Plain and simple the daily click always accepted games of any form, click or not. Heck some gotw games are not even made by click products. So yes if you think you made a cool game click, game maker, construct or whatever feel free to submit it.
Hopefully this will end this boring debate when we could be doing something else.. and yes the name the daily click came from a time when k&p was the only tool out there, however the domain name should speak volumes, end of story hopefully
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Originally Posted by Rikus another one of these topics?
Plain and simple the daily click always accepted games of any form, click or not. Heck some gotw games are not even made by click products. So yes if you think you made a cool game click, game maker, construct or whatever feel free to submit it.
Hopefully this will end this boring debate when we could be doing something else.. and yes the name the daily click came from a time when k&p was the only tool out there, however the domain name should speak volumes, end of story hopefully
Yeh dude about half the page up my question got answered aboutt hat haha, just something I read and needed clarification. And then -Adam- decided to go on about how crap construct is compared to MMF and like I've said 2-3 times already I dont care if he wants use dated software ROFL thats his choice.
And -Adam- if the rain demo was so crap please make a rain demo of your own in MMF and post it because its so easy and a crappy effect right? Also why would you want to make a gta game in MMF when you would need a shitload more work just to ge tthe building effects and stuff? People have been trying to make GTA clones in MMF for years and failed, that tech demo is a shitload closer than anyone ever got and its a tech demo! not even a game!
I wasn't saying that MMF can't do alot of these things but whats a couple of clicks in construct is WEEKS to MONTHS of programming in MMF to try and replicate the same effect. Why would I want to put myself through all that coding to then have mmf crash and lose it all when in Construct I can do a couple of simple clicks that take about 1 minute and get some great effects? Like i said it leaves ALOT more time for coding more important things.
But this topic was never meant to be MMF vs Construct it was simply meant to be the opposite of all the "im leaving" topics. Because they suck. I thought people might be interested in seeing old members RETURNING instead of leaving for once
-Adam- I'm looking forward to your rain tech demos in MMF, can't wait to see it! Dont forget the bluring effects when your hit, the river with raindrop ripples and the camera that zooms out and in! Also dont forget it needs to be pretty Hi res Wouldn't mind seeing you do some bumpmapping in MMF aswell maybe? Bah Rain demo first.
-Adam- I'm looking forward to your rain tech demos in MMF, can't wait to see it! Dont forget the bluring effects when your hit, the river with raindrop ripples and the camera that zooms out and in! Also dont forget it needs to be pretty Hi res Wouldn't mind seeing you do some bumpmapping in MMF aswell maybe? Bah Rain demo first.
You little fanboy! Like We need all that to make a great game! I... ugh. Word's don't describe the need to say some bad words right now.
You can log off any time you like, but you can't ever leave.
LOL fanboy? Your just coping what I said on Scirra ROFL. Also why would I be a fanboy? Im the opposite, I go with whats best, I alsready stated as soon as clickteam release something better I'll jump ship.
Also I was replying to Adam when he said "I mean, let's take the rain effect, for example. To me, it just looks like a rain animation using alpha channels, following the frame around. I don't know if it is actually that or not, but seriously.. it's nothing big at all, and it's probably the most boring example somebody could have made."
If its so easy and boring why not show us how easy it is to do in MMF?
Originally Posted by SircatmaN LOL fanboy? Your just coping what I said on Scirra ROFL. Also why would I be a fanboy? Im the opposite, I go with whats best, I alsready stated as soon as clickteam release something better I'll jump ship.
Also I was replying to Adam when he said "I mean, let's take the rain effect, for example. To me, it just looks like a rain animation using alpha channels, following the frame around. I don't know if it is actually that or not, but seriously.. it's nothing big at all, and it's probably the most boring example somebody could have made."
If its so easy and boring why not show us how easy it is to do in MMF?
Edited by the Author.
Lol, bring it fanboy!
You can log off any time you like, but you can't ever leave.
Lol, I was planning to edit that, your a quick little poster. But yeah, I'll make a ghost shooter if I feel Like it. Right now I'm working on a GAME! not a TECH DEMO that shows that you can make games.
BTW... let's see what YOU have made with construct please...? screenshots, anything?
Edited by the Author.
You can log off any time you like, but you can't ever leave.
Originally Posted by -Codemonkey- Lol, I was planning to edit that, your a quick little poster. But yeah, I'll make a ghost shooter if I feel Like it. Right now I'm working on a GAME! not a TECH DEMO that shows that you can make games.
BTW... let's see what YOU have made with construct please...? screenshots, anything?
Edited by the Author.
As I said I've only had it for a few days. Athough i am working on soemthing but the graphics alone will take me a while to draw. When it gets anywhere near worth showing I'll be happy to!
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23rd July, 2008 at 07:42:56 -
Originally Posted by -Adam- It's all very well blaming the software, but perhaps you're not as good as you like to think you are? It's harsh but true.
"I don't understand why people think no one's realized MMF's 'true power'."
People have realized it. Noitu Love 2 and Project Rollercoaster demonstrate that, but my point is that the people like yourself don't get anywhere near that standard, or try or have the ability AT THE MOMENT, yet you complain about MMF2 being harsh. TRY HARDER.
Edited by the Author.
Adam, thanks for agreeing with me on all my points, but the slagging of our abilities wasn't needed- I did that for you. I don't really mind, it's just you shouldn't group the coders here in the same skill level as I am.
Welcome back SircatmaN! It's nice seeing someone else supporting construct, but don't let your excitement blind you of its faults.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Originally Posted by -Adam- It's all very well blaming the software, but perhaps you're not as good as you like to think you are? It's harsh but true.
"I don't understand why people think no one's realized MMF's 'true power'."
People have realized it. Noitu Love 2 and Project Rollercoaster demonstrate that, but my point is that the people like yourself don't get anywhere near that standard, or try or have the ability AT THE MOMENT, yet you complain about MMF2 being harsh. TRY HARDER.
Edited by the Author.
Adam, thanks for agreeing with me on all my points, but the slagging of our abilities wasn't needed- I did that for you. I don't really mind, it's just you shouldn't group the coders here in the same skill level as I am.
Welcome back SircatmaN! It's nice seeing someone else supporting construct, but don't let your excitement blind you of its faults.
Actually, Adam is absolutely positively right.
Hand someone a screw driver and it's entirely up to them, whether or not they decide to use it only to get out screws, or in a tight situation, also use it as a lever or an ice pick. MMF2 is fine in terms of the balance between power and ease. The only thing that can make it better is more flexibility in stuff that has been stiff since Klik & Play (such as Create Object), but that would only make it easier to do what is already more then possible.
Not only is Adam wrong he is rather rude about it.
MMF2 is not perfect, and that fact remains regardless of any individual's skills. These problems are quite well documented too, you can probably find a few examples in the code it forums right now.
OK, so you can find work arounds for almost any problems you might encounter, but it's a pain in the arse to do and you may never get it working how you want.
Construct might 'fix' these problems, but then again it's most likely to have unique problems of it's own.
I don't think I was wrong, actually. MMF2 is a software to be manipulated, and if you don't have the correct talents to do so, then I'm just going to speak the truth and say you don't. Hell, I'm crap when it comes to programming, but Ive been learning the basics to help me get by.
OH, ANOTHER THING.
Ive never actually had any problems with MMF2 and these so called bugs. Ever. It never crashes for me either, nor do I lose my work.
I remember MMF 1 used to corrupt my save files quite regular, hence why now i save every game i make 4 times, and rotate the saves after each day. That means if i load one up and it turns out it has been corrupted, i still have the previous file to fall back on (which i KNOW still works coz i'd opened it the day before!) and i'd only be a day behind!
The last time i lost a file it was 4 months into it and i'd not made a back-up anywhere! How p***ed off was i!?!?
Originally Posted by Mark Radon I remember MMF 1 used to corrupt my save files quite regular, hence why now i save every game i make 4 times, and rotate the saves after each day. That means if i load one up and it turns out it has been corrupted, i still have the previous file to fall back on (which i KNOW still works coz i'd opened it the day before!) and i'd only be a day behind!
The last time i lost a file it was 4 months into it and i'd not made a back-up anywhere! How p***ed off was i!?!?
Never happened to me.
You can log off any time you like, but you can't ever leave.