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Dr. James MD

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30th July, 2007 at 08:04:58 -

ava little secret. When I was a little nipper (5 or 6) I used to draw out NES carts of games I wanted to make. And my pops used to bring home these pieces of card that when divided into 4 would be the same size as a Gameboy screen so I'd draw out fake screenshots. I've still got a load of them! I should post them. Perhaps.

 
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Del Duio

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30th July, 2007 at 08:56:45 -

That's funny because I used to make little paper arcade games, not Gameboy ones lol. They were made out of the white lined paper, which never held up right, and I'd make this long strip with Frogger at the end that bent up and the other was the joystick to move him around.

I never made anyone else play them though, hahaha that's a good one.

I can't believe how many people did this sort of thing! I thought I was the only one before now. Some memories get repressed for good reasons!

 
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30th July, 2007 at 09:46:52 -

Ok, you guys are weird I don't think I've ever done anything quite like that - not with games anyways. I'm much too cool.. haha

 
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DaVince

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30th July, 2007 at 10:01:57 -

I made entire completely original platform games like that (on paper). Now that I think back of it, they had gameplay elements and enemies that no platformer I know has.

Maybe I should make a real game out of this, also in pen and paper style? That'd be nice.

 
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AndyUK

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30th July, 2007 at 13:52:27 -

I too designed entire games on paper, and even went as far as designing consoles they would play on.

I must have made up well over 30 sonic games which would be too much in reality for one console, lol

 
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Phrizzy



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30th July, 2007 at 14:35:20 -

SEUCK/AMOS Pro.

 
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Ricky

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30th July, 2007 at 14:39:50 -

I made a text game using html and hyper links that would take you to other htmls.

It was like this

You are in a cave:
click the link to decide what to do:
go left
go right


 
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ncsoftware



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30th July, 2007 at 16:21:06 -

My first experience was on Commodore 16 just after it's release in 1984. A couple of years later I switched to a MSX2, much more advanced then any Commodore at that time. By the time I was ready to swotch to the next one, I debated getting a MSX2 Turbo R or a PC. I choose for the PC in the end even though the MSX2 Turbo R was much more powerful in those days then any pc you could get. I didn't see a future for the MSX marker anymore.

Just for fun... the MSX 2 Turbo R had an R800 CPU running at 29 MHz and Zilog Z80 CPU running at 7.14 MHz.... with 512Kb Ram, 128Kb VideoRam, A Yamaha YM2413 music chip 9 channels FM or 6 channels FM + 5 drums 15 pre-set instruments, 1 custom.
You read it correct, a DualCore running at 29Mhz, with 512Mb RAM and a gfx gard with 128Kb, while most people at home were still using a 8086/88 and some a 286 running at 12Mhz max.

 
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DaVince

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30th July, 2007 at 16:50:30 -

"Commodore 16"

Commodore 64.

 
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Phrizzy



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30th July, 2007 at 17:08:14 -

http://en.wikipedia.org/wiki/Commodore_16

Still, you seem to be talking about your first experience with a home computer, not with creating games.

Image Edited by the Author.

 
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DaVince

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30th July, 2007 at 17:25:12 -

Gee, that's the first time I've even seen, heard of or known there was a C16. Guess because it's not a game console.

 
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Matt Boothman

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30th July, 2007 at 17:29:23 -

I used to send loads of game ideas to the Official Playstation Magazine - you get a game if you win, although I never won once (how could they turn down "Swiss Family Robinson: The Game"?).

Other than pen and paper, my first actual game making experience was with KNP - making "University Challenge: The Game", "The Adventures of Noodle Boy" and "Beer Karts" among others.

 
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Evil Kitty



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30th July, 2007 at 17:38:34 -

TGF on a free cd

 
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Neuro

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30th July, 2007 at 18:14:00 -

I used to love drawing out games on paper little platforms levels filled with crazy enemies and objects...

I got TGF when I was 8 or 9. At first I just placed loads of library graphics around a massive frame to form a level and pressed 'run game'. Of course, nothing moved because I hadn't discovered events, yet Still, one step closer to the dream! Those baby steps were fun, even though I didn't really make anything.



 
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ncsoftware



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2nd August, 2007 at 16:02:23 -

"Still, you seem to be talking about your first experience with a home computer, not with creating games."


My first experience with a (home) computer was way before those I listed. The C16 was the first computer I used to create games, programming them. Before I used MMF I programmed (I still do at times). Once day about 10 years ago, I got tired of all the typing and said to myself: "there must be an easier way of creating games. I'm programming the same routines over and over again, there must be something available that has all of these standard routines in it." I started to look around and came across KNP, soon after that CNC/TGF came and them I moved onto MMF. Until the release of MMF I mainly programmed, using TGF for fun, but MMF chanced things a lot. Now I'm using MMF2 much more then I do programming.

With C16 and later MSX my younger brother and I spent hours creating games and spreading them amongst our friends. With the MSX I also did some more serious programming, mainly creating drawing applications and solutions to print your drawings. At that time I develop a technique to print drawings made on the MSX on a dot matrix printer and Philips (the creators of the MSX) later on used the same technique to get the MSX compatible with dot matrix printers, so drawings could be printed.


 
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