Though this is the cutoff, Hempuli and Pixelthief still have a couple hours to upload their games. If they don't get them up in a couple hours then we'll move on without them.
well, this is the cutoff. I'll make a summary post tonight, but everyone should play the entries and give your scores and comments below. Try to contain your reviews in one post, so it easier to keep track of. Also, if your in the mood, help out you fellow competitors and give them some comments, or even a full review, on their game's page.
Theme: 5
Though it had nothing to do with the actual theme, it was a clever play-on-words that will net you half the points in my eyes.
Originality: 7
Obviously I've never played a game about two docks, but at the same time, I have played games where you sort objects. But the theme bleeds into this category nicely, so you get a 7.
Completeness: 10
The game is complete, it has high scores and all. Full points.
Graphics: 3
The colors are clashing, and the graphics themselves are very dull. It's wrong because I'm holding this to full game standards, but oh well.
Gameplay: 3
It was fun the first time, but I had no desire to play again and beat my score, which says a lot when scoring in a category called 'gameplay'.
Overall/Personal Preference: 4
Not a game I would recommend to anyone, but still mildly fun for a minute or two. And it is complete, so that is exciting! But it is my least favorite of the three I can score.
Final Average Score: 5.3
Paradoxysm
Theme: 3
Not quite sure where the theme came into play here, other than the title of the game, and the black and white-ness.
Originality: 5
Quite original, unfortunately it is also QUITE similar to another game with a very similar title
Completeness: 10
Complete game (at least up to the point that I couldn't beat).
Graphics: 8
Graphics are good and go well with the atmosphere, though the animation was a little glitchy sometimes.
Gameplay: 8
Very fun to play, though the platform movement was kinda glitchy.
Overall/Personal Preference: 8
Again, it was very fun and accomplished, but it was quite hard. I still loved it though, and it was my favorite of the three I can score.
Final Average Score: 7
Paradox - Random Difficulty
Theme: 3
Other than the title, this doesn't really relate to a paradox.
Originality: 3
Not very original, as there have been many many shoot-um-up before this one.
Completeness: 10
Fully complete, high scores included.
Graphics: 5
Decent graphics, though a little 'newb' shines through, it was still nice.
Gameplay: 5
Fun to play, but only once or twice, as there are only two types of enemies, and no reason to try harder except to get a better score.
Overall/Personal Preference: 6
I like this to a certain extent. It was my second favorite of the bunch I could score.
Final Average Score: 5.3
So my final order (excluding my game) is:
1) Paradoxysm
2) Paradox - Random Difficulty
3) Pair of Docks
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Theme: 6
From what I can tell, its a minigame compilation with a sort of intentionally user-unfriendly air to it; several require extremely non-obvious solutions to win. At the same time, its got a theme.
Originality: 7
To that extent, the minigames heavily borrow from the bullet-hell genre; massive amounts of projectiles that you need to dodge. While thats not all that original, the fact that you can use simply tricks to bypass some is.
Completeness: 10
From what I can tell, theres no real way past the "red bubble" minigame, so I'll just assume it has a complete finish.
Graphics: 5
The most absolute basic vectors it can get by with, but the varied speed of the lines makes it prettier to look at then it could have been.
Gameplay: 7
I have a thing for mini-games, but they didn't differentiate themselves from one another. Though the "blue bubble" minigame was a nice twist.
Overall/Personal Preference: 8
Given the amount of time, it probably fit the theme the most of the 4 games presented, and it held my attention for quite an impressive time considering my normal 5 minute span.
Final Average Score: 7.2
Paradox: Random Difficulty
Theme: 3
I don't think it had anything to do with a paradox, but at least it was named right.
Originality: 5
A blend between the twitch space shooter games and the bullet hell games; tons of projectiles but also tons of enemy ships. At least its not adhering directly to the archetype of either.
Completeness: 10
Had a menu screen, a death screen, and you even bothered to alter the game menu to allow for powerups/not.
Graphics: 7
The ships were actually pretty well drawn, and from what I could tell, the powerups too. The giant ugly gradient bars and background, were not -_-
Gameplay: 5
It wasn't too drab to be boring; it held my attention to play through it till I died, but it was certainly repetitious. Only 2 different enemies, both with the same attack patterns. It could have used some simple expanding on that concept.
Overall/Personal Preference: 6
I was a bit turned off by the gradients, but then again bullet-dodging is always fun.
Average Final Score: 6.0
Pair o' docks
Theme: 10
It had its own theme, and it stuck to it.
Originality: 5
Played like a mini-game out of something like warioware; the sorting stuffs not all that original, but as in interpretation of the theme it clicked.
Completeness: 10
Had a both menu and death screen, along with built-in instructions on how to play (something the other games all lacked)
Graphics: 6
Butt-ugly but original, I guess it fit the theme. The water could have been done a little better....
Gameplay: 6
I see what you were going for, but the inability to get more then 1 boat at a time hampers it to the effect that regardless of ability it would be impossible to outlast the major waves.
Theme: 6
Although I did not find the game play to have much to do with a paradox, I found myself asking the example question many times.
Originality: 7
Simple, but nothing I have every really seen done exactly the same
Completeness : 8
The game is complete, except I don’t know how to close it.
Graphics: 7
Very simple, but do what they are supposed to do.
Game Play: 6
Its fun, but the fact that you have to redo previous levels when you lose becomes frustrating
Overall/Personal Preference: 5
Not really my type of game
Final average score: 6.5
Paradoxism
Theme: 6
Other than the name, and the use of two colors, I saw no relation to a paradox.
Originality: 9
The graphics style, the game play, the game seemed original.
Completeness:10
The game is complete
Graphics: 10
Although they were simple, they were fluidly animated and clean.
Game Play:10
The game was challenging and fun.
Overall Preference: 10
When you lose you don’t restart the game. That makes it fun. More games should follow this ones example. Game overs aren’t fun, so don’t use them.
Final score: 9.2
Paradox- Random difficulty
Theme: 2
Where is the paradox?
Originality: 5
Doesn’t seem to add anything new to this genre of games.
Graphics: 7
Clean and simple and in good quantity. It gets a little busy on the screen though.
Completeness: 10
With a cool looking menu, options etc… The game is complete.
Game Play: 5
Bullets rain down like rain, removing the dodging element from the game. You have to do absolutely no work to get health and power ups, as they come strait to you. There is no consequences for shooting. This removes a lot of decision making from the game.
Preference: 2
I found the game to be very boring. The music is cool, but puts you to sleep
Overall: 5.1
Best to worst:
1. Paradoxism 9.2
2. Paradoxical 6.5
3. Paradox Random Difficulty 5.1