I remember back in the good ol' days when all games got atleast 150 downloads. Maybe it was because there were fewer releases or something. My old DBZ Clash game had like 450 downloads but I removed it for some stupid reason. On the other hand maybe it isn't so bad to erase all bonds I have had with DBZ O_o.
Omg, so old it was submitted in the days that games were uploaded to TDC
I don't think so; a special case scenario, or a goldmine re-upload probably. I'm sure the unmoderated upload feature had been revoked by that point.
Red Feud is a true classic and it's disappointing to see that 4 years down the line, we're complaining about its graphics. They were crudely drawn then, they're crudely drawn now, and it's still a fucking good click game.
any game will get criticised as it ages, and is compared with modern day games, it's just the way the world works.
I'm happy just to sit back, and play some old 8-bit/16-bit games, and the occasional psx games, without being bothered about how it looks.
I'm more interested in gameplay.
I've bought countless games which were pretty graphics, but suck on gameplay.
Mostly because they've been too short, but whatever
I like games that have replayability, for example, when I had my gamecube, I enjoyed the RPGs that i had, along with Metroid series, because they were fun.
Considering I had over 30 games, I only really played 4 or 5 of them.
My favourite was probably Tales of Symphonia, simply because it took me a few play-throughs to get all the summons, and the ultimate weapons. But I'm biased because I loved the anime graphics, AND I love RPGs.
For all those that don't have ToS or Skies of Arcadia: Legends (both GC) and love RPGs, I recommend getting them (IMO the former being better)
Anyway, I digress.
With something like Red Feud, and FF7, and other classics, it is often the bad graphics which add to the nostalgic feeling.
Some may argue that updating graphics of a really old game is a good thing. But why bother? It's just a waste of time, and the game will still be exactly the same as it was, but it would just look a little prettier.
Unless you're going to add a completely new element of gameplay, there is no point.
Gameplay in Red Feud? It was fun for a bit, probably because it was so easy. But in the end it felt too much like an easier to control Eternal Daughter, with weaker audio/graphics/no items... It might have been great at the time but compared to other classics it's certainly not as high up on the list.
A better engine, graphics and a tweak of the ol' difficulty would be nice.
But has there really been a substancial change in the average quality or complexity of click games since 2002? Back then, believe it or not, we recognised crap graphics, games that had been rushed to meet competition deadlines, post-ED knockoffs when we saw them. Red Feud scored relatively badly in the competition, but when it was released afterwards it won over pretty much everyone who, at the behest of a few perceptive judges, evaluated it on its own terms.
I downloaded it yesterday and I have to say, it's really nice!
The main aspect I thought about was that it was quite short. The graphics are... special. But that's a good thing too! Or sumthin...
But a question that lingers on is, why is it named Red Feud?