Getting rid of the limbs is an old trick to make sprites that much easier to animate yourself. Heck, you could even make each segment of the sprite a separate object and animate it in the code by positioning the parts relative to each other.
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
The thing I'm having problems with is that the way I have him standing, his feet face opposite directions. When he walks, they need to face the same direction. I'm also not sure how to draw a walking animation (is theres a tutorial for this).
Ectoprods, I don't need your sarcasm.
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
4th March, 2007 at 07:48:41 -
I am also Ectoprods and can offer you more sarcasm.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Hey no problem, you seem like a nice enough person, and I just wanted to help. I also had fun with it
You should find a good animating/paint program, that way you can just copy the first sprite you do, and just mess with it, lets say the legs, move them around a bit, hit play, check to see if its good, copy and paste that frame, than move the legs again.
Even if its a drastic movement, like kicking up in the air, you could have 3 frames, "foot close to ground", "foot all the way in the air", and INBETWEEN the blur of the "foot all the way in the air".
So its "Foot close to ground" "Blur of Foot all the way in the air", and than the after math of the blur, "Foot all the way in the air"