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viva/volt

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28th March, 2007 at 05:47:42 -

They're all loaded from arrays tim, AND pod said he would release the level editor he used to us, so I presume he has one.

 
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DaVince

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28th March, 2007 at 05:49:52 -

"plus it makes a grid system easier to build faster - using MMF level editor can be tedious especially when u want it pixel perfect - ctrl+v, click with mouse, hold arrow key till u get in the right position"

Snap to grid feature in MMF2. I used it for Blue Dude, it's pretty useful.

 
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Eternal Man [EE]

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28th March, 2007 at 10:24:55 -

Snap to grid feature in ALL MMFs.

 
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DaVince

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
28th March, 2007 at 10:26:01 -

k, wasn't sure about that.

 
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Paul_James



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28th March, 2007 at 15:50:34 -

nevermind figured it out
wow hahah

Image Edited by the Author.

 
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.

Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...

blanco



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28th March, 2007 at 18:37:20 -

How do you make all your game's info, if all loaded from an external file, totally unhackable? I mean, if you were just loading from gamedata.arr, or whatever, anyone could easily modify your main game's level/progress/stats using their own MMF program that can easily display, and modify, all your game info.

 
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David Newton (DavidN)

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28th March, 2007 at 18:46:12 -

You could keep MD5 hashes of the genuine data and compare them when they're loaded, but storing anything externally always introduces some sort of risk.

 
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Tomssuli



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29th March, 2007 at 07:04:20 -

So far, the level editor of Bazooka Challenge looks like this. The arrays are great for saving levels based on tiles
Image

Image Edited by the Author.

 
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axel

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29th March, 2007 at 07:31:09 -

blanco: Why? Why would you bother making an anti-hack system anyway? A game's purpose is to entertain, and if people find that hacking your game is fun, then why stop them, just for the sake of stopping them? The Underside is hackable, Cave Story is hackable. Hell, there are even Cave Story mods out there.

Of course, it's different if it's an online game, and you want to prevent players from taking unfair advantage by changing game data. But if it's only a one-player game, then I can't really see why you'd want to prevent people from hacking it.

That's my philosophy anyway.

 
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alastair john jack

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29th March, 2007 at 22:05:03 -

yeah but I would still like to see what Podunkian's underside editor looks like

 
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Paul_James



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30th March, 2007 at 01:59:20 -

axel: I agree
but maybe they should make it more challenging
encrypt your code ~ if someone really wants to hack your game
give em' hell

 
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.

Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...

viva/volt

Awesome Sauce

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30th March, 2007 at 04:39:13 -

You could just encrypt with blowfish if you really wanted... I don't see the point, modding games is fun! I might release an underside mod when it's done, nice and easy to edit

 
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axel

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30th March, 2007 at 05:19:14 -

If you only wanted to prevent people from changing game data, then you could just have it MD5 all external files, and compare it with a hash that you've stored in a string somewhere in the game. If you didn't want people to be able to even look at your data, then you should encrypt it. But again, I don't see the point in that anyway.

 
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alastair john jack

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
30th March, 2007 at 05:45:47 -

There are many reasons why you wouldn't want people to edit external files, although it depends on the game, somes games it would be great for others it would horrifically ruin.

 
lol
   

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