Yep. I run my application, close when I'm done, MMF2 editor comes back up but everything is disabled. Why? Because the incredibly annoying Vista crash solution thingy pops up, thinking MMF2 has crashed. If I close the crash report window thingy then MMF2 becomes usable again, but it does this every time and its really, REALLY irritating
Does anyone know of a solution to this? I hope so...
Also: I can't seem to run any Gamemaker games on Vista either. Yeah, call it ROFLPWN or whatever, but there are actually some really brilliant GM games out there too.
Yeah, I get that when I close the 'run application / frame' thing. I'm running Vista x64.
I think it's probably to do with a combination of MMF2's compiling, not signifying that a close is a close, correctly - and this makes the over-cautious and concerned Vista go 'hang on, did you mean to close i mean wtf man seriously?'.
It being a likely combination of both of these factors, its best just to deal with it for now really Having said that, if I fade a frame out slowly and use a timer or something to end the frame/app, i dont get that message :\
I have absolutely no clue how people are getting around to the idea that Windows Vista sucks. Your computer sucks, I've used Vista, and I have absolutely no issues with errors or crashes. The only problem I have is minor frame loss, which will be fixed up in a service pack. Vista is doing a hell of a lot better then XP did when it was first released. I used Windows XP Ultimate and Windows Vista Home Premium, both 64bit. The first time was on an AMD64 and the second time was on an AMD64 X2 DualCore.
Congrats Brandon, your the 2nd person I've seen who says Vista runs fine for you (first was in last weeks Computer Active letters page). And our computer doesn't suck (ex-university MacPro; 8 core 16gb Ram, et al) crashed like a lepper. iMacs, Mac Pro, Toshiba, Sony, home builds. No all round.
I hope they do fix all these problems. I like running the newest OS's but Vista is just Windows ME in sheeps clothing. It is bad.