Originally Posted by cec¿l i dont think that one is ingame footage. like cutscenes or anything. its a trailer he made for the game.
Edited by the Author.
Adam actually posted in-game footage from it a couple posts back. I think it looks beautiful too. I'm not trying to compete with any game, I just want to make Arcane Tale look it's best.
oh i know. i said it was "a different kind of beautiful"
i still think yours looks better in some ways. i cant wait for both. ones online and one isnt. very different.
It's a combination between Add and Subtract ink effects, with PNG's made in Photoshop. The sun bars are little more then trimmed up white gradients, and a lot of them. The way they slowly move past each other, using the add ink effect, makes them look like they're pulsating within undefined shapes.
I've got them lighty-effects in my game, but only underwater.
I think this game looks very good although some graphics have too much contrast. The bright mushroom does kinda stick out, I'd throw a new palette in there. Visually I think the weakest link are the sprites. The music is very nice too, quite Knytt-ish.
Hey cool. Hasn't this game been in progress for a long time? There doesn't look like much gameplay, except for jumping in trees I'm guessing you spent a lot of time on those weather effects.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
11th February, 2008 at 17:26:11 -
Originally Posted by KlikMasta Claus Hey cool. Hasn't this game been in progress for a long time? There doesn't look like much gameplay, except for jumping in trees
Ever since I joined, which is since December 2004.
I used to work with him on it. But I got sick of his high-end graphical demands and left. The gameplay at that point was mainly just exploring the scenery. Brandon was having trouble getting the online enemies to work, so there wasn't any combat or anything (other than punching and kicking animations ). That was about 2 years ago. So, yea he's been working on it or a long time.
Game play is going to be more based around adventure and completing party based quests. This can include, but is not at all limited to killing enemies or solving puzzles. A system will be put in, to avoid level grinding, and will enforce working together in parties and will strongly discourage people just up and leaving, or not cooperating.
I do not want to make the cliché "hack and slash" MMO. A rather unique combat system will be implemented, but I need to enforce to everyone that combat will not be the main focus in this game.