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DaVince

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6th March, 2007 at 04:13:12 -

I bet there's a bunch of people active in more game creation systems and/or programming languages than just Clickteam's programs. So show some off some of your games here, and give some info like what you're making it with!

Mine:
Image

Moon Blade (working title)
A huge-ass RPG project being made by two people: me, and an awesome pixel artist called Chris.
The game's made with Sphere, a super-flexible RPG creation system.

We started it about three months ago, making slow but steady progress.

Image Edited by the Author.

 
Old member (~2004-2007).

axel

Crazy?

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6th March, 2007 at 05:00:33 -

Yay! I'm currently working on a small 4-color space shooter in C++, using the Allegro library. It's mainly inspired by Guxt (if anyone here has played the demo yet? Same guy who made Cave Story), and some other 4-color shooter I saw on the internets, can't remember the name. I'm in school right now, but I'll post some screenshots when I get home.

 
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Radix

hot for teacher

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6th March, 2007 at 05:57:58 -

I used to make games in QBasic and I made a breakout clone in VB once. A while ago I decided I don't have the patience to make games without authoring tools like MMF, so I don't do that any more. But I'm yet to find one other than klik stuff that doesn't totally shit me (looking forward to Construct though).

 
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Deathbringer



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6th March, 2007 at 06:37:50 -

GAME MAKER:
http://www.fagshategod.co.uk/games/felneysoft/gamemaker/asteroid/index.html
Asteroid race! i only really made it to test out GM's capabilities, i was going to make it in TGF but couldnt get random positioning to work at that time, i was a real noob and probably doing some obvious beginner mistake

RPG MAKER:
http://www.fagshategod.co.uk/games/felneysoft/rpgmaker/ffa/index.html
Final Fantasy Anarchy, aka Insanity Please. Based on a comic and a doom wad i'm working on, the comic gets updated in bursts of 5 or so strips every few months, the Doom wad gets updated whenever i'm "into" doom editing. I also fiddle with this game now and then, as RPG maker is so easy to use. I havent made any real significant progress on it in ages though, just tidied up dialouge and explanations in the bits that where already done. It has roughly 2 hours of gameplay and the storyline is barely started though... if i finished it would be bloody long

DARKBASIC:
http://www.fagshategod.co.uk/games/felneysoft/other/asteroid3d/index.html
Asteroid Racer 3D! As the DC did (does?) allow non-click games this is actually on the site, it was an absolute nightmare to make and is a real mess

 
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axel

Crazy?

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6th March, 2007 at 08:12:12 -

Image

It's still in the very early stages; I've only been working on it on and off for about a week. Graphics are still very WIP, especially the background. But it's going really well, for my first non-klik project I mean. The movement is nice and smooth, and collision detection works nicely too. Oh, and the window can be resized to x2 and x3 size.

 
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Lazernaut



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6th March, 2007 at 08:32:57 -

Here's a game i'm working on, inspired a lot by the old NES game "Swords & Serpents". I haven't worked on it so much as i have many things irl and other projects that a prioritized higher. But the plan is to have all the regular stuff like:
- inventory
- equipable armor
- spells etc.
- skill tree that is a lot more elaborate than that of Diablo2/World Of Warcraft
- randomly generated levels and/or a level editor

Image

Image Edited by the Author.

 
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Peblo

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6th March, 2007 at 09:51:35 -

Image

Yoshi RPG for the TI-83 calc. I finished it a few years ago.

 
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Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
6th March, 2007 at 10:44:21 -

SilverNova: The Game

http://www.silvernova.co.uk

Image

Image Edited by the Author.

 
http://www.SilverNova.co.uk


DaVince

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6th March, 2007 at 11:57:19 -

Does that use Cube?

Looking good there, people.

 
Old member (~2004-2007).

X_Sheep

I had a custom rating before it was cool

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6th March, 2007 at 12:26:58 -

I'm pretty sure that's Cube.

 
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ncsoftware



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7th March, 2007 at 03:36:48 -

Here's a link to my non click related project, Commander Josh: http://www.gamefun4u.nl/page9.html

Commander Josh was first released in 2000, at that time it was developed with MMF 1.0. At C/Net (ZD/Net) it was choosen as pick of the day and in the top 3 of pick of week. Back at that time, that was quite an accomplishment. This version is still being sold at various places by my publisher, but I'm not selling it myself anymore. Commander Josh MMF has over 20,000 copies sold and the demo was downloaded far over 50,000 times. That are only the traceable downloads.

Since Commander Josh I've worked on a 3D update, but never ever finished it until the beginning of 2006. I've worked on various version, but the 2006 version in the link, was the only one that survived and finished.

If you've been around here long enough, you may remember Commander Josh, if not check out the newest non-click version.

 
Looking for funtainment? http://www.gamefun4u.nl

viva/volt

Awesome Sauce

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Game of the Week WinnerSilverNova MemberKlikCast StarVIP Member
7th March, 2007 at 06:09:33 -

@DaVince & X_sheep: Nope, but it's not Tim's as such either. It's being made by another member of our team, in notepad with C# and opengl No cube! (unless I'm mistaken...)

 
Image
http://bfollington.tumblr.com

Tim

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7th March, 2007 at 06:33:37 -

C SHARP!? Lol, no Ben And yes, that is cube though the final wont have it

 
http://www.SilverNova.co.uk


axel

Crazy?

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7th March, 2007 at 07:47:41 -

Silvernova the game, eh? Heh. Why would you make a game based on err... A website?

 
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Tim

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7th March, 2007 at 07:59:08 -

Lol the website is based on the game really... There's a story line and everything

I can imagine though - "GOOGLE" THE MMOSEARCHENGINE.. Ah wait a sec :\ lol a Google FPS

 
http://www.SilverNova.co.uk


axel

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Game of the Week WinnerYou've Been Circy'd!
7th March, 2007 at 08:17:34 -

Lol why would you form a klik group based on a game, then?

 
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Tim

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
7th March, 2007 at 10:04:38 -

Hehe, well since the MMOFPS is taking so long (and since I'm not making it) we develop klik games too "THE GAME" is more of a side project now, rather than a purpose.

 
http://www.SilverNova.co.uk


Tim

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7th March, 2007 at 19:09:14 -

*sigh*

 
http://www.SilverNova.co.uk


AndyUK

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7th March, 2007 at 19:49:59 -

Whoever is working on that game might want to work on the efficiency. It's running at 13fps apparently.

 
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Tim

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7th March, 2007 at 20:11:38 -

That's version 0.1, its now at about 0.9

 
http://www.SilverNova.co.uk


DaVince

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8th March, 2007 at 04:12:18 -

Game Maker and RPG Maker are shit too, but I didn't comment on that when someone posted them, did I?

 
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Tim

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8th March, 2007 at 04:48:13 -

"Still, the FPS Creator is shit, make it with PROGRAMMING LANGUAGE! "

I agree, which is why we aren't using FPS Creator.. and are using a programming language.

 
http://www.SilverNova.co.uk


Tim

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
8th March, 2007 at 06:48:47 -

Does this look like the FPS creator to you?

http://www.silvernova.co.uk/index.php?page=online

As you know more than me about it, obviously.

 
http://www.SilverNova.co.uk


Tim

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8th March, 2007 at 07:33:15 -

Yeah I'm actually "Smith" from the Matrix and I turn my team members in to me. Hence how I know everything.

 
http://www.SilverNova.co.uk


DaVince

This fool just HAD to have a custom rating

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8th March, 2007 at 07:35:07 -

lol, Tim just doesn't get it.

 
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Tim

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8th March, 2007 at 07:41:37 -

Doesn't get that Phizzy's joking?

 
http://www.SilverNova.co.uk


DaVince

This fool just HAD to have a custom rating

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
8th March, 2007 at 07:43:00 -

Yah. Go showoff non-Click games, now.

 
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Tim

I'm on here way too much

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8th March, 2007 at 07:43:54 -



 
http://www.SilverNova.co.uk


AndyUK

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8th March, 2007 at 20:34:27 -

I made a hangman game in C++ once. Long time ago though.

 
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Muz



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9th March, 2007 at 02:08:19 -

I made a text-based fighting game in C++. Basically just to test my combat engine before I port it to MMF. If I've learned anything from MMF, it's that flaws in the formula are damn hard to detect and clear from MMF, especially when you've got a few fat conditions that limit your view to 3 events at once on 100% zoom .

I've got the code somewhere on my site, but too lazy to look for it since most of you probably wouldn't download it anyway . Kinda looks like Phizzy's C++ game.



 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Image

AndyUK

Mascot Maniac

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9th March, 2007 at 19:39:24 -

Do you have a release date for this awesome sounding game?

 
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