Oh, and yeah, ive been meaning to ask this for some time x'D but i forgot
You posted some sexy music from that shooter game thing on TDC, but apparently removed it later.
Why? D<
I'm looking forward to Tormishire, mostly out of curiosity though. Good luck with it Mister Jimmy.
I'm not really working on anything at the moment; other things have taken priority this summer.
(wrote this on the wii so you'd better appreciate every letter!)
ooo the thread asked for screenshots! silly me.
*lets see if I remember how to do image tags in TDC*
The game crashed here. And I really should be working on it now.
I'm working on a minigame-game/rpg. It's basically a bunch of minigames, but all driven by a story. I'm aiming for a game like FF7 minus the battles and exploring... but I will most likely end up with a game like wii-play that has a story and theme driving all the minigames.
*Sephirenn*
Deleted User
21st June, 2007 at 21:39:32 -
Okay, these are my games in progress... I'll probably only finish a few of them.
Currently working on the narrative and stuff, but weapons, items, enemies and player stuff is all worked out. All I have to do is add NPCs, and of course the levels :/ I'm hoping to make it quite open-ended, though.
Oh, i found a screenshot of the latest version of Lil' pirate. Which is still an engine test really if you ignore the Hayo style graphics. Ive yet to get the clouds to constantly scroll
Sorry 56kers for the massive pics. There's not much left to be done on the game. Some graphics that needs changing, the final level, the ending and some extras.
- Ok, you must admit that was the most creative cussing this site have ever seen -
DaVince: That's just beautiful!
(now like 200 questions)
Are you doing the gfx yourself or are you getting help? And what language is it made in? What's the res for that? What type of game is it? I sooooo love the shading/highlighting of the hair and faces, what size are the sprites?
I'll stop now, go work on my own project instead of looking at yours.
Apart from the fact the original poster asked what current projects we are working on without mentioning the word klik or click I am not even going to begin to comprehend what the hell you are on about. Than again, I never really do.
Some nice stuff up there! I look forward to seeing them completed! I'll show some of my crud now...
1. Paper Matthew:
Well, I've been working on this now for over a year... I'm ready to face the fact that I'll never actually finnish it although I do go back to it from time to time. Who knows, maybe I'll pull it off... eventually. You play as Paper Matthew. the game is divided up into several chapters, each with their own theme. Its a fast paced platformer/rpg/adventure game with many strange objectives. Set in the town of Wakefield, UK. Help Matthew get through several weeks of his daily action packed life style where he is bound to run into many celebrities and sticky situations. The odd mini game thrown in there too.
3. The INCREDIBLE Drink:
Again, not much in there but should be done at some point. Currently called "Beer Head" but the name will be changed to "The INCREDIBLE Drink". An arcade style game, just one level + bonus + boss fight. You roam the holiday resort with a big f***ing laser cannon. Kinda gone off this one a bit.
5. (Untitled Project):
Been working on this for a little while now. Nowhere near complete. Hope I finnish it someday. A puzzle/platformer where you have the ability to transform the world around you by touching certain monuments.
9. Sketch:
Sorry no screenies for this... I've only just started it and it's looking crap atm. I hope it looks a bit better later on as I'm really liking the idea of this little beut! It's basically a platformer where you play as a princess who needs to free her kingdom from being imprissoned within a sketch book. Using a pencil to help you on your way.
Looks like a 7/10. The graphics are ok, but I don't know how it plays. Maybe a bit more shading here and there would do the trick. Specially for the blue dude.
And the Moon's shading looks like it was ripped from a N64 game.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
25th August, 2007 at 06:31:30 -
Originally Posted by AndyUK [Ectoprods] I'm still making lil' pirate and stuff.
i can't show you a new screenshot because ectoprods server... you know the rest.
Actually, only the front page works right now. Well, at least it did yesterday. But nothing else.
It's based off a 360 Engine, mainly used for a Sonic game. I'm not very creative, so the levels stink a little bit. The only thing I'm good at is programming, which is why there's more than 10 playable characters, each with their unique special moves. Except for the boss, which I've never done in my life. The programming I'm mostly into is the Player engine and menu stuff.
The HUD was being kept in the to-do list, and I never got around it.
I wanted to add an AI character, but having a smart AI in would be kinda hard for me. The problem for me right now is making levels, and slowly fix the bugs and the missing stuff, like the exploding fire. I know how to do it, I just don't have the time.
Now having online capabilities, that would be another thing. It's easy, I just haven't been able to connect to another person. I think it all lies with having different ports. If I ever have an exe that actually connects to someone else, I could easily add Multiplayer in.
That sonic game is awesome, well done man! What I'd like to see in it though would be that snazzy speed run thin you can do in Sonic CD where you hold UP and press jump to start running on the stop to build up speed - That was cool. I'll also say that I feel its a bit too fast paced, but I felt that way about the Sonic Advance games and as this is based on it... Well it makes sense. Loving the level design also! Keep it up!
I'm working on Evil Kitty: Teh Awsumest Adventur Evur as a main project, which should be done sometime this year, and Elf World, which will probably be finished in the year 2024 when I'm a fat old loser in his mom's basement who does kliking all the time.
Edited by the Author.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
Originally Posted by Chaos Zero 64 I wanted to add an AI character, but having a smart AI in would be kinda hard for me. The problem for me right now is making levels, and slowly fix the bugs and the missing stuff, like the exploding fire. I know how to do it, I just don't have the time.
Now having online capabilities, that would be another thing. It's easy, I just haven't been able to connect to another person. I think it all lies with having different ports. If I ever have an exe that actually connects to someone else, I could easily add Multiplayer in.
But online stuff is hardly ever used. I just want someone to add an ai tails to a MMF2 engine. Ive seen it done on a game maker engine before. It can't be all that hard,
just double up all of sonics events and detectors, then make tails go to where sonic is, make him jump if he touches a wall or if sonic is above him, and make fly over to sonic if he is too far away.
Anyway your game is great fun so far and has much better level design that ive seen in most fangames (and that includes newer sonic fangames)
But it takes a long time to get level design right. You should do a lot of playtesting even if you're happy with it hwo it is.
I'm currently working on an MMORPG that will most likely ultimately fall to ruin. Right now all I've got is a generic player sprite and an isometric map editor.
These screenshots are a bit old since they're from older builds of the map editor. Perhaps I'll post a preview once the game actually gets going. Nothing really special right now though. =P
Yeah, i'll perhaps dim down the outlines and see how that plays out. Like i said it's only a mock-up so it's not difficult to change images around and such.
It's nothing new, really, but it's the first time I tried to make a video-based preview.
Hence the poor video quality; I don't know a thing about video compression.
Anyway, it's bits from "Nothing" so far.
I just hope I'm not revealing too much...
I'm impressed, Andy. The graphics looks very similar to the Mario Advance 1 game on the GBA, but it's not a problem. The sky should be fixed, though. Having a huge empty space at the bottom, and then having repetitive clouds at the top just doesn't seem to work.
The different forms have actually been in the game since the start, I just wasn't sure about revealing 'em...
But I guess I just did, so... never mind that.
Anyway, thanks!
Working on Combo Block Bomber 3, and probably going to restart Core again, now that I've moved over to Fusion2 finally. (It's only taken about a year )
Originally Posted by Chaos Zero 64 I'm impressed, Andy. The graphics looks very similar to the Mario Advance 1 game on the GBA, but it's not a problem. The sky should be fixed, though. Having a huge empty space at the bottom, and then having repetitive clouds at the top just doesn't seem to work.
oh thanks by the way,
the clouds and trees move with parallax!!!! It looks rather nice actually. I don't think the empty blue looks bad really. The sky is sometimes just blue after all.
Hello,
Long time fan of the clickteam programs. I’m recently working on a fangame project of the movie classic, The Goonies. The game is being made in MMF2, in the style of an NES game. The game will also include some gameplay elements based on the Castlevania games.
Originally Posted by JT20XX Hello,
Long time fan of the clickteam programs. I’m recently working on a fangame project of the movie classic, The Goonies. The game is being made in MMF2, in the style of an NES game. The game will also include some gameplay elements based on the Castlevania games.
Oh. I am working on 2 platfomers and a puzzle game with someone else at the moment. One of the platformers is all totally made by me Yes, that means enemies using path movements ... joke, I learnt how to use flags
I finished my studio now, and am working on the game I have been wanting to make for years. It involves more gfx than any game i've done so far and more complex coding than I am capable of.
Jamie's Revenge, Novaware: Typed and Jatzey RPG.
Jamie's Revenge is like 99.9% complete, basically waiting for its music!
Novaware about 50%
Jatzey about -2%
My current projects include catching the bus on time, finding bargains at Netto and rearranging my desk so all my bits are within easy reach of the chair, but also so that they aren't strewn around messily.
Originally Posted by Fonz Boothmanothy My current projects include catching the bus on time, finding bargains at Netto and rearranging my desk so all my bits are within easy reach of the chair, but also so that they aren't strewn around messily.
I'm actually having hundreds of projects going, but here's some newer ones:
Marks from the Past:
An ED-like platformer, with an interesting lore and stuff. I've done like 14 frames now, and it's coming really nicely.
TAOAAA Rally:
Because I'm trying not to use custom movement, the controlling is a bit dodgy, so we'll see if this ever comes out. It should have been a rally game featuring max. 3 human players and my comic characters.
BIRD:
My neighbor Helmi got interested in gamemaking again so we've continued her game, called the BIRD.
All the graphics and level designs are made by her. She's 9 now.
http://koti.mbnet.fi/arvitei/screenie62.PNG
Yea, threads seem to be better than previews. The boards get more views (seemingly) and it serves as a much more fluid way of delivering content and getting feedback as the project progresses.
Previews for when the game is almost done, threads for when it's WIP.
I actually find unique ideas quite easy but unfortunately they usually require A. Years of work and/or B. lots of programming which I have no idea how to do...