I've been thinking of starting on a short arcade-style game project, and the first thing that came to my mind was something that would...
- play from a sidescrolling platform perspective
- have a large part of its gameplay mechanics based on flight
- involves shooting as a means of combat, to make for an arcade-style shooter
- maybe racing elements too
hm... basically though I'm trying to come up with a game that wouldn't be too difficult to make, but would be unique enough as to not be completely generic. The idea that came to my mind was a sidescroller focusing on flight-based gameplay--similar to how something like Densetsu no Stafy is a sidescroller focusing on swimming-based gameplay, and Sonic the Hedgehog focuses on speed-based gameplay. And then from that I wondered if maybe I could incorporate other things in too (some of which ended up being somewhat random, i.e. racing).
Originally Posted by NMasutaa cool, what exactly formed in your head?
I'm hoping to hear other people's ideas.
Well, you would race to shoot down all objects before anyone else does, and it would be like driving a car in an overhead view, but with a plane at a side view.
that's a pretty good idea...
it'd probably be a good way I could implement the game's cast of supporting characters, like you could compete against them in certain scenarios or something.