make backups. I have a behavior problem where an object thinks that when it is referring to itself, it is referring to an outside object (has the little red bomb icon).
Isn't this why the whole auto-backup feature was added into MMF? So that when you save often (you should save often), you can catch issues before they get big, and go back a save file, to before it happened. I have mine set to 10. Does it make presently, unnecessary space? Of course, but will it save me from a possible hell hole in th future? Well do the math, I'd rather sacrifice 1 or 2gigs of a 160gig hard drive, then put myself through hell later.
I have my autobackup set to about 5-10 (change it depending on drive space, only gave XP 30gb ). I save a new version whenever I do anything potentially dangerous to the game. I'm up to version 61 of my game, at 61mb each file (snap!). A huge chunk of the old ones are archived to the external drive but still - I've got a lot of backups. If just to play through them sometimes to see how much my game has changed
If just to play through them sometimes to see how much my game has changed
Yeah, I was looking at some archived stuff (I save my file every day by the date), and it's funny to see just how different everything looked and was. I also make at least 3 backups whenever there's a big change, although I think my file is only 18MB. 61MB? My God, how long does that take to save? Mine takes a couple of mintues at least.
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I make regular backups of all the projects I work on. I have a standalone NAS hooked upto my wireless router which has its own partition just for development backups. Every night a backup of the folder I'm working in is made on this device and its dated. I don't bother with numbers as they don't make any sense for when you go back later.
I keep a full months worth of daily backups as well as pretty much permanent backups of major milestones, (you know in case you start working on something new and the whole idea really doesn't work out).
I know a lot of people couldn't do this but adapt the idea; if you have a second hard drive in your computer then use that for redundancy. Have another PC or Mac on your network? Copy over to that every now and then. Not only will you have restore points... but it also saves you in case your primary development computer's HDD fails on you. Backups - no matter how many you've made - are useless should you only have them on the one device that's just died.
1. NEVER EVER use an out dated build of MMF2 or any other clickteam product! N-E-V-E-R!
You'll notice the program will be more stable after upgrading, faster, less buggy and you will let newer extensions work (My extensions are limited to build 243 and higher).
2. Enable MMF2's built in automatic back up feature.
It will save another copy evenytime you save (3 extra copys are the default)
3. Back up yourself as another name everytime you do something major or critical!
4. Glue your fingers to Ctrl+S. SAVE WHENEVER YOU FINISH ANYTHING!
5. If your game still gets corrupted, email it to Yves or Francois and they might be able to fix it.
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4th August, 2007 at 16:18:01 -
I've never experienced the "bad object" thing in like 11 years. Am I the only one that's happy with MMF2 almost never crashing/malfunctioning?