My first Klik game I ever made (And actually finished ) was "X". I was so proud of myself for making that game. I kinda still am. Tho I'd never post it here- I used pre-fab back then! (Shock horror!) Nonetheless I'm proud of myself.
Here's how I started X...
Well, I was fiddling round one day on TGF and I decided to randomly start drawing a Ninja. Once it was finished it was time to give it a name. I couldn't think of anything better than X, so I stuck with it.
It was kinda weird. I just started making a game around this one little Ninja character and as months went by I was slowly completing X, and strangly, enjoying making it. I finally finished it in 12/15/06. I don't remember when I started it tho. Sadly, I saved over the game file by accident, the same day I finished it.
Last year I discovered The files weren't lost after all, and I could still work on the game if need be.
It's quite interesting as a story but it's hardly epic.
Go on, describe your first Klik game the best you can! Better yet, post it if possible!
Wow now that i look back i sure made lots of games in my knp/cnc days
My first one: The New Adventures of Romeo! (lol, one of the most frustrating games ever according to my brother)
Followed by Amazing Racing (pretty darn cool but lost)
And then since i always had to type all my previous games in the end credits i remember most of them:
Jim the Penguin
Shoot
Jumper
Last Power ( I think it was called )
Locked 1, Locked 2, Locked 3, Locked 4, Locked 5, Locked 6 and Locked 7 (lol)
Eggit 1, Eggit 2, Eggit Gold, Dragons Tail, Shoot 2, Secret of the lost statue 1 and 2.
zoz, Dc-Ninja anddd thats it i think i prob missed one or 2
Still workin on a new game but progress is slow but its goin
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First completed Klik game from me was Space Commander 2, the sequel to a Speccy game i made a few months before. I finished it around 1997 whilst i was still at college and i used good old Klick 'n' Play. Another sequel was planned (Space Commander 3) and started but never completed. Next came DeathMatch Arena (completed), then DMA 2 (completed), then DMA 3 was started (and scrapped), then another top/down shooter called Maim was started (and abandoned!).
Then i got into a serious relationship and everything went onto the back-burner, though i still dabbled with MMF1 with a few small games; one called Sheep (completed) where you had to kill all sheep over 9 levels and another platformer (completed) staring me and my (then) girlfriend - pass me the sick bucket!
Then i finished with her and made a few games including Tennis 2002 (completed) and the demo for Metal Militia (abandoned), as well as completing a top/down space shooter that i named Space Commander 3 (completely unlike the previous attempt). Klik gaming again took a back seat for a few years before starting work on R.P.G. Rocket Propelled Guts!
Wow, that's my whole Klik history, not just my first game, and i didn't realise how much i'd actually done and how many games i'd actually completed! Fond memories.....
I made a few test thingies back on AMOS on the Amiga but nothing with a start and finish.
First real thing was Deth in 1996 with KnP. Was pretty much a top view Doom inspired shooter I remade it a couple of years later and that ones on my site... But the original was dire. The tank (the player) was just a circle and the backgrounds were block colour quickbackdrops. My stuff didn't improve until I got the internet and real feedback.
If only I could have told myself where I'd be in 2009 back then I think I'd have studied something else.
lol, using my detective abilities, am i right in thinking it was a breakout game with ripped graphics? The sad thing is most of us no longer have most of the first games we ever made (except for Dr. James - i did check them out on your site!). Such a shame...
I made this Arena Fighters game, which was similar to that WAR game ωξяξW○○F did. But it used library graphics (everyone ripped sprites back then!)
Heh, I tried to remake it into Combatant Lite, which didn't work out. The spirit of that game (even the name) still lives strong in my current Combatant project, though. Even named one of the characters in the game after the original one in Arena Fighters.
It's probably going to be my first and last game
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
There's no way I had this stuff.
I remember making my first "real" klik game when I was about ten, so six years ago. K&P didn't support too much for many genres, so I decided at first that I was gonna build a TD plane fighter (think Galaga or 1942). After I worked on it for about a week, I (as impatient as I was) decided that the level design thing was a leeeeeetle bit too daunting. That's when I had this craaaazy idea. If people play boss battles in these games and consider them the best parts, then why not make a bunch of boss battles and call it a day? In the end, you had free movement in the lower half of the screen while the (to what I can do now, dumb@$$) A.I. scrolled back and forth in a straight line and shot at you with an every command. The every time was the only thing that changed as the game progressed. in the end, a prefab-everything game with poor coding was actually not THAT bad. Interesting for a first game. I think that it was called Big Dogs or something as a dogfighting reference. Writing this almost makes me want to remake it, except good. Almost.
Vegeta? What does your mother say about my power level?
My first ever game is in the dl's section. http://www.create-games.com/download.asp?id=7266 It's crappy now that I look back on it, but for the first ever game I made when I was 10, it's not so bad. Everyone in my class at school loved it.
It started, of course, with the OldManClayton character which I invented when I was oh... 7 or 8? My brother made FDK and then I started making games a year or two later. Found KNP for schools on the internet somehow, finally found Clickteam (was looking for Europress software) and downloaded TGF. The rest is history. Aside from that game, there was also KGN1-8 (which were the greatest things on earth) and Marker Mayhem, where you're a teacher to throws markers at kids who fall asleep... I would upload that one but I think I lost the source (shock and horror! That almost never happens to me anymore! ) and I don't want to upload it without a few changes. I'll probably remake it, it was loads of fun.
But yea, there were a million games I started that I never finished... most of them are buried on my hard drive. I released FDK's Jetpack and finished a sequel (never released it). Also made Pac-man's revenge and a shiny sequel for it... I get all nostalgic when I remember all the ingenious games I started to make when I was little. ...
*Yawn* Mornin in The U.S. -_- I would post my game but I really need to work on it a bit more. Some levels the healh bar actually changes. Also there's no instructions on how to play. (Tho it's insanely easy. The boss was a bit of a challenge tho.) And on some levels you can die, and some you can't. (Ummm....) The game is pure BLEH when it comes to firsts, but really- It brings back the good old...
...
Ok, just since 2006.
Edit: I so agree ricky. I don't know what happened to or even remember my first game file at all.
first game i ever made was a pong clone in QuickBasic 4.5. im actually very proud of the computer ai i put into that game. the presentation is lackluster and the coding is rediculous so its pretty unplayable.
second game is in the downloads section. picture puzzler.
and a bunch of unfinished engines/games in QB.
i dont know why but i keep getting drawn back to QB. the simplicity of the language yet the power it contains is awesome. too bad microst f***ed that up by removing support for a lot of console stuff in vista. mode 13h anyone?
;____;
first clickteam software made game was infestation. in my oldgamespack in the downloads. it also includes most of all my early crap work.
its funny to look back and see where you started and know where you are and the difference in skill quality that you have acquired.
n/a
Deleted User
18th January, 2009 at 21:45:15 -
The first game i ever made was called Knytt Stories. But it was crap so i never released it.
It used library graphics and a fluro green background, and you were an alien with 8 directional movement. And there was a meteor and an apple bouncing around the frame, and if you touched the metoer you lost a life and if you touched the apple you gained 5 points.
Niceness. Also it seems that that Jonerick kid has been banned. Probably just a stupid teen with nothing better to do but waste his time on the internet.
I confess too, I've been using pre-fab until I got constructive critism.
I'm a bit embarrassed to say that I've never finished a game in my life.
I have about a million different games saved, but none are actually finished.
I guess the first "game" I ever made was lost in my external HD when it decided
to die on me. It was about this kid who was suppose to save his friends after they had been kidnapped by an evil nerd named Harvey. Yeah... it wasn't the best plot line eva', but that was when I was 12 or sumthin'...
first game?... MrPineapple! and then having no imagination once i got onto the internet i used my game's name as my alias. i suppose now ive become the character, heh.
oh the game? it was a platformer that i made and installed on the network at school primarily to annoy the administration team. back when windows 98 was king and you could get onto the server harddrive through internet explorer
Originally Posted by MrPineapple first game?... MrPineapple! and then having no imagination once i got onto the internet i used my game's name as my alias. i suppose now ive become the character, heh.
Ha! Oldmanclayton did that too.
You can log off any time you like, but you can't ever leave.
Weird similarities. I adopted my character's name, and people in class played my first game.
Codemonkey, you're thinking of the typing program I made for Info Tech. I didn't try to get into the school's network (though it wouldn't have been hard, it was 98 ) because they went in for me. I wonder if they still use that program...
Ah, I remember the first "game" I ever made in TGF.. It was the Hero sprite included with TGF on some of the "machine" style tiles. Because I hadn't worked out about platform collisions and whatnot (and didn't for a surprisingly long time!) It only was playable in Test Movement. And basically it consisted of a 640x480 screen where you walked around.
Unsurprisingly, It's name was "Newgame".
The first game I've actually completed was Toxic Escape - a game I put on this site then promptly took down because it was - not to put too fine a point on it - pants.
That was a loooong time ago.
Here's my first game. Everyone took what I said in it the wrong way though, as I was talking about the fifteen bazillion games "made to be crappy" as they always would say after someone commented badly about them. I downloaded so many of those things, bleh! ... I'm sure glad that TDC's standards have gone up so dramatically. Now there's nothing but good games, first games and opensource engines uploaded for the most part, and that's a very good thing.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?