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Deleted User
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28th February, 2007 at 18:46:10 -
Hi guys, i want to make a snake game but i have no idea how to make one, does anyone have a simple snake engine or no of a tutorial i can use with the click product games factory 1 or 2! thanks for your help guys!!!!!!!!!!!!!!!!!!
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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1st March, 2007 at 05:17:56 -
Same.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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axel Crazy?
Registered 05/02/2005
Points 4766
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1st March, 2007 at 08:12:07 -
*insert unhelpful reply here*
n/a
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Tim I'm on here way too much
Registered 25/08/2006
Points 132
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1st March, 2007 at 18:48:59 -
What axel said.
http://www.SilverNova.co.uk
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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1st March, 2007 at 20:39:23 -
well,
it's better to make in tgf2 because it allows more objects.
make a square, make it move automatically, and make it create other squares that get deleted after a certain amount of time using an alterable value.
then for each thing the head collects make the snake longer by making the time to delete parts of it's body higher.
and im sure you can figure out the rest.
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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2nd March, 2007 at 02:30:22 -
Basically just a clearer version of what AndyUK said:
Make one object as your snake's head, make a movement for it so that it keeps moving in the same direction until you change the direction by pressing a key. Then always created a 'body piece' at the position of the head. And always add 1 to the alt val A of the body pieces. When the body piece's alt A > 20, destroy them. Every time you eat a piece of fruit, change that 20 to a higher number, thus increasing the time to destroy each body part. It would be best if you stored the number 20 as a variable such as Global Value A or something. That makes it easier to change and compare.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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blanco
Registered 08/10/2003
Points 66
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2nd March, 2007 at 13:09:17 -
but I don;t think the movement is 'time' based, just 'tick' based. Every 'tick' you move 1 grid-space in x direction. The game starts ticking away slowly, and you are a certain length. As the game progresses, it ticks away faster and adds to your length.
n/a
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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2nd March, 2007 at 13:49:29 -
What is with the AndyWK? and why is it funny?
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
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2nd March, 2007 at 14:37:06 -
I think he's thinking "WanK" or something.
Old member (~2004-2007).
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Deleted User
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2nd March, 2007 at 16:24:43 -
sounds great guys, i'm more of a graphic designer, my back rounds drawing, i'm a little fine on the programing side of TGF 2 can any of you guys sub mit a file of how to do it?
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Deleted User
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2nd March, 2007 at 16:39:41 -
right i've made a bouce, used the arrow keys to change directions on request (easy)
AWAYS CREATE BLOCK 2 RELATED TO BLOCK 1 (x1 y0) (right that works cool thanx for that)
the snake works
but how do i do the next bit i'm confused how do i make it so it doesn't create more Block 2's and how do i control the amount of block 2's being made?
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Dave S.
Registered 26/09/2003
Points 924
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3rd March, 2007 at 08:54:47 -
Didn't Assault Andy answer that question in a previous thread? I'm sure there are snake game demos on the site somewhere.
n/a
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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3rd March, 2007 at 14:17:50 -
Hey, Va1entine your posts are hard to understand.
As for your question on how to not make more block 2s look at mine and Assault Andy's posts again, we have already told you.
Er this bit
"And always add 1 to the alt val A of the body pieces. When the body piece's alt A > 20, destroy them."
that will work ^
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