Posted By
Message
Fish20
Registered 03/12/2007
Points 263
24th January, 2008 at 19:07:15 -
I think my graphics have Improved when i read a Clickteam.com tutorial!
I truly made these.
Edited by the Author.
All your base are in another castle, take this.
Ski TDC is my stress ballRegistered 13/03/2005
Points 10130
24th January, 2008 at 19:26:10 -
Fake account?
n/a
-Liam- Cake AddictRegistered 06/12/2008
Points 556
24th January, 2008 at 19:32:52 -
Is it a blood-stained wall? Edited by the Author.
Tell 'em Babs is 'ere...
Cecilectomy noPERegistered 19/03/2005
Points 305
24th January, 2008 at 20:40:58 -
yeah. what?
how can you say your graphics have improved with one screeny of a red blotchy backdrop?
any pixel art you would like to share that you think has improved? that would be a better demonstration.
n/a
alastair john jack BANNEDRegistered 01/10/2004
Points 294
24th January, 2008 at 20:43:28 -
Very nice red texture.
lol
Bibin At least 9001Registered 01/07/2005
Points 308
24th January, 2008 at 21:09:45 -
Improved over what? Your Avatar? I dunno, your avatar is more unique in it's own little "spetchull" way.
n/a
Pixelthief Dedicated klik scientistRegistered 02/01/2002
Points 3419
24th January, 2008 at 21:48:58 -
I was kliking at that age, too Edited by the Author.
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
Jason Orme Using Klik Products Since 1998Registered 24/05/2002
Points 960
25th January, 2008 at 02:12:42 -
Same, although thank god I didn't have the internet so I couldnt post the crap I made.
Unfortunatly everyones on the internet now and every little thing they do they must share it with everyone.. Edited by the Author.
www.jsofts.com
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
25th January, 2008 at 03:30:00 -
I have no idea what that's supposed to be, or the point in posting it.
Old member (~2004-2007).
-Liam- Cake AddictRegistered 06/12/2008
Points 556
25th January, 2008 at 07:16:47 -
Show us some pixel art.
Tell 'em Babs is 'ere...
Tim I'm on here way too muchRegistered 25/08/2006
Points 132
25th January, 2008 at 07:32:22 -
That's probably the smoothest running animation I've ever seen! AWESOME JOB MAN!
http://www.SilverNova.co.uk
Kirby Smith Resident SlackerRegistered 18/05/2003
Points 479
25th January, 2008 at 07:49:16 -
Woah, if you squint you can see a sailboat.
XBL Gamertag: Rampant Mjolnir
Tim I'm on here way too muchRegistered 25/08/2006
Points 132
25th January, 2008 at 07:57:27 -
Really? All I can see is Mona Lisa .. maybe I'm not doing it right..
http://www.SilverNova.co.uk
AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
25th January, 2008 at 12:56:08 -
Well, keep it up Fish20!
It's good to see someone gradually improve. Although this time we don't really have much to compare it too.
.
Fish20
Registered 03/12/2007
Points 263
25th January, 2008 at 14:10:58 -
This is not a background this time.
All your base are in another castle, take this.
LIJI Flava's Smarter TwinRegistered 29/08/2006
Points 2032
25th January, 2008 at 14:18:49 -
Using PNG instead of JPG will make your graphics 90% less ugly.
Service Unavailable
Fish20
Registered 03/12/2007
Points 263
25th January, 2008 at 14:29:29 -
And this grass tile
Edited by the Author.
All your base are in another castle, take this.
Joe.H Evil Faker Registered 19/08/2002
Points 3305
25th January, 2008 at 14:32:16 -
does it repeat well? Edited by the Author.
My signature is never too big!!!
Fish20
Registered 03/12/2007
Points 263
25th January, 2008 at 14:33:17 -
Dumb thing says someone made a reply.
All your base are in another castle, take this.
Deleted User
25th January, 2008 at 14:58:46 -
Personally, I'd recommend using far less colours (limit yourself to 10, for instance). Use a middle-tone background for your sprites (I use semi-strong sea-blue), since it'll make contrast flaws more evident. Etc. Etc.
There are plenty of pixel tutorials around the net.
Pixelthief Dedicated klik scientistRegistered 02/01/2002
Points 3419
25th January, 2008 at 16:30:34 -
Heres some good advice; when you need to make tiles, like your grass, or a walkway or something, make it as hard as you can to tell where the edges of the square are. Put some features like a bump that goes off the right side of the image, and then create the end of it on the left side exactly lined up. Basically make alot of things that don't just exist in the middle of your tile, but on the edges and going all around the sides, lining up with the opposite. This way, when you put tile it side by side with itself, it doesn't look like a whole bunch of squares, but rather a single smooth backdrop
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
25th January, 2008 at 19:07:52 -
Also try not using colours that are close to each other too much or there wont be any definition.
.
Xhunterko
Registered 07/05/2003
Points 1015
26th January, 2008 at 00:07:05 -
are we perhaps, missing the point and he's really being sarcastic?
(With the truth being, DC graphics suck, which is hardly not the case.)
(lame attempt in my viewpoint, perhaps i'm being sarcastic, oh well.)
(in which case, i apologize, im not really sure what to say at all)
All platforming problems can be mostly solved here:
http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com
These are very excellent examples by other people and are very informative.
I work at the speed of "maybe".
Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8
Twitter:
http://twitter.com/xhunterko