Edit: Oh, I see it now - For anyone who wants to know:
When this even happens> Active Object 1 -- Scale /Angle -- Set Scale. Then specify a value. (2.0 is double size etc.) And finally the quality from either 0 or 1 (1 adds anti-aliasing while 0 adds none)
Wahey!
Edited by the Author.
Tell 'em Babs is 'ere...
Deleted User
10th August, 2007 at 13:18:39 -
The antialiasing it adds tends to be horrible and slows it down a lot more so it's best to use 0 quality.
Another Resizing question now I'm affraid. In TGF you could resize any object by simply inputting a percentage. I've noticed that this option appears to have vanished in MMF2. Please tell me I just didn't quite see it right away.
Tell 'em Babs is 'ere...
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
12th August, 2007 at 08:25:19 -
You mean in the frame editor? If I'm not mistaken you can add the % character to the resize docked panel, but I'm not sure about that.
MMF1.5 had could calculate expressions in x/y/width/height such as "32+64/(64-16)". It was very useful and I miss it, now I have to open calculator for complex calculations, copy, close, paste. <_<