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AndyUK

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19th October, 2007 at 21:03:07 -

I saw the potential in Fishhead world tour.



 
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Tim

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20th October, 2007 at 05:41:25 -

Do "FishHead goes to London" hahaha

 
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Matt Boothman

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20th October, 2007 at 08:11:58 -

My current projects include catching the bus on time, finding bargains at Netto and rearranging my desk so all my bits are within easy reach of the chair, but also so that they aren't strewn around messily.

 
http://soundcloud.com/normbo - Listen to my music.

AndyUK

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20th October, 2007 at 10:08:58 -


Originally Posted by Fonz Boothmanothy
My current projects include catching the bus on time, finding bargains at Netto and rearranging my desk so all my bits are within easy reach of the chair, but also so that they aren't strewn around messily.



Can i be a beta tester?

 
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Matt Boothman

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20th October, 2007 at 12:33:31 -

Sorry, my project is still in the planning stage.

 
http://soundcloud.com/normbo - Listen to my music.

Hempuli

Crazy?

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21st October, 2007 at 10:27:51 -

This thread NEVER dies.

I'm actually having hundreds of projects going, but here's some newer ones:

Marks from the Past:
An ED-like platformer, with an interesting lore and stuff. I've done like 14 frames now, and it's coming really nicely.

Image

TAOAAA Rally:
Because I'm trying not to use custom movement, the controlling is a bit dodgy, so we'll see if this ever comes out. It should have been a rally game featuring max. 3 human players and my comic characters.

Image
Image
Image

LEVEL EDITOR:
I've just made my first really working level editor, that can load 4680 tiles in less than second.
Sadly I can't get any ideas where to use it.
Here's the editor: http://koti.mbnet.fi/arvitei/screenie60.PNG
Here it's in action: http://koti.mbnet.fi/arvitei/screenie61.PNG

BIRD:
My neighbor Helmi got interested in gamemaking again so we've continued her game, called the BIRD.
All the graphics and level designs are made by her. She's 9 now.
http://koti.mbnet.fi/arvitei/screenie62.PNG

Here's also two screenshots from some older, but still interesting games:
http://koti.mbnet.fi/arvitei/screenie63.PNG
http://koti.mbnet.fi/arvitei/screenie64.PNG



Image Edited by the Author.

 
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DaVince

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21st October, 2007 at 13:46:33 -

You're mostly getting your inspiration from other Click games, I see.

 
Old member (~2004-2007).

Jake G



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21st October, 2007 at 22:11:35 -

i think the reason no-one posts previews anymore is because when they do hardly anyone posts any comments!

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~

Jake G



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21st October, 2007 at 22:11:36 -

i think the reason no-one posts previews anymore is because when they do hardly anyone posts any comments!

 
Visit www.voltic.com.au - you probably won't regret it!

~Gradually getting less bad at making games~

DaVince

This fool just HAD to have a custom rating

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
22nd October, 2007 at 02:27:39 -

I think it's because people are constantly making topics about their projects now.

 
Old member (~2004-2007).

Hempuli

Crazy?

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23rd October, 2007 at 08:17:56 -

What do you mean?
Yeah, creating unique ideas is hard.

 
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Dr. James MD

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23rd October, 2007 at 08:42:37 -

Yea, threads seem to be better than previews. The boards get more views (seemingly) and it serves as a much more fluid way of delivering content and getting feedback as the project progresses.

Previews for when the game is almost done, threads for when it's WIP.

 
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CsaR

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23rd October, 2007 at 10:05:23 -

Yeah that's why a devlog section would be a good complement to the current system.
*Winks at Admins*

 
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Game of the Week WinnerSilverNova Member
28th October, 2007 at 02:23:37 -

I actually find unique ideas quite easy but unfortunately they usually require A. Years of work and/or B. lots of programming which I have no idea how to do...

 
http://www.SilverNova.co.uk

AndyUK

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28th October, 2007 at 09:59:39 -

I'm now making a dizzy game lolz.

 
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