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Neuro

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27th March, 2007 at 15:48:33 -

I had a similar experience a while ago, making a game with an inventory system with TGF. I made quite a lot of backups, but all of the recent ones managed to become corrupted For some reason I had an error that wasn't giving me any hassle until a few days later... Now THAT was annoying.

MMF2 is much more reliable, it seems. Haven't had anything mess up yet, but I still make tons of backups

 
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Hayo

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27th March, 2007 at 15:55:30 -

Ok well, most people are too lazy to backup all the time, but doesn't mmf2 have an automatic backup system anyway?


 
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Bibin

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27th March, 2007 at 18:12:54 -

Again, autobackups aren't to preserve old versions, as they will backup your errors too. That's in case you delete something.

 
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Silveraura

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27th March, 2007 at 18:50:18 -

Not necessarily, say you suddenly get the bad object glitch, and you noticed it right away, as long as you have your backups set to 5 or more, you should never have to truly worry about it. Just save often, and assure everything is as you want it... before you save more then the amount of times you have auto backup set to.

Also, if you suddenly decide you want to try something completely new, don't rely on auto backup to save your ass if it goes wrong, save a completely new file through Save As, because most likely, if you really get into your new engine or what have you, you're going to save well over your auto backup, and if you do, you're old stuff is gone, and if you don't like the new engine, you're screwed.

I save very often once I get past the first few milestones of my project, I consider more then 5 events, a milestone worth saving for.

To be honest though, I think MMF2 would highly benefit off of an automatic timed backup. It wouldn't save over your file, but rather create up to 5 backups in a completely separate folder. This is what 3D Studio Max 9 does, and every once in a while, I'll accidentally jack the polygons to high and the program crash on me, but only around 5 minutes of work was actually lost, because it was all in a backup file.

 
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Bibin

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27th March, 2007 at 20:21:15 -

As for engines, if I decide to experiment, I make a copy of the engine first, and place the copy in a deactivated group, which I can revert back to later if I must.

 
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Silveraura

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27th March, 2007 at 21:41:12 -

That's almost exactly what I, but I do it more so with less complex engines. This is VERY easy to do with MMF2 though, because of sub-groups. In MMF 1.5, this was hell to do, cause you had to deactivate a ton of groups, or build it all in 1 large group. Very in-efficient.

 
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Ricky

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27th March, 2007 at 23:18:07 -

1. MAKE BACK - UPS
2. DON'T DELEATE THEM
3. NUMBER THEM

I had one game that i had to totally restart because something got corrupted.

Another time, it made one of my global objects a different one in each frame.

my current game has 7 backups, basically, everytime i make a major change, i save it as a new file

 
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Bibin

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27th March, 2007 at 23:28:53 -

Haw, deleate.

 
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Johnny Look

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29th March, 2007 at 08:00:22 -

Well actually it's getting better than it was before hum... mmf2 screwed up.

 
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Hempuli

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29th March, 2007 at 10:25:32 -

that's good to hear. I have got those corrupted objects in TGF and MMF both, but in MMF I've always solved them somehow. In TGF some good games got lost though

 
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Plooscva



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29th March, 2007 at 14:11:46 -

"Don't worry I was just kidding."
He's going to sue Chris instead!

And yeah, make backups.

 
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Johnny Look

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29th March, 2007 at 14:31:40 -

I used TGF for 6 years or so, and I never got any problems, now I use MMF2 for a few months and it already made me restart a game from scratch.

 
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axel

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29th March, 2007 at 14:44:30 -

"I used TGF for 6 years or so, and I never got any problems, now I use MMF2 for a few months and it already made me restart a game from scratch"

Why is this world so backwards sometimes? I had to restart my projects almost all the time in the TGF days, due to crashes, corrupted files and strange bugs. Now, with MMF2, I haven't had any problems at all. Bah.

 
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Silveraura

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29th March, 2007 at 18:03:01 -

Back with the older software, a lot of people aren't skilled enough to push the software to it's knee's, now though... we expect the software to grow as fast as we learn, MMF2 is a great jump, but some of us still expect more. This doesn't explain why so many people are managing to crash it so easily though, like you Axel, I have yet to have any accidental crashes.

 
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Deleted User
30th July, 2007 at 13:16:21 -

What I do is out of every 3 times I save, one I make a new, consecutive filename. With my current game, I'm up to 92 different backups. After you feel satisfied with your engine's progress, you can compress earlier backups into zips, or delete those that are very old.

 
   

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