TGF was the first click product which I encountered. I only had a demo back then, but I managed to save my "levels" by exiting tgf through the task manager, and thus saving the progress in the ram (I guess). Due to the hight risk of getting my data overwritten I lost a lot of work and childhood memories to that program...
Never the less, I continued clicking
I had a Klick AND Play demo that wouldn't let you use the storyboard editor or the event editor. I had to make everything via the Step through editor, and couldn't save.
I started with K&P in 1995, how fun was that. I also remember receiving quite a lot of direct marketing material afterwards from Clickteam - or Europress actually - all the way to Finland via postal mail, which is just one sign how much effort Europress put to K&P/TGF, how well they marketed and supported them and made them available widely in distribution channels. It's just a shame that MMF2 is still getting virtually no visibility at all, when compared to K&P/TGF.
Anyway, I started visiting TDC not until 2006, so I must have one of the bigggest gaps in [started clicking]->[registered to TDC]; 11 years. Oh well. I did some C/C++ somewhere in the middle and also had a break of two years before coming back to clicking in 2006.
n/a
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
28th April, 2008 at 22:40:21 -
It's Andy's birthday today, you should PM him and wish him happy birthday!
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
I did Visual Basic at college and was the only person to fail at it. Although, I was the only person not to have the tutor code the entire program for me. I got no help at all.
I`m 25 and i started with KnP. After clicking through the demo for weeks, i got the full version from my parents for christmas. So i finally got a huge library of graphics an clicked together the most cheap looking bug-games in the world.
But one Project followed me through the years like a shadow.
I always wanted a StarWars game, an now, i`m working on the 5. version for over an year and it will be so complex, that even the basic engine isn`t finished.