Gah I really want to start working on this - Peblo, give me the OK for the next round at any time!
n/a
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
11th December, 2008 at 02:05:57 -
Waiting on a dude to get back to me. Help is so hard to find these days.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
14th December, 2008 at 04:14:59 -
Sorry for the delay guys, if my other judge doesn't get back to me tonight then the scores will be up tomorrow and the last round. You will at least have two judges for this round though.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Well, I intended the game to circulate around him trying to find his hat, so...
In reality though, don't do that; I know you want to play HMTAC too.
n/a
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
14th December, 2008 at 21:57:54 -
No no, it's cool, it's only worth 60/100 points. You can safely ignore it!
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
15th December, 2008 at 04:22:37 -
Pardon my judging if it seems superfluous, these games were fun to judge...
BORGI
In a turn of events that could only be called the best move of the century, Borgi releases to the world: twg. This game boasts simplicity while giving the player their desired freedom for exploration! To progress through the story, all you have to do is hold right, but, if you want, you can press left or down (or even up)!
The game doesn't attempt to immerse the player into the game, but imagine the fear of stepping on eyeballs if you were o_o
Graphics - woah what the heck, strange. The game throws some weird stuff at you seemingly randomly, but the locations are pretty limited really. The main character is animated quite well even if he only had around 5 or 6 frames. 13/20
Sound - i jumped once or twice ¬_¬ the music is quiet background noise mainly which kinda works to make you feel uneasy because you never know when BOOM! it will make you jump. Otherwise there is little to be heard. 9/15
Gameplay - walk right. when things go weird, continue walking right. Then get stuck at the station and stop. That what i did. was that the end? 5/20
Originality - Pretty original i guess, i can't think of a genre it would fit into... walking simulator? 4/5
Emotion - well i jumped a few times which made me uneasy. But it doesn't do much else. 15/40
Total - 46/100
Chrilley
Hailed by critics across the globe, last_stand is a game proposing epic battles. Indeed, it seems like drama seems so seep through the cracks of this tiny pocket of art, from the insurmountable amount of enemies to the engaging music.
Without a doubt this game presents emotion, if you force yourself to care about your dude. Otherwise, it feels like a flash game and no one feels flash games... Without any building up to this would be climax, it falls short. Oh, by the way, this is definitly one of the most fun games I've played this tourey.
Graphics - The graphics are a little basic but the background gradient looks pretty nice. There is a lot going on on screen but with little actual variety. 12/20
sound - Two contrasting songs, a meloncholy intro tune and a faster rocking ingame tune to get you going. cool stuff, and your basic sfx are there too. 13/15
Gameplay - shoot things and fly about. Flying isn't recommended really since enemies appear from all over and you're likely to smash into them. Yeah, same old 360 degree shooty stuff that we see a lot of already. 11/20
Originality - heh, not a lot. 2/5
Emotion - the intro kinda gets you feeling down since all hope is lost, then the main game picks you up again ready to fight the alien scum single handedly. Quite a nice contrast actually. 17/40
Total - 55/100
Don Luciano
Masterly mixed and baked to perfection, Breach of madness is no doubt the summation of all of our fears, in a form that can only be described as better than cake itself. As the game never actually describes we're fighting against, and a confusing objective further muddles the situation, the player hoplessly feels lost in battle and panic is driven home when you find out you have no more ammo.
Once again, the sampling of whats to come, but fails to fully deliver any real aspect of gameplay other than defeat.
Graphics - They look well drawn enough but there is a lack of animation and it's very dark and gloomy. The levels look a bit samey because there isnt much variety and the HUD isn't all thet great either. 10/20
Sound - The title screen seems to have some unfitting music, the ingame background atmopheric music is quite spooky and the basics are all there, footsteps, gunshots, zombie bites. Nice effort. 11/15
Gameplay - uh it's pretty good, shooting zombies is always fun, for a while. But it's all you do really. I didn't find any alternative weapons or anything, and i don't know what you do with those gold nuggets... You need to manually reload but it doesnt make things tactical when zombies are EVERYWHERE. You're also invincible it seems... 9/20
Originality - well it's all pretty standard for a click top down shooter, shooting zombies with a shotgun is incredibly cliche. There are some nice quotes at the start of levels though. 2/5
Emotion - The mood is set quite well but the gameplay is boring and you're invincible, so how scared can you possibly get? 10/40
Total- 42/100
TOTALS:
BORGI: 105
CHRILLEY: 109
MITCHHM: 0
DON L: 103
And so, the three finalists in the tourey are Bibin, Don Luciano and Chrilley! Congratulations!
Next round up in a bit!
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath