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labyrinthjungle



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3rd March, 2007 at 10:15:37 -

Here's the main character for a platform game I'm making:
http://img124.imageshack.us/img124/268/geosg0.png

However, I'm failing at making animations for him. All I need is a walking and jumping animation. Could someone please help me/give advice? Thanks!

DO NOT STEAL GRAPHIC!!!

Image Edited by the Author.

 
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labyrinthjungle



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3rd March, 2007 at 19:02:09 -

Please help me with this.

 
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Noyb



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3rd March, 2007 at 20:40:40 -

Getting rid of the limbs is an old trick to make sprites that much easier to animate yourself. Heck, you could even make each segment of the sprite a separate object and animate it in the code by positioning the parts relative to each other.

 
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames

labyrinthjungle



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4th March, 2007 at 07:28:07 -

The thing I'm having problems with is that the way I have him standing, his feet face opposite directions. When he walks, they need to face the same direction. I'm also not sure how to draw a walking animation (is theres a tutorial for this).

Ectoprods, I don't need your sarcasm.

Image Edited by the Author.

 
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Peblo

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4th March, 2007 at 07:48:41 -

I am also Ectoprods and can offer you more sarcasm.

 
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labyrinthjungle



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4th March, 2007 at 08:23:24 -

Sorry, I thought Ectoprods was Phizzys other "name" or something. I guess its a company?

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AndyUK

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4th March, 2007 at 18:49:52 -

A highly profitable company.

your sprite would be easy to animate, just move the arms and legs about. Thats all the those sorts of characters do in their animations.

 
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deadeye



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5th March, 2007 at 15:52:19 -

Here ya go

I animated it with Photoshops and polished it up with After Effects then I ran it through a filter or something, with my computer

http://img444.imageshack.us/img444/5377/geosg0ie3.gif

 
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labyrinthjungle



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5th March, 2007 at 15:56:07 -

Lol

 
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JetpackLover



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5th March, 2007 at 16:27:46 -

you should really try animating it yourself, just experiment a bunch...

Here I just did this real quick 10 minutes, your character made it really easy, since it has no limbs

http://img440.imageshack.us/img440/5977/greenballwalkae2.gif

Image Edited by the Author.

also please overlook what I did, see what frames go where, and why. 4 frames, Contact, Recoil, Passing, High Point and 4 alternates of the other leg.

Image Edited by the Author.

 
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labyrinthjungle



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5th March, 2007 at 17:40:06 -

Thank you so much Haita! You've inspried me to go give it another attempt.

 
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JetpackLover



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5th March, 2007 at 18:00:20 -

Hey no problem, you seem like a nice enough person, and I just wanted to help. I also had fun with it

You should find a good animating/paint program, that way you can just copy the first sprite you do, and just mess with it, lets say the legs, move them around a bit, hit play, check to see if its good, copy and paste that frame, than move the legs again.

Even if its a drastic movement, like kicking up in the air, you could have 3 frames, "foot close to ground", "foot all the way in the air", and INBETWEEN the blur of the "foot all the way in the air".

So its "Foot close to ground" "Blur of Foot all the way in the air", and than the after math of the blur, "Foot all the way in the air"

Didn't even have to do a middle frame

 
http://www.invincibletime.com/

Devlog for HD MMF Game Omulus. Check it out because it's gonna be awesome. http://omulus.tumblr.com/

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labyrinthjungle



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5th March, 2007 at 18:11:11 -

Cool! What "animating/paint" programs do you recommend?

 
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viva/volt

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6th March, 2007 at 03:50:37 -

Graphics Gale is good. Don't know too many others, but the built in MMF1.5/2 ones are decent

 
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