
Another thing is, the should simulate human "balance." I mean, you should be able to fall down. If a big explosion aftershock knocks you back you shouldn't look like a statue and fly up and down and look as though somebody were moving you like a chess piece. You should be able to get knocked down. In fact, that's what's wrong with melee attacks in FPS games, you hit someone with a object and they react as though they had been hit with nothing but hot air. Even the guns don't seem to cause a realistic reaction. I mean if somebody shoots you, you are not just going to stand there. You'd grab your arm or wherever you where shot in sheer pain. I'm pretty sure this can be done with current gaming technology.
Maybe in the future when things get advanced enough, they can simulate the actual walking/standing physics of human beings instead of just moving the character models by pixel. Then they could probably implement some kind of realistic sense of "balance" into the game.
There's plenty of other things they can do to, but those are the most important in my opinion. Oh, I also think they should get rid of "ragdolls" and find a better way to simulate the way a person acts while getting hurt or dying. Ragdolls are fine, but they are overused. I think they should only be used when the character is on the floor dead. Instead they just use as a substitute for the death animation, like the character instantly turns into a ragdoll when shot at. That's just lame IMHO.
edit: Also, don't get me wrong, I am not a huge fan of realism, I just think that if you are going to make a game realistic you should do it right. It's so annoying playing a game that claims to be the most realistic like Red Orchestra and I shoot a character in the ear and it behaves like a headshot. Isn't the ear supposed to get shot off? Ok, I understand the Unreal engine is limited but fans of the game shouldn't tout it as being "just like real life" then.
More Tales of... games, they're awesome. (especially the FMV sequences)
Also, a proper sequal to Secret Of Mana, and Chrono Trigger.
And Final Fantasy 7.
And Super Mario RPG.
I agree with Andy:
"i'd like to see less of the corporate shenanigans that go on ruining the fun for the people trying to make fun games."
They're focusing too much on churning out games that are crap to play and overpriced instead of working on getting a game with solid gameplay AND graphics to match. Not one or the other.
Gameplay is affected by the graphics. If you have really bad graphics people are less likely to play it. But if you have superb graphics, people will expect the game to play well. Quite a lot of times the gameplay fails to meet expectations because of this, and people get disappointed and start to dislike the games industry.
I want less focus on violence and more focus on the GFX the GFX of new games looks like the GFX from games from six years ago so its time they work on bigger textures and more pologrons instead of coming up with all the eyetoy wii shit and have kiddy GFX all the time
I mean if somebody shoots you, you are not just going to stand there.
But what about Robocop... or Fifty Cent??
Yeah, I always thought that FPS games where you could get hit with a zillion bullets and then run over a medi-pack and get 100% health were kind of stupid, but there's a lot of games that do similar things. Of course, if you had realistic healing nobody would play the game, since you'd never heal in the time alotted.
Maybe Metal Gear Solid would be the only game I've played that made it seem a tad more realistic- that you could take 3 bullets and then die. (I don't play many FPS games though so I'm not sure about the new ones like Halo and etc.)
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Yeah, I agree. Metal Gear Solid tends to do a good job with making things look believable, like when you shoot a guard they react like they actually got hurt. In MGS, you can also knock people over or KO them. But it's a third person shooter with some FPS aspects. What I mean is I just wish actual FPS games especially ones focusing on "realism" would do those things too.
Halo, UT, and games like Quake are fine though, those aren't meant to be realistic but more arcade like. I'm talking about games that try to in some way simulate real life like various World War 2 shooters such as Red Orchestra or the various counter terrorism games in the market. Although some of the ideas I mentioned before could easily be used in an arcade style FPS as well.
"I think if physics tech ever gets advanced enough, they should make it so it simulates the actual bullets being encased in the gun and the loading and the hammer cocking/striking action of the bullet and the physics of the gun being propelled by pulling the trigger and the hammer striking the bullet."
That sounds sort of overkill to me. It wouldn't really change the way the game plays anyway, nor the way it looks, unless you could like zoom in and look inside the gun barrel etc etc, which is sort of stupid anyway. It wouldn't change anything but development time, when programmers would have to spend hours coding something that really wouldn't show in-game anyway.
Okay, you're right it is overkill and there are simple ways to do it. But that's how I'd do it if I was that good at programming. Someday I will be if I try hard enough, and I will make the most realistic game ever. A game that's exactly like RL where you can kill people in a way that's realistic, eerily realistic from everything to how the person reacts to getting shot to simulating what happens after such how they die (loss of blood, etc.), except unlike RL you can do it without going to jail. Every single detail captured in a computer game... to me making a game like that would be amazing, but then again I'm crazy.
Im sure a lot of people would like to make a real world simulator. However you would never actually finish it in your lifetime.
No games company in their right mind would attempt somthing such as that either. It'd probably be quite boring anyway.
Andy, they call them RPGs. Life is a challenge anyways. if it was a MMOrpg then it WOULDbe interesting to 'work' because everyone would have their own role in everything
I would like to se a serious 2D sidescrolling action game (ex: Megaman, Castlevania, Metroid, etc) that is in HiDef. The platform/sidescroller genré finally brought into the Next Generation. No psuedo 3D and no prerendered shit3Dmodels. Just beautiful 2D graphics. Imagine how awesome a new Castlevania could look! Almost like an oil-painting.
O.o ... Read that over, it makes me sound angry. I've been sitting with my 3Dstudio MC animations all day and been frustrated over it. Probably the reason
Overall I think we need some extra-super-gory games where you take 1000 hits to die because it can be more fun that way. Of course it's alot more challenging to make a realistic action game, because it would be as difficult as a, err very difficult thing
Hmm... one more thing. I want games to go back to using pre-rendered graphics rather than full graphical calculations for clouds, grass, fur, etc. Sure it will look 5% less realistic, but it'll be a hell lot faster. One game that I truly respect in terms of animation-performance balance is Medieval: TW 2, that game did realistic blood, realistic animations, nice death scenes, rain, fog, graphical stuff that actually reflect realism (i.e. fighting on a mountain over a sea full of ships in the campaign map actually looks so in the battle map and artillery can be fun or terrifying depending on which side it's on). I'm quite happy that MTW2 bagged so many awards, the AI, gameplay was a bit flawed, but it got a lot of things right to make it fun enough.
I think machrider does have a point right... doing animations in-game, rather than recording them off game. 3D added a LOT of new bonuses over 2D (like better mapping, physics, lighting, etc) and animations being done inside the game would save a lot of trouble ESPECIALLY for sports games. I hate it when the ball passes through a character in a soccer game or when in basketball games, characters dribble *against* other players instead of around them. That ruins the whole mood. Ragdoll kinda helps a bit like when enemies get shot in the foot, but it looks cheap when the ragdoll is too flexible.
But when the time comes for great physics simulators... someone, no, a lot of people WILL be stupid enough to turn their games into RL simulators, just the way Oblivion show off how realistically ugly their world is. I actually hate the realism in Oblivion, the textures stand out too much and the faces are too emotionless, compared to the lip-syncing quality. It's like a girl who dabs foundation on her face to look prettier than the other girls but ends up highlighting her pimples.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.