I wouldn't be so vocal about knytt stories if the fans didn't turn up in my review comments section defending it's honour. I actually quite liked playing it and recognise it as a pretty good game. But because I wasn't blown away by the 'special something' that no one can really put a finger on I didn't instantly jump to the 10/10 button.
I don't see it much as a game, just a nice thing to run through every so often.
I sent it to a friend yesterday who doesn't bother with indie stuff (L4D, TF2 and all that jazz) and just said it was a stress relieving toy. Which I guess it is... Kinda.
But what I don't like about the KS community is there isn't a site which rates levels. Unless its very well hidden. I don't want to play rubbish levels, I want giant sprawling well-made levels and its hard to find them.
Originally Posted by Dr. James I don't see it much as a game, just a nice thing to run through every so often.
I sent it to a friend yesterday who doesn't bother with indie stuff (L4D, TF2 and all that jazz) and just said it was a stress relieving toy. Which I guess it is... Kinda.
But what I don't like about the KS community is there isn't a site which rates levels. Unless its very well hidden. I don't want to play rubbish levels, I want giant sprawling well-made levels and its hard to find them.
Haha, of course it's a stress reliever if you normally play games where zombies chase you and you blow them up.
Originally Posted by Dr. James But what I don't like about the KS community is there isn't a site which rates levels. Unless its very well hidden. I don't want to play rubbish levels, I want giant sprawling well-made levels and its hard to find them.
What I do is go to the official forums and look which level threads get a lot of views (1000+), 85% of the times those are decent levels.
All this talk of Knytt Stories made me download it and have a go. Did the tutorial and began exploring the first level, initial impression: very good game indeed! Love the level design; love the exploration-direction the player can take; love the (few) sound effects and music, implimented in just the right way; love the diversity of the enemies.
Sure, from what i've seen there is little ground-breaking with this game, however everything it does it appears to get it so damn right for me. And the huge community support just further adds to this game. I'll have to pay some more now though to get a more accurate feel for the game...
Originally Posted by Knudde (Shab) Enough about a game that was released in 2007 guys. This thread is about 2008 games. There are already tons of arguments about KS all over this site.
I only brought up KS because it was one of three Klik games I had played in 2008, the third being the baby skydiving game. I would, however, throw my vote at Iji as being best game of 2008, but that wasn't a Klik game, so I can't. (Or can I?)
Originally Posted by Knudde (Shab) Enough about a game that was released in 2007 guys. This thread is about 2008 games. There are already tons of arguments about KS all over this site.
I only brought up KS because it was one of three Klik games I had played in 2008, the third being the baby skydiving game. I would, however, throw my vote at Iji as being best game of 2008, but that wasn't a Klik game, so I can't. (Or can I?)
Maybe I should play more Klik games...
I loved iji - fantastic game. I' ve not played much either though. Bonesaw held my attention, that was good also.
I wasn't too keen on Iji. It reminded me of early PC platformers, where I'm more a fan of early console/Amiga platformers. Can see the effort put into it though, just wish I could get into it.