Hi guys, I woke up this morning and noticed a huge amount of hits on my website. Upon some searching around I discovered that somebody put a Hasslevania preview up on Indygamer's newspage. I have NO idea who did this, but if it was anybody here I just wanted to say THANK YOU!!!
I guess somebody liked the news that there's going to be magic spells in the game, this is going to be my biggest release ever, it looks like. It's gonna' be fun to see what happens!
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Ah good, no thread would be official without a post (or 10) from Adam on it!
It was more of a "thank you to whoever did this" kind of thing, and since I only post in two places on the internet I figure the guy had to come from here or GameFAQs.
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Tim, I actually have several games being made at the moment, each looking nicer than your silly little Tormishire clone. James hasn't even released Tormishire and you're making a parody :/
So if it's a 'clone' of Tormishire, you must be saying that your games look better than that? :\ Also, I've jumped on the band-wagon here - I didn't start making Mirage, I've only just recently joined forces with Ben on it and helped him do stuff.
Also, I haven't even played Tormishire but seen a video or two. Neither does it look anything like it anyway!? It just has particles around him when after he attacks, and trails to highlight speedy movement. That's the only way it could resemble Tormishire. Even if that is the case - James doesn't have any copyright/patent on those effects.
If James thought it was infringing on his ideas, originality or style then I'm sure he'd mention it to either me or Ben and express his opinion - should he have any problems etc.
Whilst we're having a dig - what's the probability that you'll finish those without getting bored or insisting on redoing the graphics?
You don't have to answer that question, in fact I'd prefer it if you didn't really. But stop being silly!
"So if it's a 'clone' of Tormishire, you must be saying that your games look better than that? :\"
Yeah, perhaps I should have used "parody", James's gfx are lovely.
"Also, I haven't even played Tormishire but seen a video or two. Neither does it look anything like it anyway!?"
Similar scale, lighting effects, elaborate particles, and yes, over all a very similar look. Your concept art was even Tormishire-esque with sophisticated typography.
The creatures in it however, remind me of Nifflas's creations, so Ill let you off there
I know I'm biased but I cracked up when I read this. You can smell the deadpan (which when you see the words sounds like it wouldn't smell very good!)
The only problem, if you can call it that, is that before nobody really expected too much out of my stuff. Now there's a new wave of "WAT NO DAVID HASSLEHOFFS IN ET??!11!" and it seems like the expectations for it are going to be too high. Personally, I think it's good and pretty big with a lot of features, but that being said it's only my 3rd click game ever and my 1st with a custom engine that still jitters in places (although I don't think it is that bad it still happens sometimes.)
I guess I should have realized that by taking on any part of the Castlevania universe you have the rare opportunity to piss off a lot of people if you screw things up too much. In hindsight, I almost wish I would have made this with no tinge of CV in it, since it's basically a wholly original game anyhow. The original title believe it or not was called "Del Duio vs. The Castle of Asshole" HAHAHA. In fact, the folder that stores all of the game's graphic files is named "COA" still.
The main things I want to accomplish is to let the player have fun, let them say "WOW" or "COOL" a few times while playing it, laugh in places while playing it, understand where I'm coming from, and finally realize that this is a truly unique game and it never tried to be some Castlevania clone- Which is what I think some people think it's trying to be.
Have a blabbed too much? Any thoughts about this?
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
I'm sure it'll be a good game, if it was exactly like a CV game I think it would get a worse reception. Since it's got loads of original bits I think it will go down very well. No-one (should) say that your engine is bad, they should be happy because another person switched to custom, I also think that if people don't expect much you should just prove them wrong (NOTE: Don't think that what I say reflects in ANY of my games necessarily.)
LOL, you guys should see the drumset I just drew for my skeleton band. I made up a little script for what they say, I think it's funny and I think that RUSH fans will really think it's funny.
I made a MIDI for a drum solo..
After I get all the new magic bug-free I'm going to throw some cutscenes in and then hopefully in a couple of weeks... B-Movie voiceovers!!
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!