Ahh, if your frame was 320x240 it would work just perfectly, but it will look weird with 320x200...
Well, good luck dude. Just watch out for the English monks... those tricky bastards -_-
By doing that, the display will simply just be resized to fit your current resolution, the resolution itself wont change. Which, on most computers, will lag horribly, making the game close to unplayable... which isn't such a good idea, is it?
But in TGF, this is the only and best way, but make sure you are using an extension to change the actual resolution to 640x480(the minimum in TGF). Wont lag as much(hopefully nothing)
Well you are probably right! But I made an example file, with a man walking around.
This is made with the settings in picture above "320x200" and it dosenīt lagg for me, try it and tell me if it does on your computer!
You can't fullscreen a 320*200 display in TGF. The only ones you CAN fullscreen (Without that horrible stretching thing which should NEVER [That's right! NEVER] be used) are 800*600, 640*480, and 512*384 (SNES Resolution). This can only be done with the display object that you can find on the Extentions Archive It's a CnC & TGF object, though I can only get 640*480 working on my system without the object crashing TGF, so it's a bit buggy. I'd dig for a link, but I'm lazy and busy.