There appears to be loads of activity on TDC lately, especially in the forums, yet there doesn't seem to be as much download activity, either in terms of uploading or downloading of games. My point, therefore, is this:
What game(s) is everyone working on, how much progress has everyon made and how much time is everyone dedicating to their game(s)?
The only project i currently have on the gs T3: The Arcade Game, i'm making progress with the game engine and am decating approx 1-2 hours a day to it.
i have made a full game which i will upload today or tomorrow and i just finished the first stage in my new blood thirsty ninja game where you can unleash and unlock new attacks and moves to kill your stupid enemys.
some one blows there nose and YOU want to keep it!
Final exams Also designing some circuits for an engineering project, but I forgot how to use Protel
I'm quite excited about my game, though. It looks like the new flexibility from the editors are going to be better than I've intended, so, I'm going to post a projects page on it after I get both the creature and weapon editor finished. The creature editor is flexible enough that you could make trolls, orcs, octopuses, elephants, etc, and the combat system should recognize each, let you attack different parts, etc.
The interface doesn't really support aiming at the eyes of bats and stuff, though that could be changed later. Point is, the creature data system supports it
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Working on a game called Malayalam - Island of Mysteries, but the problem is that I have like 0.5-1 hour per day for it and usually that's highly inefficient time, so you got the picture. Previously as a student when I still used to study I had all the time in the world to make games. After I graduated it has been totally different. Now I have like a half a dozen game concepts in my mind that I would seriously like to tackle, but no chance. I think I'll need to hire someone creating them for me.
I am working on Baby Ghost. My game with the little purple ghost in my avatar. A platform adventure game, I was going to do a project update on it, but I wanted to get my old demo out first and begin work on another map.
I am also working on updating my Signature Creator from back in August.
I'm sometimes working on Alpha Zero. Sometimes meaning I haven't done anything to further it's creation in weeks. Too busy playing Fable 2 and trying to get a decent back-up system running.
My list goes on. I'm not currently really working on anything... I've been busy and my motivation in my free time has been lagging.
But! Off the top of my head, the projects that I dabble in from time to time:
Balding Overweight Man
The Squeezebox Ninja
OldManClayton cartoons
Splotches!
There are a ton of other projects I'd like to finish one day, but these aren't even really progressing right now, so...
I'm working on (untitled project). It's an apocalyptic platformer that takes place in the far future, after humans are extinct and all that remains is artificial intelligence.
The premise is that you're a humanoid robot, aided by a supercomputer. The supercomputer gradually develops forms that you'll be able to morph into, to improve the gameplay.
I've developed a storyline, a minimal amount of music, some of the engine, and right now I'm working on graphics... making graphics is usually where I give up on a project though.
I've got my little project that a couple of you guys will know about, that keeps me busy for a few hours a week (it's looking like it should be done before 2009 ). Between that, school and going out I have very little time that I dedicate to making games.
Final version, I hope. It's poorly documented, just enter filename human and click load for an example of the humans that'll be in game, and then click Random attack for an example of what would be hit in an average randomized attack
I love how it saves me time and brute force design by autocalculating all the parts it's going to hit AND it lets me change the size of the body part if I ever feel that it's too unbalanced, without me doing it by hand. If I had the idea of making this editor earlier, I could've done more progress on it, rather than worry about making the body parts balanced.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I'm very quietly working on a game called Splynch, featuring the little walking guy in my avatar... it's an old-styled platformer and involves shooting stuff. It has a lot of power-ups that you can stack together to create better power-ups. There's a ton of potential in the game I've planned and if I can make it feel professional enough I will probably sell it (for very cheap, don't worry!)
I'm not saying much about it yet, and I'm not even making a project page until I have a trailer ready to go in about a month. I want the hype to get started at just the right time in order to make sure I can make this game a success...
I'm working on no games ATM. Too busy moving and adjusting to the new life. Once that calms down, hopefully I'll have the chance to sit down and make some small games until the baby comes. Then all bets are off.
Tho I have bit of a life atm, I still have a bit of time for clicking. Which I spend on too many projects and they will all be finished around 2013. Fishhead 4, Skullo 2, BnH Moto, Full of Love and Cave Hunter 3 are on my list right now. Most of them in a "gfx are done, waiting for coder" state.
ExoEarth at the moment. Timmy in the Magic Cave is still going too, but I'm working on ExoEarth because that's the only one that's getting any feedback.
You haven't heard of ExoEarth? Check it out in the Projects area.
</blatantadvert>
-James
PS. And there was me thinking this thread was a Robot Wars reference.
Nothing... My stupid PC froze and im looking to buy a new laptop. Alienware hopefully. I was hoping to do something this christmas, meaning make a game of course.
I have two nice projects from the Tourey I'd like to continue soon, but I also have a secret special project which I'm gonna post in the projects section when I have some more gfx done.
Im only making Peko falls, and level one is nearly completed ^^ just debating wether to put level one up as a demo, its litterally just one short level though so it might not be worth it.
I decided to remake a previous competition entry into an actual half decent game. I'm also in the very, very early planning stages of starting on a JRPG.
Im pretty sure it will burn if i put it up as a demo. Its just not a very long level as its just an intro level. Itl take me months to draw and program level 2.
If people who visited the forums downloaded games and rated them it would be a big boost for game makers moralle.
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
Originally Posted by »Ben« I've got my little project that a couple of you guys will know about, that keeps me busy for a few hours a week (it's looking like it should be done before 2009 ). Between that, school and going out I have very little time that I dedicate to making games.
And I work on for about 10 hours on it for every 2 you do
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
Well...I'm working Picazzi Village, just got some winter graphics done I work maybe an hour a day on it. It'll probably take me another year or so to finish.
I haven't made a project page yet, but I'm working on a sequel to my game with the terrible controls, Slaughter, called Massacre. (Now with mouse controls and you can buy weapons!) I work on it about the same as Picazzi Village a day. It'll probably take 2 months or so to finish.
Right now I'm working on a mini-game called Climbing Clive & The Rolling Rascals, hoping to finish that by Christmas. Also still making small updates to Malayalam, adding gameplay videos, website and forum content etc for the game and finally starting to communicate it outside. Then slowly also beginning to brainstorm the next bigger project for 2009 and planning to re-release Abstractica 3 as freeware at some point soon.
Im excited guys, im pretty sure Peko Falls intro level demo will be out soon ^^ ive been working on it in the evenings for about 3 weeks so im hopeful itl be done soon ^^ Level 1 that is anyway.. lol havent started the other levels ><!