Heres my problem, I want bullets to effect an enemy only while a certain animation is playing.
So i put in:
- ENEMY animation 'Walking' is playing
- Collision between 'Bullet' and 'Enemy'
- Destroy Bullet
- Change ENEMY animation to 'X'
- Select Movement 'X'
(enemy has multiple movements)
It works fine if i take out the '- ENEMY animation 'Walking' is playing' event, but then bullets effect the enemy while Movement 'X' is playing, which I do not want it to.
Any ideas? Thanks!
EDIT:
I recreated it in a new frame, and it works fine. Does that mean events are getting in the way?
EDIT #2:
I guess I can just create a new object for the death animation, its just a strange bug.