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Sephirenn

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4th August, 2007 at 18:21:30 -

It'll start at something like 10pm EST tonight (just under 3 hours from this post's time) and go on for 24 hours.

The results will be an average of scores given by competing members in the competition, and also anyone who posts in this post by midnight tonight (5 hours from this post). Competing members in the competion will be weighed double. Also, in order to give a score (either competing or just posting), there must be at least a brief comment for each category.

Scores are given out on a scale from 0.0-10.0 in the following categories:
Theme
Originality
Completeness
Graphics
Gameplay
Overall/Personal Preference

There will be three main points to the compition. First is theme. The theme will be revealed at 10pm. It will be random, and I will explain how that is so at 10pm when it is chosen.

Second is Originality. You should strive to make something different. Either genre-wise, art-style-wise, or whatever.

Third is completness. For this competition, completeness refers only to wrapping the game up. Length does not matter, as long as you could pull the game off as, for instance, a demo or something.

All three 'featured' categories are also up to reader interpretation. As a final rule, when scoring a game, you will not be allowed to score your own game (and if you have an alias don't use it, although I really have no way of knowing).

I'd like to wrap the top three games (if we get that many) into one app for download here, but we'll see if I can even get anyone to participate. If not, I'm going to do it alone and win I guess.

So, anyone game? Or does anyone have questions, suggestions, comments?

 
*Sephirenn*

waffleton



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4th August, 2007 at 18:26:18 -

I'm in, bubba.

I really need to sleep this night though so I'll start way later than everyone else.
1 am over here already. :c

But yup, I'm in! Hope we get some more competition.

 
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Sephirenn

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4th August, 2007 at 20:11:54 -

2 of us for now. Hopefully there will be more. Also, anyone that wants to join late can, you'll just have a time disadvantage.

 
*Sephirenn*

DaVince

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4th August, 2007 at 20:50:57 -

lol, I might, but then I'm doing 2 compos at once and I'll probably make a game in 3 or 4 hours rather than 24.

 
Old member (~2004-2007).

Pixelthief

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4th August, 2007 at 21:12:37 -

how about a 24 hour comp starting in 24 hours, so you get more people?

either way, count me in

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Sephirenn

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4th August, 2007 at 21:25:08 -

The issue with waiting 24 hours is that its going to bleed into monday, and for anyone in summer school, or people working (like myself), are going to lose that day. However, the solution is to make it a 48-hour competition.

So a new rule, this is now a 48-hour compo. Maybe an admin can change the topic? It starts now officially, as three is good for now, maybe we can get some extras along the way.

The end time is 10:00pm EST, August 6th.

First I will explain my idea for the theme so that I can prove I did not think of it beforehand. I took the last person to comment's name (Pixelthief), split it into two words, and wanted to find the first interesting concept that came up in google. The first entry was:

"Stop Thief Screen Saver free download. Pixel Paradox makes NO ..."

So, the theme for the compition is:

PARADOX

Interpret and use it however you want. I look forward to everyone's entries!

 
*Sephirenn*

waffleton



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4th August, 2007 at 21:47:14 -

Awesome theme, matey.

This is going to be interesting indeed. c:

 
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Dr. James MD

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5th August, 2007 at 06:52:16 -

I made a little application once that timed when MMF was open, after a given period (in my case 72 hours) it would beep and shout at you. It's open to cheating but you actually get a flexible 24 hours to make a game.

 
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Sephirenn

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5th August, 2007 at 08:57:49 -

That's quite interesting. Although the reason I wanted to have this comp was more for a fixed timeframe, so that maybe a decent short game or two will actually be released by Monday night.

And we are well underway for the compo. We have three entrants so far, and 1/4th of the time is gone. Anyone care to share your concepts?

I don't want to ruin mine, but its kind of an action-puzzler...

 
*Sephirenn*

nim



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5th August, 2007 at 09:41:06 -

Sephirenn, great idea. Thanks for organising this. I'd like to see more user participation and friendly competition around here.

Unfortunately, I won't be able to enter this time, but good luck to everyone who is entering! Looking forward to playing the results

 
//

waffleton



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5th August, 2007 at 10:11:20 -

Yes, great idea. c:

My game is an action/adventure/puzzle thing. Pretty awesome as well. : D

 
n/a

waffleton



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5th August, 2007 at 11:06:47 -

Haha, wow, the second i posted this MMF 2 decided to work again. Odd.
Sorry, was a bug that randomly occured, but its fixed, so Im in again. c:

Image Edited by the Author.

 
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Sephirenn

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5th August, 2007 at 11:23:19 -

save a backup!

 
*Sephirenn*

Matt Boothman

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5th August, 2007 at 12:15:18 -

I'm going to enter. Paradox eh? I might not make a game then make you all play it.

 
http://soundcloud.com/normbo - Listen to my music.

waffleton



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5th August, 2007 at 12:45:15 -

Yay, thanks for the news post.

Maybe this means more entries? Anyway, a question;
ripped music/sounds, allowed or not?

 
n/a

Matt Boothman

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5th August, 2007 at 12:52:22 -

Yes, not everyone can make a game soundtrack in a day.

 
http://soundcloud.com/normbo - Listen to my music.

waffleton



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5th August, 2007 at 13:13:25 -

Haha, cute.
And I just wanted to be sure, but I guess it was quite obvious.

 
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-Liam-

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5th August, 2007 at 13:14:29 -

Woash, does this end a midnight tonight? That gives me... just over 4 hours. Maybe I'll conjour something up. MAYBE.

 
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Sephirenn

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5th August, 2007 at 13:18:53 -

Ripped soundtracks are allowed, as Matt mentioned it would be quite difficult to conjure one up in this short amount of time.

Also, the competition will end approx. 30 hours from right now (10:00 pm EST, Monday). And thanks for the front page!

Image Edited by the Author.

 
*Sephirenn*

Peblo

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5th August, 2007 at 14:51:04 -

I would enter, but you kinda jumped the compo on us and so I've already planned to do other things.

 
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AndyUK

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5th August, 2007 at 15:15:03 -

why didn't you wait until everyone was on board before you started?

i might have joined in too, but now it's probably over.

 
.

Sephirenn

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5th August, 2007 at 15:34:51 -

I apologize.... but you still have a little more than 24 hours!

The thought came to me yesterday, so I posted it to see if there was interest. I didn't want it to go into the week if possible, and we had 3-4 people by this morning, so we just took off with it. And to be honest, I didn't think I'd have more than one response, as my reasoning was that if people wanted to do it, that there would have been more frequent posts on the boards trying to start them.

I will plan much better next time. Also, I'm coming up with some other ideas also that I'll throw out after this compo is over, just some additional random stuff to keep the community energized, and I'll see if anything catches on.

 
*Sephirenn*

Roseweave



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5th August, 2007 at 15:35:03 -

I'd so fookin' love to do this. Game makin' is the one thing I can sit down for ages with. That game demo I posted in another topic was mostly done in one 12 hour sitting.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

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-Liam-

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5th August, 2007 at 16:34:08 -

Wow, you must be some form of super game making person of sorts. o.o

 
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Peblo

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5th August, 2007 at 17:36:42 -

If you do this again and I have plenty of time of heads up I'll join and win.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Sephirenn

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5th August, 2007 at 18:49:24 -

I will be sure to notify you next time in advance Peblo.

So how is everyone's progress? We are nearly at the half-way point!

 
*Sephirenn*

AndyUK

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5th August, 2007 at 21:58:07 -

I'll try next time,

 
.

Muz



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6th August, 2007 at 00:48:54 -

There's just one thing I hate with these quick game competitions: By the time I realize it exists, most people are halfway through their game, lol.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Ricky

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6th August, 2007 at 02:34:57 -

I'm in, my game is really newbish right now, i'll try to professionalize it a little before the times up

 
-

viva/volt

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6th August, 2007 at 02:37:48 -

Cancel that... There's no way i can relate this to paradox

Image Edited by the Author.

 
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Bricnic



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6th August, 2007 at 05:41:24 -

@ Muz- Yup, exactly. I guess most people are in the same boat though. That's why it would be better to announce a competition like this at least 1 day before it starts. Oh well, I suspect people would be using already half-prepared games or engines, making it difficult to compete with if you are truly going from scratch.

 
n/a

waffleton



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6th August, 2007 at 06:45:34 -

Blargh, I think Im out. I was aiming way too high with my prince of persia-clone. Levels take waay too long to make :c
Might just enter the engine though, if thats allowed? x'D just for fun

Image Edited by the Author.

 
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Ricky

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6th August, 2007 at 07:07:35 -

Done! http://www.create-games.com/download.asp?id=6802

its not much, but i'm tired and want to sleep now

 
-

Matt Boothman

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6th August, 2007 at 07:19:57 -

Going to have to shelve my game, have plans for today. It was going to be a platformer called Paradoxia with various in jokes and impossibilities in it.

How about we repeat it next weekend?

 
http://soundcloud.com/normbo - Listen to my music.

Sephirenn

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6th August, 2007 at 12:45:48 -

if you're comfortable with it, please submit whatever you finish by this evening.

Seeing that this got the reaction it did, lets plan to have another next weekend.
It'll have a new theme/twist, a much earlier announcement, and a even a better incentive (not that dc points arent enough!)

I'll elaborate more tonight when I don't have to type on a damn cellphone.

 
*Sephirenn*

-Liam-

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6th August, 2007 at 13:53:03 -

Sounds good. I was hoping to enter this one but as its now 8:00pm and I haven't had time to start yet... Bah, oh well

 
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nim



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6th August, 2007 at 15:24:53 -

Ricky: haha, nice play on words there. Looks like you're the winner so far I was planning to make PARADUCKS, but all I had was a fancy name about half an hour to make a game!

 
//

Sephirenn

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6th August, 2007 at 18:06:32 -

T-minus 3 hours... I should have mine done soon (though it looks like a steaming pile of newb). Though I just realized that I no longer have webspace.

 
*Sephirenn*

Sephirenn

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6th August, 2007 at 19:14:51 -

My entry:

http://www.create-games.com/download.asp?id=6803

Hope you guys like! Also, from the comments I've read, it looks this and the previous game posted might be the only two entries?

 
*Sephirenn*

Bricnic



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6th August, 2007 at 20:01:18 -

Aww, Nim had a good idea. Another funny one to make would be Parrot-ox, the adventures of a strange hybrid animal. Or something.

 
n/a

Sephirenn

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6th August, 2007 at 21:42:43 -

As there are only two entries, I'll extend the deadline 12 hours to 10am EST Teusday morning in the hopes that some peeps will upload there abandoned games. I will post a reply at 10 to cut off submissions, and then open up reviews for a day or two to see who wins.

 
*Sephirenn*

Hempuli

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7th August, 2007 at 02:15:41 -

I'm in!

 
No sig for you.

Pixelthief

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7th August, 2007 at 05:38:53 -

I am in, for the record. Don't close just yet >.>

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

~Zigzag~



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7th August, 2007 at 05:42:45 -

My entry: http://www.create-games.com/download.asp?id=6805

Thanks for the extension!

 
http://www.SilverNova.co.uk

Pixelthief

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7th August, 2007 at 05:45:23 -

and uh, I might sleep and wake up before I finish it, so It might be a quite a few hours, but in all fairness I'll have put in no more then 5 hours work total.

Just a heads up, its going to be named "Paradoxysm"

Image Edited by the Author.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Sephirenn

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7th August, 2007 at 07:58:05 -

Though this is the cutoff, Hempuli and Pixelthief still have a couple hours to upload their games. If they don't get them up in a couple hours then we'll move on without them.

 
*Sephirenn*

Pixelthief

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7th August, 2007 at 09:00:13 -

I'm awake. Just gotta put in a death animation and its done.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Pixelthief

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7th August, 2007 at 09:49:37 -

Yeeesh the site is slow.

Here ya go:
http://www.create-games.com/download.asp?id=6806

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Sephirenn

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7th August, 2007 at 12:50:16 -

well, this is the cutoff. I'll make a summary post tonight, but everyone should play the entries and give your scores and comments below. Try to contain your reviews in one post, so it easier to keep track of. Also, if your in the mood, help out you fellow competitors and give them some comments, or even a full review, on their game's page.

Good luck all!

 
*Sephirenn*

Sephirenn

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7th August, 2007 at 18:11:26 -

To make it easy for everyone, I have summarized the entries below:

Paradoxysm
by Pixelthief
http://www.create-games.com/download.asp?id=6806

Paradox - Random Difficulty
by _Zigzag.144_
http://www.create-games.com/download.asp?id=6805

Paradoxical
by Sephirenn
http://www.create-games.com/download.asp?id=6803

Pair of Docks
by Ricky Garces
http://www.create-games.com/download.asp?id=6802

Lets get hoppin' on some reviews! (and if an admin reads this, can you approve our games?)

Image Edited by the Author.

 
*Sephirenn*

Sephirenn

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7th August, 2007 at 19:12:45 -

My Reviews:

Pair of Docks

Theme: 5
Though it had nothing to do with the actual theme, it was a clever play-on-words that will net you half the points in my eyes.

Originality: 7
Obviously I've never played a game about two docks, but at the same time, I have played games where you sort objects. But the theme bleeds into this category nicely, so you get a 7.

Completeness: 10
The game is complete, it has high scores and all. Full points.

Graphics: 3
The colors are clashing, and the graphics themselves are very dull. It's wrong because I'm holding this to full game standards, but oh well.

Gameplay: 3
It was fun the first time, but I had no desire to play again and beat my score, which says a lot when scoring in a category called 'gameplay'.

Overall/Personal Preference: 4
Not a game I would recommend to anyone, but still mildly fun for a minute or two. And it is complete, so that is exciting! But it is my least favorite of the three I can score.

Final Average Score: 5.3



Paradoxysm

Theme: 3
Not quite sure where the theme came into play here, other than the title of the game, and the black and white-ness.

Originality: 5
Quite original, unfortunately it is also QUITE similar to another game with a very similar title

Completeness: 10
Complete game (at least up to the point that I couldn't beat).

Graphics: 8
Graphics are good and go well with the atmosphere, though the animation was a little glitchy sometimes.

Gameplay: 8
Very fun to play, though the platform movement was kinda glitchy.

Overall/Personal Preference: 8
Again, it was very fun and accomplished, but it was quite hard. I still loved it though, and it was my favorite of the three I can score.

Final Average Score: 7



Paradox - Random Difficulty

Theme: 3
Other than the title, this doesn't really relate to a paradox.

Originality: 3
Not very original, as there have been many many shoot-um-up before this one.

Completeness: 10
Fully complete, high scores included.

Graphics: 5
Decent graphics, though a little 'newb' shines through, it was still nice.

Gameplay: 5
Fun to play, but only once or twice, as there are only two types of enemies, and no reason to try harder except to get a better score.

Overall/Personal Preference: 6
I like this to a certain extent. It was my second favorite of the bunch I could score.

Final Average Score: 5.3



So my final order (excluding my game) is:
1) Paradoxysm
2) Paradox - Random Difficulty
3) Pair of Docks

Let's see some more reviews!

Image Edited by the Author.

 
*Sephirenn*

~Zigzag~



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8th August, 2007 at 02:14:46 -

Pair of Docks

Theme: 5
Unrelated but clever. Loses points on a technicality.

Originality: 8
Compared to the others (especially my own) very original.

Completeness: 10
Fully complete with a highscore table and everything.

Graphics:5
Stick men graphics I would never use in a game.

Gameplay:3
Very low entertainment level, I beat the Highscore on my 3rd round.

Overall/Personal Preference: 4
It was clever but after the novelty wore off there was little to compliment on.

Final Average Score: ~5.8

Paradoxism

Theme: 2
I have no idea...

Originality: 4
Its been done before.

Completeness: 10
Impossibly complete.

Graphics:8
The graphics work really well.

Gameplay:6
Playable and fun but far too hard for me!

Overall/Personal Preference: 7
A very fun game overall. Fun for hours and hours... then suicide from frustration.

Final Average Score: ~6.2


Paradoxical

Theme: 4
I don't know how it ties in with the theme, but it was a hard theme.

Originality: 4
Very like Gridlocked.

Completeness: 10
As far as I know its fully completed.

Graphics: 7
Simplistic but effective.

Gameplay:6
Fun but not a Timewaster.

Overall/Personal Preference: 5
I seriously questioned whether I did want to beat this game when I couldn't see the Continue button.

Final Average Score: 6

So that makes the placings:
1) Paradoxism
2) Paradoxial
3) Pair of Docks

 
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Muz



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8th August, 2007 at 04:09:45 -

What is a paradox theme supposed to have anyway?

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Ricky

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8th August, 2007 at 04:28:15 -

a seeming contradiction. none of us really met the theme

 
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AndyUK

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8th August, 2007 at 19:16:20 -

Don't have a theme next time. 48 hours is enough of a restriction.

also make new thread before the weekend so people can say if they're in or not.

 
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Sephirenn

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8th August, 2007 at 20:11:38 -

While we are still waiting for two sets of reviews here, the new competiton has a thread:

http://www.create-games.com/forum_post.asp?id=196033

 
*Sephirenn*

Pixelthief

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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
8th August, 2007 at 22:05:16 -

Paradoxical:

Theme: 6
From what I can tell, its a minigame compilation with a sort of intentionally user-unfriendly air to it; several require extremely non-obvious solutions to win. At the same time, its got a theme.

Originality: 7
To that extent, the minigames heavily borrow from the bullet-hell genre; massive amounts of projectiles that you need to dodge. While thats not all that original, the fact that you can use simply tricks to bypass some is.

Completeness: 10
From what I can tell, theres no real way past the "red bubble" minigame, so I'll just assume it has a complete finish.

Graphics: 5
The most absolute basic vectors it can get by with, but the varied speed of the lines makes it prettier to look at then it could have been.

Gameplay: 7
I have a thing for mini-games, but they didn't differentiate themselves from one another. Though the "blue bubble" minigame was a nice twist.

Overall/Personal Preference: 8
Given the amount of time, it probably fit the theme the most of the 4 games presented, and it held my attention for quite an impressive time considering my normal 5 minute span.

Final Average Score: 7.2



Paradox: Random Difficulty

Theme: 3
I don't think it had anything to do with a paradox, but at least it was named right.

Originality: 5
A blend between the twitch space shooter games and the bullet hell games; tons of projectiles but also tons of enemy ships. At least its not adhering directly to the archetype of either.

Completeness: 10
Had a menu screen, a death screen, and you even bothered to alter the game menu to allow for powerups/not.

Graphics: 7
The ships were actually pretty well drawn, and from what I could tell, the powerups too. The giant ugly gradient bars and background, were not -_-

Gameplay: 5
It wasn't too drab to be boring; it held my attention to play through it till I died, but it was certainly repetitious. Only 2 different enemies, both with the same attack patterns. It could have used some simple expanding on that concept.

Overall/Personal Preference: 6
I was a bit turned off by the gradients, but then again bullet-dodging is always fun.

Average Final Score: 6.0


Pair o' docks

Theme: 10
It had its own theme, and it stuck to it.

Originality: 5
Played like a mini-game out of something like warioware; the sorting stuffs not all that original, but as in interpretation of the theme it clicked.

Completeness: 10
Had a both menu and death screen, along with built-in instructions on how to play (something the other games all lacked)

Graphics: 6
Butt-ugly but original, I guess it fit the theme. The water could have been done a little better....

Gameplay: 6
I see what you were going for, but the inability to get more then 1 boat at a time hampers it to the effect that regardless of ability it would be impossible to outlast the major waves.

Overall/Personal Preference: 7
I like

Average Final Score: ~7.3

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Ricky

loves Left For Dead 2

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8th August, 2007 at 22:12:23 -

My Reviews

Paradoxical

Theme: 6
Although I did not find the game play to have much to do with a paradox, I found myself asking the example question many times.

Originality: 7
Simple, but nothing I have every really seen done exactly the same

Completeness : 8
The game is complete, except I don’t know how to close it.

Graphics: 7
Very simple, but do what they are supposed to do.

Game Play: 6
Its fun, but the fact that you have to redo previous levels when you lose becomes frustrating

Overall/Personal Preference: 5
Not really my type of game

Final average score: 6.5


Paradoxism

Theme: 6
Other than the name, and the use of two colors, I saw no relation to a paradox.

Originality: 9
The graphics style, the game play, the game seemed original.

Completeness:10
The game is complete

Graphics: 10
Although they were simple, they were fluidly animated and clean.

Game Play:10
The game was challenging and fun.

Overall Preference: 10
When you lose you don’t restart the game. That makes it fun. More games should follow this ones example. Game overs aren’t fun, so don’t use them.

Final score: 9.2


Paradox- Random difficulty

Theme: 2
Where is the paradox?

Originality: 5
Doesn’t seem to add anything new to this genre of games.

Graphics: 7
Clean and simple and in good quantity. It gets a little busy on the screen though.

Completeness: 10
With a cool looking menu, options etc… The game is complete.

Game Play: 5
Bullets rain down like rain, removing the dodging element from the game. You have to do absolutely no work to get health and power ups, as they come strait to you. There is no consequences for shooting. This removes a lot of decision making from the game.

Preference: 2
I found the game to be very boring. The music is cool, but puts you to sleep

Overall: 5.1


Best to worst:
1. Paradoxism 9.2
2. Paradoxical 6.5
3. Paradox Random Difficulty 5.1





 
-

~Zigzag~



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Game of the Week WinnerSilverNova Member
9th August, 2007 at 01:56:47 -

I'm losing horribly! Oh well.

 
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Sweetjuice



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  05/08/2007
Points
  128
9th August, 2007 at 19:05:19 -

I hope, and I'm pretty sure, that Paradoxism will win .
Short, fun game that was made in just some hours.

 
It's sweet.

Sephirenn

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9th August, 2007 at 20:45:56 -

And I give you the results of the 48-hour tourney!!!

Honorable Mention:
Paradox - Random Difficulty

Third Place:
Pair of Docks

Second Place:
Paradoxical

First Place:
Paradoxysm!!!!!

In case you wonder, I scored based on average ranking, not on actual score. But if you do it based on average score, I think you actually end up with the same results anyways.

Good job guys! And go take a gander at the new compo!

 
*Sephirenn*

Pixelthief

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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
10th August, 2007 at 00:20:20 -

well if I get a prize, you can either unban phizzy, or give me nothin.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

nim



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Points
  7233
10th August, 2007 at 11:29:05 -

Congratulations Pixelthief and well done to everyone who entered.

 
//

Deleted User
10th August, 2007 at 13:15:52 -

Yay thanks Pixelthief!

 
   

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