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Dean Avanti



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26th March, 2007 at 13:42:20 -

Im not talking about homebrew, Im talking about running it legit, for a handheld if you want to play PC games buy a GP2X, I get the idea that MMF2 cant run on anything other than a PC, not ever, but I am hearing here that perhaps web formats can run, so a flash game will run on consoles, though I find this dodgy as if that was true wouldnt flash game makers be porting hundreds of games onto handhelds and xbox arcade.

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Phredreeke

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26th March, 2007 at 14:22:45 -

PSP, DS, PS2, Wii are not likeky as such games are written in a very different language, not at all like windows binaries. Xbox or Xbox 360 are more likely as they are closer to windows. It is not legal to make games for any of these consoles as the companies that make them require a huge licence fee, that you have to pay to have your game it on their console.

360 already has XNA anyway. I doubt Microsoft would want a competing game creation software on the console.

If you want to make console games, forget about MMF. Learn C or C++.

 
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Make some more box arts damnit!
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Dean Avanti



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26th March, 2007 at 16:00:02 -

QUOTE - If you want to make console games, forget about MMF. Learn C or C++.

No, just licence tech that does support those platforms you want, there are plenty for 3d, I just don't see any for 2D.

So I take it the other poster was wrong about flash being able to be ported to consoles and handhelds.

 
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Bibin

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26th March, 2007 at 16:13:35 -

"Linux can emulate windows (Google 'Linux Wine Emulator') and use any clickproduct."

No, it can't. Wine just won't run TGF, and MMF2 won't run because of the lack of proper registry emulation. I've tried.

"So I take it the other poster was wrong about flash being able to be ported to consoles and handhelds."

The Wii supports flash 7, soon to be flash 9. It can detect the buttons on the wiimote too.

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Dean Avanti



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26th March, 2007 at 17:15:40 -

QUOTE - The Wii supports flash 7, soon to be flash 9. It can detect the buttons on the wiimote too.

Ahh, that's very interesting, someone should make something that converts MMF2 games to flash, click users could make wii games then and use the input device. If there was a java to flash program you could use Game Maker, as that has a tool to covert the games to Java.

I tell you what id like to know is, what do people use to make DS games? I have seen nothing, not even in 3D, I wonder if its all made with inhouse tools and there is no off the shelf product, If only it would be able to take flash games, that would be damn fine.

I hope the GP2X takes off, you can run windows games in that, makes life simple for any developer.

 
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WillWill

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26th March, 2007 at 17:41:34 -

To be honest, if I was given the opportunity to code games for a Wii, I'd prefer C++.. In fact, anything rather than MMF2.

 
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26th March, 2007 at 19:18:46 -

"No, it can't. Wine just won't run TGF, and MMF2 won't run because of the lack of proper registry emulation. I've tried. "

Ever tried saving the Windows keys and registering them in Wine, or just plain install MMF2 in Wine? Things will work then.

About the Java question, Java is very portable, but I don't know if there were any handheld versions made or planned. I do know things'll work on a mobile phone with Java.

 
Old member (~2004-2007).

Dean Avanti



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26th March, 2007 at 20:08:42 -

QUOTE - To be honest, if I was given the opportunity to code games for a Wii, I'd prefer C++.. In fact, anything rather than MMF2.

So perhaps its best to make a 2d engine and editor in C++ rather than using MMF2.
and make your DS and Wii games in that.



 
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Liquixcat

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26th March, 2007 at 21:01:50 -

"Ahh, that's very interesting, someone should make something that converts MMF2 games to flash, click users could make wii games then and use the input device. If there was a java to flash program you could use Game Maker, as that has a tool to covert the games to Java."

Very unlikely. MMF games will NOT run on hand-helds or consoles without illegally modding that console. MMF games will probably never legally support running games on consoles; devkits are expensive and so are licenses. So you have one option: Learn a real programming language, get a publisher, get your games out there.

In the meantime, the machine you are reading this post with most likely runs MMF games . I'm not trying to sound rude but this question is raised again and again, I really see no reason to put indy games on a console anyways.

 
thinking is like pong, it's easy, but you miss sometimes.

Dean Avanti



Registered
  01/11/2006
Points
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27th March, 2007 at 05:56:13 -

QUOTE - I really see no reason to put indy games on a console anyways.

There is some grey area on the term indie, for me it means you are developing without a publisher, not be be confused with self publishing. If you want a publisher then being able to port to consoles is a must, the more platforms the better. If you are selling or giving games over the net then other platforms are not an issue.

For someone wanting to become a developer handheld would be a good way in, 2d is cheaper to develop than 3d so creating games for handhelds would be a good step into the market, of course there are many others to consider as well the market is very broad.


It seems to me that from what people are saying that one may have to make ones own engine specifically for the job, or possibly flash as some have stated perhaps.

UPDATE --

Ive researched this and yes, wii and psp support flash, so yeas its possible, so if a converter to flash was made you could make a game for those 2, the have g-flash for gamemaker, but apparently it doesn't work well, Id love to find something that enabled me to make a fps in flash, even a simple one like the first 2 Doom games, haven't found anything yet


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